VideoCommon: Add in/out qualifiers to centroid storage qualifier.
Fixes shaders for GPUs that don't support GL_ARB_shading_language_420pack.
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02f22152be
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cdd9e07522
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@ -88,11 +88,11 @@ static inline void GenerateGeometryShader(T& out, u32 primitive_type, API_TYPE A
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out.Write("#define InstanceID gl_InvocationID\n");
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out.Write("in VertexData {\n");
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out.Write("\tcentroid VS_OUTPUT o;\n");
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out.Write("\tcentroid in VS_OUTPUT o;\n");
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out.Write("} vs[%d];\n", vertex_in);
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out.Write("out VertexData {\n");
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out.Write("\tcentroid VS_OUTPUT o;\n");
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out.Write("\tcentroid out VS_OUTPUT o;\n");
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if (g_ActiveConfig.iStereoMode > 0)
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out.Write("\tflat int layer;\n");
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@ -320,7 +320,7 @@ static inline void GeneratePixelShader(T& out, DSTALPHA_MODE dstAlphaMode, API_T
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if (g_ActiveConfig.backend_info.bSupportsGeometryShaders)
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{
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out.Write("in VertexData {\n");
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out.Write("\tcentroid VS_OUTPUT o;\n");
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out.Write("\tcentroid in VS_OUTPUT o;\n");
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if (g_ActiveConfig.iStereoMode > 0)
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out.Write("\tflat int layer;\n");
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@ -75,7 +75,7 @@ static inline void GenerateVertexShader(T& out, u32 components, API_TYPE api_typ
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if (g_ActiveConfig.backend_info.bSupportsGeometryShaders)
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{
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out.Write("out VertexData {\n"
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"\tcentroid VS_OUTPUT o;\n"
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"\tcentroid out VS_OUTPUT o;\n"
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"};\n");
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}
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else
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