Audio: Drop the LFE/subwoofer channel from the decoded surround
DPL2Decode still doesn't decode 5.1 properly, leaving bass in all channels, but its 5.0 is pretty good, so leave it at that.
This commit is contained in:
parent
37a770bb9f
commit
05d2bf6060
|
@ -251,6 +251,14 @@ void OpenALStream::SoundLoop()
|
|||
{
|
||||
float dpl2[OAL_MAX_SAMPLES * OAL_MAX_BUFFERS * SURROUND_CHANNELS];
|
||||
DPL2Decode(sampleBuffer, nSamples, dpl2);
|
||||
// zero-out the subwoofer channel - DPL2Decode generates a pretty
|
||||
// good 5.0 but not a good 5.1 output. Sadly there is not a 5.0
|
||||
// AL_FORMAT_50CHN32 to make this super-explicit.
|
||||
// DPL2Decode output: LEFTFRONT, RIGHTFRONT, CENTREFRONT, (sub), LEFTREAR, RIGHTREAR
|
||||
for (u32 i=0; i < nSamples; ++i)
|
||||
{
|
||||
dpl2[i*SURROUND_CHANNELS + 3 /*sub/lfe*/] = 0.0f;
|
||||
}
|
||||
alBufferData(uiBufferTemp[iBuffersFilled], AL_FORMAT_51CHN32, dpl2, nSamples * FRAME_SURROUND_FLOAT, ulFrequency);
|
||||
ALenum err = alGetError();
|
||||
if (err == AL_INVALID_ENUM)
|
||||
|
|
|
@ -23,7 +23,7 @@ PulseAudio::PulseAudio(CMixer *mixer)
|
|||
bool PulseAudio::Start()
|
||||
{
|
||||
m_stereo = !SConfig::GetInstance().m_LocalCoreStartupParameter.bDPL2Decoder;
|
||||
m_channels = m_stereo ? 2 : 6; // will tell PA we use a Stereo or 5.1 channel setup
|
||||
m_channels = m_stereo ? 2 : 5; // will tell PA we use a Stereo or 5.0 channel setup
|
||||
|
||||
NOTICE_LOG(AUDIO, "PulseAudio backend using %d channels", m_channels);
|
||||
|
||||
|
@ -103,15 +103,13 @@ bool PulseAudio::PulseInit()
|
|||
ss.format = PA_SAMPLE_FLOAT32NE;
|
||||
m_bytespersample = sizeof(float);
|
||||
|
||||
// DPL2Decode output: LEFTFRONT, RIGHTFRONT, CENTREFRONT, (sub), LEFTREAR, RIGHTREAR
|
||||
channel_map_p = &channel_map; // explicit channel map:
|
||||
channel_map.channels = 6;
|
||||
channel_map.channels = 5;
|
||||
channel_map.map[0] = PA_CHANNEL_POSITION_FRONT_LEFT;
|
||||
channel_map.map[1] = PA_CHANNEL_POSITION_FRONT_RIGHT;
|
||||
channel_map.map[2] = PA_CHANNEL_POSITION_FRONT_CENTER;
|
||||
channel_map.map[3] = PA_CHANNEL_POSITION_LFE;
|
||||
channel_map.map[4] = PA_CHANNEL_POSITION_REAR_LEFT;
|
||||
channel_map.map[5] = PA_CHANNEL_POSITION_REAR_RIGHT;
|
||||
channel_map.map[3] = PA_CHANNEL_POSITION_REAR_LEFT;
|
||||
channel_map.map[4] = PA_CHANNEL_POSITION_REAR_RIGHT;
|
||||
}
|
||||
ss.channels = m_channels;
|
||||
ss.rate = m_mixer->GetSampleRate();
|
||||
|
@ -202,9 +200,22 @@ void PulseAudio::WriteCallback(pa_stream* s, size_t length)
|
|||
floatbuffer_stereo[i] = s16buffer_stereo[i] / float(1 << 15);
|
||||
}
|
||||
|
||||
if (m_channels == 6) // Extract dpl2/5.1 Surround
|
||||
if (m_channels == 5) // Extract dpl2/5.0 Surround
|
||||
{
|
||||
DPL2Decode(floatbuffer_stereo, frames, (float*)buffer);
|
||||
float floatbuffer_6chan[frames * 6];
|
||||
// DPL2Decode output: LEFTFRONT, RIGHTFRONT, CENTREFRONT, (sub), LEFTREAR, RIGHTREAR
|
||||
DPL2Decode(floatbuffer_stereo, frames, floatbuffer_6chan);
|
||||
|
||||
// Discard the subwoofer channel - DPL2Decode generates a pretty
|
||||
// good 5.0 but not a good 5.1 output.
|
||||
const int dpl2_to_5chan[] = {0,1,2,4,5};
|
||||
for (int i=0; i < frames; ++i)
|
||||
{
|
||||
for (int j=0; j < m_channels; ++j)
|
||||
{
|
||||
((float*)buffer)[m_channels * i + j] = floatbuffer_6chan[6 * i + dpl2_to_5chan[j]];
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
|
|
Loading…
Reference in New Issue