TexCache: also incude textures within the render target pool

This commit is contained in:
degasus 2015-01-17 10:29:10 +01:00
parent 6cd6e6546f
commit 4639d3b1bc
4 changed files with 49 additions and 50 deletions

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@ -28,6 +28,7 @@ std::string Statistics::ToString()
{
std::string str;
str += StringFromFormat("Textures created: %i\n", stats.numTexturesCreated);
str += StringFromFormat("Textures uploaded: %i\n", stats.numTexturesUploaded);
str += StringFromFormat("Textures alive: %i\n", stats.numTexturesAlive);
str += StringFromFormat("pshaders created: %i\n", stats.numPixelShadersCreated);
str += StringFromFormat("pshaders alive: %i\n", stats.numPixelShadersAlive);

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@ -18,6 +18,7 @@ struct Statistics
int numVertexShadersAlive;
int numTexturesCreated;
int numTexturesUploaded;
int numTexturesAlive;
int numVertexLoaders;

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@ -22,7 +22,7 @@
static const u64 TEXHASH_INVALID = 0;
static const int TEXTURE_KILL_THRESHOLD = 200;
static const int RENDER_TARGET_KILL_THRESHOLD = 3;
static const int TEXTURE_POOL_KILL_THRESHOLD = 3;
static const u64 FRAMECOUNT_INVALID = 0;
TextureCache *g_texture_cache;
@ -31,7 +31,7 @@ GC_ALIGNED16(u8 *TextureCache::temp) = nullptr;
size_t TextureCache::temp_size;
TextureCache::TexCache TextureCache::textures;
TextureCache::RenderTargetPool TextureCache::render_target_pool;
TextureCache::TexturePool TextureCache::texture_pool;
TextureCache::BackupConfig TextureCache::backup_config;
@ -80,11 +80,11 @@ void TextureCache::Invalidate()
}
textures.clear();
for (auto& rt : render_target_pool)
for (auto& rt : texture_pool)
{
delete rt;
}
render_target_pool.clear();
texture_pool.clear();
}
TextureCache::~TextureCache()
@ -152,7 +152,7 @@ void TextureCache::Cleanup(int _frameCount)
// EFB copies living on the host GPU are unrecoverable and thus shouldn't be deleted
!iter->second->IsEfbCopy())
{
delete iter->second;
FreeTexture(iter->second);
iter = textures.erase(iter);
}
else
@ -161,15 +161,15 @@ void TextureCache::Cleanup(int _frameCount)
}
}
for (size_t i = 0; i < render_target_pool.size();)
for (size_t i = 0; i < texture_pool.size();)
{
auto rt = render_target_pool[i];
auto rt = texture_pool[i];
if (_frameCount > RENDER_TARGET_KILL_THRESHOLD + rt->frameCount)
if (_frameCount > TEXTURE_POOL_KILL_THRESHOLD + rt->frameCount)
{
delete rt;
render_target_pool[i] = render_target_pool.back();
render_target_pool.pop_back();
texture_pool[i] = texture_pool.back();
texture_pool.pop_back();
}
else
{
@ -187,7 +187,7 @@ void TextureCache::InvalidateRange(u32 start_address, u32 size)
{
if (iter->second->OverlapsMemoryRange(start_address, size))
{
delete iter->second;
FreeTexture(iter->second);
textures.erase(iter++);
}
else
@ -246,7 +246,7 @@ void TextureCache::ClearRenderTargets()
{
if (iter->second->type == TCET_EC_VRAM)
{
delete iter->second;
FreeTexture(iter->second);
textures.erase(iter++);
}
else
@ -407,7 +407,7 @@ TextureCache::TCacheEntryBase* TextureCache::Load(const u32 stage)
else
{
// delete the texture and make a new one
delete entry;
FreeTexture(entry);
entry = nullptr;
}
}
@ -433,7 +433,7 @@ TextureCache::TCacheEntryBase* TextureCache::Load(const u32 stage)
// If we thought we could reuse the texture before, make sure to pool it now!
if (entry)
{
delete entry;
FreeTexture(entry);
entry = nullptr;
}
}
@ -467,7 +467,7 @@ TextureCache::TCacheEntryBase* TextureCache::Load(const u32 stage)
if (entry && entry->config.levels != texLevels)
{
// delete the texture and make a new one
delete entry;
FreeTexture(entry);
entry = nullptr;
}
@ -478,7 +478,7 @@ TextureCache::TCacheEntryBase* TextureCache::Load(const u32 stage)
config.width = width;
config.height = height;
config.levels = texLevels;
textures[texID] = entry = g_texture_cache->CreateTexture(config);
textures[texID] = entry = AllocateTexture(config);
entry->type = TCET_NORMAL;
GFX_DEBUGGER_PAUSE_AT(NEXT_NEW_TEXTURE, true);
@ -553,7 +553,7 @@ TextureCache::TCacheEntryBase* TextureCache::Load(const u32 stage)
}
}
INCSTAT(stats.numTexturesCreated);
INCSTAT(stats.numTexturesUploaded);
SETSTAT(stats.numTexturesAlive, textures.size());
return ReturnEntry(stage, entry);
@ -857,17 +857,8 @@ void TextureCache::CopyRenderTargetToTexture(u32 dstAddr, unsigned int dstFormat
}
else if (!(entry->type == TCET_EC_VRAM && entry->config.width == scaled_tex_w && entry->config.height == scaled_tex_h && entry->config.layers == efb_layers))
{
if (entry->type == TCET_EC_VRAM)
{
// try to re-use this render target later
FreeRenderTarget(entry);
}
else
{
// remove it and recreate it as a render target
delete entry;
}
// try to re-use this texture later
FreeTexture(entry);
entry = nullptr;
}
}
@ -875,7 +866,13 @@ void TextureCache::CopyRenderTargetToTexture(u32 dstAddr, unsigned int dstFormat
if (nullptr == entry)
{
// create the texture
textures[dstAddr] = entry = AllocateRenderTarget(scaled_tex_w, scaled_tex_h, FramebufferManagerBase::GetEFBLayers());
TCacheEntryConfig config;
config.rendertarget = true;
config.width = scaled_tex_w;
config.height = scaled_tex_h;
config.layers = FramebufferManagerBase::GetEFBLayers();
textures[dstAddr] = entry = AllocateTexture(config);
// TODO: Using the wrong dstFormat, dumb...
entry->SetGeneralParameters(dstAddr, 0, dstFormat);
@ -889,31 +886,26 @@ void TextureCache::CopyRenderTargetToTexture(u32 dstAddr, unsigned int dstFormat
entry->FromRenderTarget(dstAddr, dstFormat, srcFormat, srcRect, isIntensity, scaleByHalf, cbufid, colmat);
}
TextureCache::TCacheEntryBase* TextureCache::AllocateRenderTarget(unsigned int width, unsigned int height, unsigned int layers)
TextureCache::TCacheEntryBase* TextureCache::AllocateTexture(const TCacheEntryConfig& config)
{
for (size_t i = 0; i < render_target_pool.size(); ++i)
for (size_t i = 0; i < texture_pool.size(); ++i)
{
auto rt = render_target_pool[i];
auto rt = texture_pool[i];
if (rt->config.width != width || rt->config.height != height || rt->config.layers != layers)
continue;
if (rt->config == config)
{
texture_pool[i] = texture_pool.back();
texture_pool.pop_back();
render_target_pool[i] = render_target_pool.back();
render_target_pool.pop_back();
return rt;
return rt;
}
}
TCacheEntryConfig config;
config.rendertarget = true;
config.width = width;
config.height = height;
config.layers = layers;
INCSTAT(stats.numTexturesCreated);
return g_texture_cache->CreateTexture(config);
}
void TextureCache::FreeRenderTarget(TCacheEntryBase* entry)
void TextureCache::FreeTexture(TCacheEntryBase* entry)
{
render_target_pool.push_back(entry);
texture_pool.push_back(entry);
}

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@ -32,6 +32,11 @@ public:
u32 width, height;
u32 levels, layers;
bool rendertarget;
bool operator == (const TCacheEntryConfig& b) const
{
return width == b.width && height == b.height && levels == b.levels && layers == b.layers && rendertarget == b.rendertarget;
}
};
struct TCacheEntryBase
@ -125,14 +130,14 @@ private:
static void DumpTexture(TCacheEntryBase* entry, std::string basename, unsigned int level);
static void CheckTempSize(size_t required_size);
static TCacheEntryBase* AllocateRenderTarget(unsigned int width, unsigned int height, unsigned int layers);
static void FreeRenderTarget(TCacheEntryBase* entry);
static TCacheEntryBase* AllocateTexture(const TCacheEntryConfig& config);
static void FreeTexture(TCacheEntryBase* entry);
typedef std::map<u32, TCacheEntryBase*> TexCache;
typedef std::vector<TCacheEntryBase*> RenderTargetPool;
typedef std::vector<TCacheEntryBase*> TexturePool;
static TexCache textures;
static RenderTargetPool render_target_pool;
static TexturePool texture_pool;
// Backup configuration values
static struct BackupConfig