Added support test for bbox and some naming corrections

This commit is contained in:
Rodolfo Bogado 2014-12-05 18:51:23 -03:00
parent 93b4540e19
commit c7bb8fba9e
2 changed files with 27 additions and 21 deletions

View File

@ -10,7 +10,7 @@ namespace DX11
{
static ID3D11Buffer* s_bbox_buffer;
static ID3D11Buffer* s_bbox_Readbuffer;
static ID3D11Buffer* s_bbox_staging_buffer;
static ID3D11UnorderedAccessView* s_bbox_uav;
ID3D11UnorderedAccessView* &BBox::GetUAV()
@ -22,7 +22,8 @@ void BBox::Init()
{
if (g_ActiveConfig.backend_info.bSupportsBBox)
{
// create the pool texture here
// Create 2 buffers here.
// First ror unordered access on Default pool.
auto desc = CD3D11_BUFFER_DESC(4 * sizeof(s32), D3D11_BIND_UNORDERED_ACCESS, D3D11_USAGE_DEFAULT, 0, 0, 4);
int initial_values[4] = { 0, 0, 0, 0 };
D3D11_SUBRESOURCE_DATA data;
@ -31,25 +32,27 @@ void BBox::Init()
data.SysMemSlicePitch = 0;
HRESULT hr;
hr = D3D::device->CreateBuffer(&desc, &data, &s_bbox_buffer);
CHECK(SUCCEEDED(hr), "create bbox buffer");
D3D::SetDebugObjectName((ID3D11DeviceChild*)s_bbox_buffer, "boundingbox buffer");
CHECK(SUCCEEDED(hr), "Create BoundingBox Buffer.");
D3D::SetDebugObjectName((ID3D11DeviceChild*)s_bbox_buffer, "BoundingBox Buffer");
// Second to use as a staging buffer.
desc.Usage = D3D11_USAGE_STAGING;
desc.CPUAccessFlags = D3D11_CPU_ACCESS_READ;
desc.BindFlags = 0;
hr = D3D::device->CreateBuffer(&desc, nullptr, &s_bbox_Readbuffer);
CHECK(SUCCEEDED(hr), "create bbox staging buffer");
D3D::SetDebugObjectName((ID3D11DeviceChild*)s_bbox_Readbuffer, "boundingbox staging buffer");
D3D11_UNORDERED_ACCESS_VIEW_DESC UAVdesc;
memset(&UAVdesc, 0, sizeof(UAVdesc));
hr = D3D::device->CreateBuffer(&desc, nullptr, &s_bbox_staging_buffer);
CHECK(SUCCEEDED(hr), "Create BoundingBox Staging Buffer.");
D3D::SetDebugObjectName((ID3D11DeviceChild*)s_bbox_staging_buffer, "BoundingBox Staging Buffer");
// UAV is required to allow concurrent access.
D3D11_UNORDERED_ACCESS_VIEW_DESC UAVdesc = {};
UAVdesc.Format = DXGI_FORMAT_R32_SINT;
UAVdesc.ViewDimension = D3D11_UAV_DIMENSION_BUFFER;
UAVdesc.Buffer.FirstElement = 0;
UAVdesc.Buffer.Flags = 0;
UAVdesc.Buffer.NumElements = 4;
hr = D3D::device->CreateUnorderedAccessView(s_bbox_buffer, &UAVdesc, &s_bbox_uav);
CHECK(SUCCEEDED(hr), "create bbox UAV");
D3D::SetDebugObjectName((ID3D11DeviceChild*)s_bbox_uav, "boundingbox UAV");
CHECK(SUCCEEDED(hr), "Create BoundingBox UAV.");
D3D::SetDebugObjectName((ID3D11DeviceChild*)s_bbox_uav, "BoundingBox UAV");
}
}
@ -60,10 +63,10 @@ void BBox::Shutdown()
s_bbox_buffer->Release();
s_bbox_buffer = nullptr;
}
if (s_bbox_Readbuffer != nullptr)
if (s_bbox_staging_buffer != nullptr)
{
s_bbox_Readbuffer->Release();
s_bbox_Readbuffer = nullptr;
s_bbox_staging_buffer->Release();
s_bbox_staging_buffer = nullptr;
}
if (s_bbox_uav != nullptr)
{
@ -81,14 +84,14 @@ void BBox::Set(int index, int value)
int BBox::Get(int index)
{
int data = 0;
D3D::context->CopyResource(s_bbox_Readbuffer, s_bbox_buffer);
D3D::context->CopyResource(s_bbox_staging_buffer, s_bbox_buffer);
D3D11_MAPPED_SUBRESOURCE map;
HRESULT hr = D3D::context->Map(s_bbox_Readbuffer, 0, D3D11_MAP_READ, 0, &map);
HRESULT hr = D3D::context->Map(s_bbox_staging_buffer, 0, D3D11_MAP_READ, 0, &map);
if (SUCCEEDED(hr))
{
data = ((s32*)map.pData)[index];
}
D3D::context->Unmap(s_bbox_Readbuffer, 0);
D3D::context->Unmap(s_bbox_staging_buffer, 0);
return data;
}

View File

@ -77,8 +77,7 @@ void InitBackendInfo()
g_Config.backend_info.bSupportsExclusiveFullscreen = true;
g_Config.backend_info.bSupportsDualSourceBlend = true;
g_Config.backend_info.bSupportsPrimitiveRestart = true;
g_Config.backend_info.bSupportsOversizedViewports = false;
g_Config.backend_info.bSupportsBBox = true;
g_Config.backend_info.bSupportsOversizedViewports = false;
g_Config.backend_info.bSupportsStereoscopy = false; // TODO: not implemented
IDXGIFactory* factory;
@ -114,8 +113,12 @@ void InitBackendInfo()
g_Config.backend_info.AAModes.push_back(samples);
}
bool shader_model_5_supported = (DX11::D3D::GetFeatureLevel(ad) >= D3D_FEATURE_LEVEL_11_0);
// Requires the earlydepthstencil attribute (only available in shader model 5)
g_Config.backend_info.bSupportsEarlyZ = (DX11::D3D::GetFeatureLevel(ad) == D3D_FEATURE_LEVEL_11_0);
g_Config.backend_info.bSupportsEarlyZ = shader_model_5_supported;
// Requires full UAV functionality (only available in shader model 5)
g_Config.backend_info.bSupportsBBox = shader_model_5_supported;
}
g_Config.backend_info.Adapters.push_back(UTF16ToUTF8(desc.Description));