OGL: fix ssbo based bbox support

This commit is contained in:
degasus 2014-12-22 19:10:35 +01:00
parent c5c10fe48b
commit 01cd11a835
1 changed files with 1 additions and 1 deletions

View File

@ -252,7 +252,7 @@ static inline void GeneratePixelShader(T& out, DSTALPHA_MODE dstAlphaMode, API_T
{
out.Write(
"layout(std140, binding = 3) buffer BBox {\n"
"\tint bbox_data[4];\n"
"\tint4 bbox_data;\n"
"};\n"
);
}