Add a dirty flag for arraybases.
Only loop through and call getPointers when something has actually changed. Worth about 2-4% speedup un SMG over the previous commit.
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7df6982973
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@ -23,11 +23,13 @@ void SWLoadCPReg(u32 sub_cmd, u32 value)
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case 0x50:
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g_main_cp_state.vtx_desc.Hex &= ~0x1FFFF; // keep the Upper bits
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g_main_cp_state.vtx_desc.Hex |= value;
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g_main_cp_state.bases_dirty = true;
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break;
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case 0x60:
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g_main_cp_state.vtx_desc.Hex &= 0x1FFFF; // keep the lower 17Bits
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g_main_cp_state.vtx_desc.Hex |= (u64)value << 17;
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g_main_cp_state.bases_dirty = true;
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break;
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case 0x70:
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@ -48,6 +50,7 @@ void SWLoadCPReg(u32 sub_cmd, u32 value)
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// Pointers to vertex arrays in GC RAM
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case 0xA0:
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g_main_cp_state.array_bases[sub_cmd & 0xF] = value;
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g_main_cp_state.bases_dirty = true;
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break;
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case 0xB0:
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@ -22,7 +22,10 @@ void DoCPState(PointerWrap& p)
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p.DoArray(g_main_cp_state.vtx_attr, 8);
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p.DoMarker("CP Memory");
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if (p.mode == PointerWrap::MODE_READ)
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{
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CopyPreprocessCPStateFromMain();
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g_main_cp_state.bases_dirty = true;
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}
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}
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void CopyPreprocessCPStateFromMain()
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@ -255,6 +255,7 @@ struct CPState final
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// Attributes that actually belong to VertexLoaderManager:
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BitSet32 attr_dirty;
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bool bases_dirty;
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VertexLoaderBase* vertex_loaders[8];
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};
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@ -56,6 +56,10 @@ void Shutdown()
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void UpdateVertexArrayPointers()
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{
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// Anything to update?
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if (!g_main_cp_state.bases_dirty)
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return;
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// Some games such as Burnout 2 can put invalid addresses into
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// the array base registers. (see issue 8591)
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// But the vertex arrays with invalid addresses aren't actually enabled.
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@ -67,6 +71,8 @@ void UpdateVertexArrayPointers()
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if (g_main_cp_state.vtx_desc.GetVertexArrayStatus(i) >= 0x2)
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cached_arraybases[i] = Memory::GetPointer(g_main_cp_state.array_bases[i]);
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}
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g_main_cp_state.bases_dirty = false;
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}
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namespace
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@ -224,12 +230,14 @@ void LoadCPReg(u32 sub_cmd, u32 value, bool is_preprocess)
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state->vtx_desc.Hex &= ~0x1FFFF; // keep the Upper bits
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state->vtx_desc.Hex |= value;
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state->attr_dirty = BitSet32::AllTrue(8);
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state->bases_dirty = true;
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break;
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case 0x60:
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state->vtx_desc.Hex &= 0x1FFFF; // keep the lower 17Bits
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state->vtx_desc.Hex |= (u64)value << 17;
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state->attr_dirty = BitSet32::AllTrue(8);
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state->bases_dirty = true;
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break;
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case 0x70:
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@ -253,6 +261,7 @@ void LoadCPReg(u32 sub_cmd, u32 value, bool is_preprocess)
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// Pointers to vertex arrays in GC RAM
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case 0xA0:
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state->array_bases[sub_cmd & 0xF] = value;
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state->bases_dirty = true;
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break;
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case 0xB0:
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