Added support test for bbox and some naming corrections
This commit is contained in:
parent
93b4540e19
commit
c7bb8fba9e
|
@ -10,7 +10,7 @@ namespace DX11
|
|||
{
|
||||
|
||||
static ID3D11Buffer* s_bbox_buffer;
|
||||
static ID3D11Buffer* s_bbox_Readbuffer;
|
||||
static ID3D11Buffer* s_bbox_staging_buffer;
|
||||
static ID3D11UnorderedAccessView* s_bbox_uav;
|
||||
|
||||
ID3D11UnorderedAccessView* &BBox::GetUAV()
|
||||
|
@ -22,7 +22,8 @@ void BBox::Init()
|
|||
{
|
||||
if (g_ActiveConfig.backend_info.bSupportsBBox)
|
||||
{
|
||||
// create the pool texture here
|
||||
// Create 2 buffers here.
|
||||
// First ror unordered access on Default pool.
|
||||
auto desc = CD3D11_BUFFER_DESC(4 * sizeof(s32), D3D11_BIND_UNORDERED_ACCESS, D3D11_USAGE_DEFAULT, 0, 0, 4);
|
||||
int initial_values[4] = { 0, 0, 0, 0 };
|
||||
D3D11_SUBRESOURCE_DATA data;
|
||||
|
@ -31,25 +32,27 @@ void BBox::Init()
|
|||
data.SysMemSlicePitch = 0;
|
||||
HRESULT hr;
|
||||
hr = D3D::device->CreateBuffer(&desc, &data, &s_bbox_buffer);
|
||||
CHECK(SUCCEEDED(hr), "create bbox buffer");
|
||||
D3D::SetDebugObjectName((ID3D11DeviceChild*)s_bbox_buffer, "boundingbox buffer");
|
||||
CHECK(SUCCEEDED(hr), "Create BoundingBox Buffer.");
|
||||
D3D::SetDebugObjectName((ID3D11DeviceChild*)s_bbox_buffer, "BoundingBox Buffer");
|
||||
|
||||
// Second to use as a staging buffer.
|
||||
desc.Usage = D3D11_USAGE_STAGING;
|
||||
desc.CPUAccessFlags = D3D11_CPU_ACCESS_READ;
|
||||
desc.BindFlags = 0;
|
||||
hr = D3D::device->CreateBuffer(&desc, nullptr, &s_bbox_Readbuffer);
|
||||
CHECK(SUCCEEDED(hr), "create bbox staging buffer");
|
||||
D3D::SetDebugObjectName((ID3D11DeviceChild*)s_bbox_Readbuffer, "boundingbox staging buffer");
|
||||
|
||||
D3D11_UNORDERED_ACCESS_VIEW_DESC UAVdesc;
|
||||
memset(&UAVdesc, 0, sizeof(UAVdesc));
|
||||
hr = D3D::device->CreateBuffer(&desc, nullptr, &s_bbox_staging_buffer);
|
||||
CHECK(SUCCEEDED(hr), "Create BoundingBox Staging Buffer.");
|
||||
D3D::SetDebugObjectName((ID3D11DeviceChild*)s_bbox_staging_buffer, "BoundingBox Staging Buffer");
|
||||
|
||||
// UAV is required to allow concurrent access.
|
||||
D3D11_UNORDERED_ACCESS_VIEW_DESC UAVdesc = {};
|
||||
UAVdesc.Format = DXGI_FORMAT_R32_SINT;
|
||||
UAVdesc.ViewDimension = D3D11_UAV_DIMENSION_BUFFER;
|
||||
UAVdesc.Buffer.FirstElement = 0;
|
||||
UAVdesc.Buffer.Flags = 0;
|
||||
UAVdesc.Buffer.NumElements = 4;
|
||||
hr = D3D::device->CreateUnorderedAccessView(s_bbox_buffer, &UAVdesc, &s_bbox_uav);
|
||||
CHECK(SUCCEEDED(hr), "create bbox UAV");
|
||||
D3D::SetDebugObjectName((ID3D11DeviceChild*)s_bbox_uav, "boundingbox UAV");
|
||||
CHECK(SUCCEEDED(hr), "Create BoundingBox UAV.");
|
||||
D3D::SetDebugObjectName((ID3D11DeviceChild*)s_bbox_uav, "BoundingBox UAV");
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -60,10 +63,10 @@ void BBox::Shutdown()
|
|||
s_bbox_buffer->Release();
|
||||
s_bbox_buffer = nullptr;
|
||||
}
|
||||
if (s_bbox_Readbuffer != nullptr)
|
||||
if (s_bbox_staging_buffer != nullptr)
|
||||
{
|
||||
s_bbox_Readbuffer->Release();
|
||||
s_bbox_Readbuffer = nullptr;
|
||||
s_bbox_staging_buffer->Release();
|
||||
s_bbox_staging_buffer = nullptr;
|
||||
}
|
||||
if (s_bbox_uav != nullptr)
|
||||
{
|
||||
|
@ -81,14 +84,14 @@ void BBox::Set(int index, int value)
|
|||
int BBox::Get(int index)
|
||||
{
|
||||
int data = 0;
|
||||
D3D::context->CopyResource(s_bbox_Readbuffer, s_bbox_buffer);
|
||||
D3D::context->CopyResource(s_bbox_staging_buffer, s_bbox_buffer);
|
||||
D3D11_MAPPED_SUBRESOURCE map;
|
||||
HRESULT hr = D3D::context->Map(s_bbox_Readbuffer, 0, D3D11_MAP_READ, 0, &map);
|
||||
HRESULT hr = D3D::context->Map(s_bbox_staging_buffer, 0, D3D11_MAP_READ, 0, &map);
|
||||
if (SUCCEEDED(hr))
|
||||
{
|
||||
data = ((s32*)map.pData)[index];
|
||||
}
|
||||
D3D::context->Unmap(s_bbox_Readbuffer, 0);
|
||||
D3D::context->Unmap(s_bbox_staging_buffer, 0);
|
||||
return data;
|
||||
}
|
||||
|
||||
|
|
|
@ -77,8 +77,7 @@ void InitBackendInfo()
|
|||
g_Config.backend_info.bSupportsExclusiveFullscreen = true;
|
||||
g_Config.backend_info.bSupportsDualSourceBlend = true;
|
||||
g_Config.backend_info.bSupportsPrimitiveRestart = true;
|
||||
g_Config.backend_info.bSupportsOversizedViewports = false;
|
||||
g_Config.backend_info.bSupportsBBox = true;
|
||||
g_Config.backend_info.bSupportsOversizedViewports = false;
|
||||
g_Config.backend_info.bSupportsStereoscopy = false; // TODO: not implemented
|
||||
|
||||
IDXGIFactory* factory;
|
||||
|
@ -114,8 +113,12 @@ void InitBackendInfo()
|
|||
g_Config.backend_info.AAModes.push_back(samples);
|
||||
}
|
||||
|
||||
|
||||
bool shader_model_5_supported = (DX11::D3D::GetFeatureLevel(ad) >= D3D_FEATURE_LEVEL_11_0);
|
||||
// Requires the earlydepthstencil attribute (only available in shader model 5)
|
||||
g_Config.backend_info.bSupportsEarlyZ = (DX11::D3D::GetFeatureLevel(ad) == D3D_FEATURE_LEVEL_11_0);
|
||||
g_Config.backend_info.bSupportsEarlyZ = shader_model_5_supported;
|
||||
// Requires full UAV functionality (only available in shader model 5)
|
||||
g_Config.backend_info.bSupportsBBox = shader_model_5_supported;
|
||||
}
|
||||
|
||||
g_Config.backend_info.Adapters.push_back(UTF16ToUTF8(desc.Description));
|
||||
|
|
Loading…
Reference in New Issue