TexCache: also incude textures within the render target pool
This commit is contained in:
parent
6cd6e6546f
commit
4639d3b1bc
|
@ -28,6 +28,7 @@ std::string Statistics::ToString()
|
|||
{
|
||||
std::string str;
|
||||
str += StringFromFormat("Textures created: %i\n", stats.numTexturesCreated);
|
||||
str += StringFromFormat("Textures uploaded: %i\n", stats.numTexturesUploaded);
|
||||
str += StringFromFormat("Textures alive: %i\n", stats.numTexturesAlive);
|
||||
str += StringFromFormat("pshaders created: %i\n", stats.numPixelShadersCreated);
|
||||
str += StringFromFormat("pshaders alive: %i\n", stats.numPixelShadersAlive);
|
||||
|
|
|
@ -18,6 +18,7 @@ struct Statistics
|
|||
int numVertexShadersAlive;
|
||||
|
||||
int numTexturesCreated;
|
||||
int numTexturesUploaded;
|
||||
int numTexturesAlive;
|
||||
|
||||
int numVertexLoaders;
|
||||
|
|
|
@ -22,7 +22,7 @@
|
|||
|
||||
static const u64 TEXHASH_INVALID = 0;
|
||||
static const int TEXTURE_KILL_THRESHOLD = 200;
|
||||
static const int RENDER_TARGET_KILL_THRESHOLD = 3;
|
||||
static const int TEXTURE_POOL_KILL_THRESHOLD = 3;
|
||||
static const u64 FRAMECOUNT_INVALID = 0;
|
||||
|
||||
TextureCache *g_texture_cache;
|
||||
|
@ -31,7 +31,7 @@ GC_ALIGNED16(u8 *TextureCache::temp) = nullptr;
|
|||
size_t TextureCache::temp_size;
|
||||
|
||||
TextureCache::TexCache TextureCache::textures;
|
||||
TextureCache::RenderTargetPool TextureCache::render_target_pool;
|
||||
TextureCache::TexturePool TextureCache::texture_pool;
|
||||
|
||||
TextureCache::BackupConfig TextureCache::backup_config;
|
||||
|
||||
|
@ -80,11 +80,11 @@ void TextureCache::Invalidate()
|
|||
}
|
||||
textures.clear();
|
||||
|
||||
for (auto& rt : render_target_pool)
|
||||
for (auto& rt : texture_pool)
|
||||
{
|
||||
delete rt;
|
||||
}
|
||||
render_target_pool.clear();
|
||||
texture_pool.clear();
|
||||
}
|
||||
|
||||
TextureCache::~TextureCache()
|
||||
|
@ -152,7 +152,7 @@ void TextureCache::Cleanup(int _frameCount)
|
|||
// EFB copies living on the host GPU are unrecoverable and thus shouldn't be deleted
|
||||
!iter->second->IsEfbCopy())
|
||||
{
|
||||
delete iter->second;
|
||||
FreeTexture(iter->second);
|
||||
iter = textures.erase(iter);
|
||||
}
|
||||
else
|
||||
|
@ -161,15 +161,15 @@ void TextureCache::Cleanup(int _frameCount)
|
|||
}
|
||||
}
|
||||
|
||||
for (size_t i = 0; i < render_target_pool.size();)
|
||||
for (size_t i = 0; i < texture_pool.size();)
|
||||
{
|
||||
auto rt = render_target_pool[i];
|
||||
auto rt = texture_pool[i];
|
||||
|
||||
if (_frameCount > RENDER_TARGET_KILL_THRESHOLD + rt->frameCount)
|
||||
if (_frameCount > TEXTURE_POOL_KILL_THRESHOLD + rt->frameCount)
|
||||
{
|
||||
delete rt;
|
||||
render_target_pool[i] = render_target_pool.back();
|
||||
render_target_pool.pop_back();
|
||||
texture_pool[i] = texture_pool.back();
|
||||
texture_pool.pop_back();
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -187,7 +187,7 @@ void TextureCache::InvalidateRange(u32 start_address, u32 size)
|
|||
{
|
||||
if (iter->second->OverlapsMemoryRange(start_address, size))
|
||||
{
|
||||
delete iter->second;
|
||||
FreeTexture(iter->second);
|
||||
textures.erase(iter++);
|
||||
}
|
||||
else
|
||||
|
@ -246,7 +246,7 @@ void TextureCache::ClearRenderTargets()
|
|||
{
|
||||
if (iter->second->type == TCET_EC_VRAM)
|
||||
{
|
||||
delete iter->second;
|
||||
FreeTexture(iter->second);
|
||||
textures.erase(iter++);
|
||||
}
|
||||
else
|
||||
|
@ -407,7 +407,7 @@ TextureCache::TCacheEntryBase* TextureCache::Load(const u32 stage)
|
|||
else
|
||||
{
|
||||
// delete the texture and make a new one
|
||||
delete entry;
|
||||
FreeTexture(entry);
|
||||
entry = nullptr;
|
||||
}
|
||||
}
|
||||
|
@ -433,7 +433,7 @@ TextureCache::TCacheEntryBase* TextureCache::Load(const u32 stage)
|
|||
// If we thought we could reuse the texture before, make sure to pool it now!
|
||||
if (entry)
|
||||
{
|
||||
delete entry;
|
||||
FreeTexture(entry);
|
||||
entry = nullptr;
|
||||
}
|
||||
}
|
||||
|
@ -467,7 +467,7 @@ TextureCache::TCacheEntryBase* TextureCache::Load(const u32 stage)
|
|||
if (entry && entry->config.levels != texLevels)
|
||||
{
|
||||
// delete the texture and make a new one
|
||||
delete entry;
|
||||
FreeTexture(entry);
|
||||
entry = nullptr;
|
||||
}
|
||||
|
||||
|
@ -478,7 +478,7 @@ TextureCache::TCacheEntryBase* TextureCache::Load(const u32 stage)
|
|||
config.width = width;
|
||||
config.height = height;
|
||||
config.levels = texLevels;
|
||||
textures[texID] = entry = g_texture_cache->CreateTexture(config);
|
||||
textures[texID] = entry = AllocateTexture(config);
|
||||
entry->type = TCET_NORMAL;
|
||||
|
||||
GFX_DEBUGGER_PAUSE_AT(NEXT_NEW_TEXTURE, true);
|
||||
|
@ -553,7 +553,7 @@ TextureCache::TCacheEntryBase* TextureCache::Load(const u32 stage)
|
|||
}
|
||||
}
|
||||
|
||||
INCSTAT(stats.numTexturesCreated);
|
||||
INCSTAT(stats.numTexturesUploaded);
|
||||
SETSTAT(stats.numTexturesAlive, textures.size());
|
||||
|
||||
return ReturnEntry(stage, entry);
|
||||
|
@ -857,17 +857,8 @@ void TextureCache::CopyRenderTargetToTexture(u32 dstAddr, unsigned int dstFormat
|
|||
}
|
||||
else if (!(entry->type == TCET_EC_VRAM && entry->config.width == scaled_tex_w && entry->config.height == scaled_tex_h && entry->config.layers == efb_layers))
|
||||
{
|
||||
if (entry->type == TCET_EC_VRAM)
|
||||
{
|
||||
// try to re-use this render target later
|
||||
FreeRenderTarget(entry);
|
||||
}
|
||||
else
|
||||
{
|
||||
// remove it and recreate it as a render target
|
||||
delete entry;
|
||||
}
|
||||
|
||||
// try to re-use this texture later
|
||||
FreeTexture(entry);
|
||||
entry = nullptr;
|
||||
}
|
||||
}
|
||||
|
@ -875,7 +866,13 @@ void TextureCache::CopyRenderTargetToTexture(u32 dstAddr, unsigned int dstFormat
|
|||
if (nullptr == entry)
|
||||
{
|
||||
// create the texture
|
||||
textures[dstAddr] = entry = AllocateRenderTarget(scaled_tex_w, scaled_tex_h, FramebufferManagerBase::GetEFBLayers());
|
||||
TCacheEntryConfig config;
|
||||
config.rendertarget = true;
|
||||
config.width = scaled_tex_w;
|
||||
config.height = scaled_tex_h;
|
||||
config.layers = FramebufferManagerBase::GetEFBLayers();
|
||||
|
||||
textures[dstAddr] = entry = AllocateTexture(config);
|
||||
|
||||
// TODO: Using the wrong dstFormat, dumb...
|
||||
entry->SetGeneralParameters(dstAddr, 0, dstFormat);
|
||||
|
@ -889,31 +886,26 @@ void TextureCache::CopyRenderTargetToTexture(u32 dstAddr, unsigned int dstFormat
|
|||
entry->FromRenderTarget(dstAddr, dstFormat, srcFormat, srcRect, isIntensity, scaleByHalf, cbufid, colmat);
|
||||
}
|
||||
|
||||
TextureCache::TCacheEntryBase* TextureCache::AllocateRenderTarget(unsigned int width, unsigned int height, unsigned int layers)
|
||||
TextureCache::TCacheEntryBase* TextureCache::AllocateTexture(const TCacheEntryConfig& config)
|
||||
{
|
||||
for (size_t i = 0; i < render_target_pool.size(); ++i)
|
||||
for (size_t i = 0; i < texture_pool.size(); ++i)
|
||||
{
|
||||
auto rt = render_target_pool[i];
|
||||
auto rt = texture_pool[i];
|
||||
|
||||
if (rt->config.width != width || rt->config.height != height || rt->config.layers != layers)
|
||||
continue;
|
||||
if (rt->config == config)
|
||||
{
|
||||
texture_pool[i] = texture_pool.back();
|
||||
texture_pool.pop_back();
|
||||
|
||||
render_target_pool[i] = render_target_pool.back();
|
||||
render_target_pool.pop_back();
|
||||
|
||||
return rt;
|
||||
return rt;
|
||||
}
|
||||
}
|
||||
|
||||
TCacheEntryConfig config;
|
||||
config.rendertarget = true;
|
||||
config.width = width;
|
||||
config.height = height;
|
||||
config.layers = layers;
|
||||
|
||||
INCSTAT(stats.numTexturesCreated);
|
||||
return g_texture_cache->CreateTexture(config);
|
||||
}
|
||||
|
||||
void TextureCache::FreeRenderTarget(TCacheEntryBase* entry)
|
||||
void TextureCache::FreeTexture(TCacheEntryBase* entry)
|
||||
{
|
||||
render_target_pool.push_back(entry);
|
||||
texture_pool.push_back(entry);
|
||||
}
|
||||
|
|
|
@ -32,6 +32,11 @@ public:
|
|||
u32 width, height;
|
||||
u32 levels, layers;
|
||||
bool rendertarget;
|
||||
|
||||
bool operator == (const TCacheEntryConfig& b) const
|
||||
{
|
||||
return width == b.width && height == b.height && levels == b.levels && layers == b.layers && rendertarget == b.rendertarget;
|
||||
}
|
||||
};
|
||||
|
||||
struct TCacheEntryBase
|
||||
|
@ -125,14 +130,14 @@ private:
|
|||
static void DumpTexture(TCacheEntryBase* entry, std::string basename, unsigned int level);
|
||||
static void CheckTempSize(size_t required_size);
|
||||
|
||||
static TCacheEntryBase* AllocateRenderTarget(unsigned int width, unsigned int height, unsigned int layers);
|
||||
static void FreeRenderTarget(TCacheEntryBase* entry);
|
||||
static TCacheEntryBase* AllocateTexture(const TCacheEntryConfig& config);
|
||||
static void FreeTexture(TCacheEntryBase* entry);
|
||||
|
||||
typedef std::map<u32, TCacheEntryBase*> TexCache;
|
||||
typedef std::vector<TCacheEntryBase*> RenderTargetPool;
|
||||
typedef std::vector<TCacheEntryBase*> TexturePool;
|
||||
|
||||
static TexCache textures;
|
||||
static RenderTargetPool render_target_pool;
|
||||
static TexturePool texture_pool;
|
||||
|
||||
// Backup configuration values
|
||||
static struct BackupConfig
|
||||
|
|
Loading…
Reference in New Issue