Implement the "Rating" column.
Looks like I forgot to do this...
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@ -114,6 +114,7 @@ void DGameTree::AddGame(GameFile* item)
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i->setText(COL_DESCRIPTION, item->GetDescription());
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i->setIcon(COL_REGION, QIcon(Resources::GetRegionPixmap(item->GetCountry())));
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i->setText(COL_SIZE, NiceSizeFormat(item->GetFileSize()));
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i->setIcon(COL_STATE, QIcon(Resources::GetRatingPixmap(item->GetEmuState())));
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if (item->IsCompressed())
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{
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for (int col = 0; col < columnCount(); col++)
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