OGL: fix ssbo based bbox support
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@ -252,7 +252,7 @@ static inline void GeneratePixelShader(T& out, DSTALPHA_MODE dstAlphaMode, API_T
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{
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out.Write(
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"layout(std140, binding = 3) buffer BBox {\n"
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"\tint bbox_data[4];\n"
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"\tint4 bbox_data;\n"
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"};\n"
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);
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}
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