TexCache: create a const Config struct
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d640453274
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d95e5e2b6f
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@ -100,7 +100,12 @@ TextureCache::TCacheEntryBase* TextureCache::CreateTexture(unsigned int width, u
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const HRESULT hr = D3D::device->CreateTexture2D(&texdesc, nullptr, &pTexture);
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CHECK(SUCCEEDED(hr), "Create texture of the TextureCache");
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TCacheEntry* const entry = new TCacheEntry(new D3DTexture2D(pTexture, D3D11_BIND_SHADER_RESOURCE));
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TCacheEntryConfig config;
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config.width = width;
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config.height = height;
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config.levels = tex_levels;
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TCacheEntry* const entry = new TCacheEntry(config, new D3DTexture2D(pTexture, D3D11_BIND_SHADER_RESOURCE));
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entry->usage = usage;
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// TODO: better debug names
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@ -122,7 +127,7 @@ void TextureCache::TCacheEntry::FromRenderTarget(u32 dstAddr, unsigned int dstFo
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g_renderer->ResetAPIState();
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// stretch picture with increased internal resolution
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const D3D11_VIEWPORT vp = CD3D11_VIEWPORT(0.f, 0.f, (float)virtual_width, (float)virtual_height);
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const D3D11_VIEWPORT vp = CD3D11_VIEWPORT(0.f, 0.f, (float)config.width, (float)config.height);
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D3D::context->RSSetViewports(1, &vp);
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// set transformation
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@ -188,11 +193,17 @@ void TextureCache::TCacheEntry::FromRenderTarget(u32 dstAddr, unsigned int dstFo
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}
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TextureCache::TCacheEntryBase* TextureCache::CreateRenderTargetTexture(
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unsigned int scaled_tex_w, unsigned int scaled_tex_h)
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unsigned int scaled_tex_w, unsigned int scaled_tex_h, unsigned int layers)
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{
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return new TCacheEntry(D3DTexture2D::Create(scaled_tex_w, scaled_tex_h,
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TCacheEntryConfig config;
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config.width = scaled_tex_w;
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config.height = scaled_tex_h;
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config.layers = layers;
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config.rendertarget = true;
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return new TCacheEntry(config, D3DTexture2D::Create(scaled_tex_w, scaled_tex_h,
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(D3D11_BIND_FLAG)((int)D3D11_BIND_RENDER_TARGET | (int)D3D11_BIND_SHADER_RESOURCE),
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D3D11_USAGE_DEFAULT, DXGI_FORMAT_R8G8B8A8_UNORM, 1, FramebufferManager::GetEFBLayers()));
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D3D11_USAGE_DEFAULT, DXGI_FORMAT_R8G8B8A8_UNORM, 1, layers));
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}
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TextureCache::TextureCache()
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@ -23,7 +23,7 @@ private:
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D3D11_USAGE usage;
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TCacheEntry(D3DTexture2D *_tex) : texture(_tex) {}
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TCacheEntry(const TCacheEntryConfig& config, D3DTexture2D *_tex) : TCacheEntryBase(config), texture(_tex) {}
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~TCacheEntry();
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void Load(unsigned int width, unsigned int height,
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@ -41,7 +41,7 @@ private:
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TCacheEntryBase* CreateTexture(unsigned int width, unsigned int height,
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unsigned int tex_levels, PC_TexFormat pcfmt) override;
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TCacheEntryBase* CreateRenderTargetTexture(unsigned int scaled_tex_w, unsigned int scaled_tex_h) override;
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TCacheEntryBase* CreateRenderTargetTexture(unsigned int scaled_tex_w, unsigned int scaled_tex_h, unsigned int layers) override;
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u64 EncodeToRamFromTexture(u32 address, void* source_texture, u32 SourceW, u32 SourceH, bool bFromZBuffer, bool bIsIntensityFmt, u32 copyfmt, int bScaleByHalf, const EFBRectangle& source) {return 0;};
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void CompileShaders() override { }
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@ -81,7 +81,8 @@ TextureCache::TCacheEntry::~TCacheEntry()
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}
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}
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TextureCache::TCacheEntry::TCacheEntry()
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TextureCache::TCacheEntry::TCacheEntry(const TCacheEntryConfig& _config)
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: TCacheEntryBase(_config)
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{
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glGenTextures(1, &texture);
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@ -105,7 +106,7 @@ void TextureCache::TCacheEntry::Bind(unsigned int stage)
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bool TextureCache::TCacheEntry::Save(const std::string& filename, unsigned int level)
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{
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return SaveTexture(filename, GL_TEXTURE_2D_ARRAY, texture, virtual_width, virtual_height, level);
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return SaveTexture(filename, GL_TEXTURE_2D_ARRAY, texture, config.width, config.height, level);
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}
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TextureCache::TCacheEntryBase* TextureCache::CreateTexture(unsigned int width, unsigned int height,
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@ -164,7 +165,12 @@ TextureCache::TCacheEntryBase* TextureCache::CreateTexture(unsigned int width, u
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}
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}
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TCacheEntry &entry = *new TCacheEntry;
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TCacheEntryConfig config;
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config.width = width;
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config.height = height;
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config.levels = tex_levels;
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TCacheEntry &entry = *new TCacheEntry(config);
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entry.gl_format = gl_format;
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entry.gl_iformat = gl_iformat;
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entry.gl_type = gl_type;
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@ -205,9 +211,15 @@ void TextureCache::TCacheEntry::Load(unsigned int width, unsigned int height,
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}
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TextureCache::TCacheEntryBase* TextureCache::CreateRenderTargetTexture(
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unsigned int scaled_tex_w, unsigned int scaled_tex_h)
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unsigned int scaled_tex_w, unsigned int scaled_tex_h, unsigned int layers)
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{
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TCacheEntry *const entry = new TCacheEntry;
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TCacheEntryConfig config;
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config.width = scaled_tex_w;
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config.height = scaled_tex_h;
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config.layers = layers;
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config.rendertarget = true;
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TCacheEntry *const entry = new TCacheEntry(config);
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glActiveTexture(GL_TEXTURE0+9);
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glBindTexture(GL_TEXTURE_2D_ARRAY, entry->texture);
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@ -217,7 +229,7 @@ TextureCache::TCacheEntryBase* TextureCache::CreateRenderTargetTexture(
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gl_type = GL_UNSIGNED_BYTE;
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glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MAX_LEVEL, 0);
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glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, gl_iformat, scaled_tex_w, scaled_tex_h, FramebufferManager::GetEFBLayers(), 0, gl_format, gl_type, nullptr);
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glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, gl_iformat, scaled_tex_w, scaled_tex_h, layers, 0, gl_format, gl_type, nullptr);
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glBindTexture(GL_TEXTURE_2D_ARRAY, 0);
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glGenFramebuffers(1, &entry->framebuffer);
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@ -250,7 +262,7 @@ void TextureCache::TCacheEntry::FromRenderTarget(u32 dstAddr, unsigned int dstFo
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glActiveTexture(GL_TEXTURE0+9);
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glBindTexture(GL_TEXTURE_2D_ARRAY, read_texture);
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glViewport(0, 0, virtual_width, virtual_height);
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glViewport(0, 0, config.width, config.height);
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GLuint uniform_location;
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if (srcFormat == PEControl::Z24)
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@ -308,7 +320,7 @@ void TextureCache::TCacheEntry::FromRenderTarget(u32 dstAddr, unsigned int dstFo
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{
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static int count = 0;
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SaveTexture(StringFromFormat("%sefb_frame_%i.png", File::GetUserPath(D_DUMPTEXTURES_IDX).c_str(),
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count++), GL_TEXTURE_2D_ARRAY, texture, virtual_width, virtual_height, 0);
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count++), GL_TEXTURE_2D_ARRAY, texture, config.width, config.height, 0);
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}
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g_renderer->RestoreAPIState();
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@ -36,7 +36,7 @@ private:
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//TexMode0 mode; // current filter and clamp modes that texture is set to
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//TexMode1 mode1; // current filter and clamp modes that texture is set to
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TCacheEntry();
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TCacheEntry(const TCacheEntryConfig& config);
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~TCacheEntry();
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void Load(unsigned int width, unsigned int height,
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@ -56,7 +56,7 @@ private:
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TCacheEntryBase* CreateTexture(unsigned int width, unsigned int height,
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unsigned int tex_levels, PC_TexFormat pcfmt) override;
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TCacheEntryBase* CreateRenderTargetTexture(unsigned int scaled_tex_w, unsigned int scaled_tex_h) override;
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TCacheEntryBase* CreateRenderTargetTexture(unsigned int scaled_tex_w, unsigned int scaled_tex_h, unsigned int layers) override;
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void CompileShaders() override;
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void DeleteShaders() override;
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@ -13,6 +13,7 @@
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#include "Core/HW/Memmap.h"
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#include "VideoCommon/Debugger.h"
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#include "VideoCommon/FramebufferManagerBase.h"
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#include "VideoCommon/HiresTextures.h"
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#include "VideoCommon/RenderBase.h"
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#include "VideoCommon/Statistics.h"
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@ -383,7 +384,7 @@ TextureCache::TCacheEntryBase* TextureCache::Load(const u32 stage)
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// 2. b) For normal textures, all texture parameters need to match
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if (address == entry->addr && tex_hash == entry->hash && full_format == entry->format &&
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entry->tex_levels >= tex_levels && entry->native_width == nativeW && entry->native_height == nativeH)
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entry->config.levels >= tex_levels && entry->native_width == nativeW && entry->native_height == nativeH)
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{
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return ReturnEntry(stage, entry);
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}
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@ -394,14 +395,14 @@ TextureCache::TCacheEntryBase* TextureCache::Load(const u32 stage)
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// TODO: Don't we need to force texture decoding to RGBA8 for dynamic EFB copies?
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// TODO: Actually, it should be enough if the internal texture format matches...
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if (((entry->type == TCET_NORMAL &&
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width == entry->virtual_width &&
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height == entry->virtual_height &&
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width == entry->config.width &&
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height == entry->config.height &&
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full_format == entry->format &&
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entry->tex_levels >= tex_levels) ||
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entry->config.levels >= tex_levels) ||
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(entry->type == TCET_EC_DYNAMIC &&
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entry->native_width == width &&
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entry->native_height == height)) &&
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entry->num_layers == 1)
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entry->config.layers == 1)
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{
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// reuse the texture
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}
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@ -470,23 +471,13 @@ TextureCache::TCacheEntryBase* TextureCache::Load(const u32 stage)
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if (nullptr == entry)
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{
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textures[texID] = entry = g_texture_cache->CreateTexture(width, height, texLevels, pcfmt);
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// Sometimes, we can get around recreating a texture if only the number of mip levels changes
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// e.g. if our texture cache entry got too many mipmap levels we can limit the number of used levels by setting the appropriate render states
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// Thus, we don't update this member for every Load, but just whenever the texture gets recreated
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// TODO: This is the wrong value. We should be storing the number of levels our actual texture has.
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// But that will currently make the above "existing entry" tests fail as "texLevels" is not calculated until after.
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// Currently, we might try to reuse a texture which appears to have more levels than actual, maybe..
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entry->tex_levels = tex_levels;
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entry->num_layers = 1;
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entry->type = TCET_NORMAL;
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GFX_DEBUGGER_PAUSE_AT(NEXT_NEW_TEXTURE, true);
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}
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entry->SetGeneralParameters(address, texture_size, full_format, entry->tex_levels, entry->num_layers);
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entry->SetDimensions(nativeW, nativeH, width, height);
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entry->SetGeneralParameters(address, texture_size, full_format);
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entry->SetDimensions(nativeW, nativeH);
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entry->hash = tex_hash;
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// load texture
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@ -854,12 +845,12 @@ void TextureCache::CopyRenderTargetToTexture(u32 dstAddr, unsigned int dstFormat
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TCacheEntryBase *entry = textures[dstAddr];
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if (entry)
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{
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if (entry->type == TCET_EC_DYNAMIC && entry->native_width == tex_w && entry->native_height == tex_h && entry->num_layers == efb_layers)
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if (entry->type == TCET_EC_DYNAMIC && entry->native_width == tex_w && entry->native_height == tex_h && entry->config.layers == efb_layers)
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{
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scaled_tex_w = tex_w;
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scaled_tex_h = tex_h;
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}
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else if (!(entry->type == TCET_EC_VRAM && entry->virtual_width == scaled_tex_w && entry->virtual_height == scaled_tex_h && entry->num_layers == efb_layers))
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else if (!(entry->type == TCET_EC_VRAM && entry->config.width == scaled_tex_w && entry->config.height == scaled_tex_h && entry->config.layers == efb_layers))
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{
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if (entry->type == TCET_EC_VRAM)
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{
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@ -879,11 +870,11 @@ void TextureCache::CopyRenderTargetToTexture(u32 dstAddr, unsigned int dstFormat
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if (nullptr == entry)
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{
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// create the texture
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textures[dstAddr] = entry = AllocateRenderTarget(scaled_tex_w, scaled_tex_h);
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textures[dstAddr] = entry = AllocateRenderTarget(scaled_tex_w, scaled_tex_h, FramebufferManagerBase::GetEFBLayers());
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// TODO: Using the wrong dstFormat, dumb...
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entry->SetGeneralParameters(dstAddr, 0, dstFormat, 1, efb_layers);
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entry->SetDimensions(tex_w, tex_h, scaled_tex_w, scaled_tex_h);
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entry->SetGeneralParameters(dstAddr, 0, dstFormat);
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entry->SetDimensions(tex_w, tex_h);
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entry->SetHashes(TEXHASH_INVALID);
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entry->type = TCET_EC_VRAM;
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}
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@ -893,13 +884,13 @@ void TextureCache::CopyRenderTargetToTexture(u32 dstAddr, unsigned int dstFormat
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entry->FromRenderTarget(dstAddr, dstFormat, srcFormat, srcRect, isIntensity, scaleByHalf, cbufid, colmat);
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}
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TextureCache::TCacheEntryBase* TextureCache::AllocateRenderTarget(unsigned int width, unsigned int height)
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TextureCache::TCacheEntryBase* TextureCache::AllocateRenderTarget(unsigned int width, unsigned int height, unsigned int layers)
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{
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for (size_t i = 0; i < render_target_pool.size(); ++i)
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{
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auto rt = render_target_pool[i];
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if (rt->virtual_width != width || rt->virtual_height != height)
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if (rt->config.width != width || rt->config.height != height || rt->config.layers != layers)
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continue;
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render_target_pool[i] = render_target_pool.back();
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@ -908,7 +899,7 @@ TextureCache::TCacheEntryBase* TextureCache::AllocateRenderTarget(unsigned int w
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return rt;
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}
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return g_texture_cache->CreateRenderTargetTexture(width, height);
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return g_texture_cache->CreateRenderTargetTexture(width, height, layers);
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}
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void TextureCache::FreeRenderTarget(TCacheEntryBase* entry)
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@ -25,8 +25,19 @@ public:
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TCET_EC_DYNAMIC, // EFB copy which sits in RAM and needs to be decoded before being used
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};
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struct TCacheEntryConfig
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{
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TCacheEntryConfig() : width(0), height(0), levels(1), layers(1), rendertarget(false) {}
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u32 width, height;
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u32 levels, layers;
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bool rendertarget;
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};
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struct TCacheEntryBase
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{
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const TCacheEntryConfig config;
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// common members
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u32 addr;
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u32 size_in_bytes;
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@ -35,30 +46,23 @@ public:
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enum TexCacheEntryType type;
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unsigned int tex_levels;
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unsigned int num_layers;
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unsigned int native_width, native_height; // Texture dimensions from the GameCube's point of view
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unsigned int virtual_width, virtual_height; // Texture dimensions from OUR point of view - for hires textures or scaled EFB copies
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// used to delete textures which haven't been used for TEXTURE_KILL_THRESHOLD frames
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int frameCount;
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void SetGeneralParameters(u32 _addr, u32 _size, u32 _format, unsigned int _tex_levels, unsigned int _num_layers)
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void SetGeneralParameters(u32 _addr, u32 _size, u32 _format)
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{
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addr = _addr;
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size_in_bytes = _size;
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format = _format;
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tex_levels = _tex_levels;
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num_layers = _num_layers;
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}
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void SetDimensions(unsigned int _native_width, unsigned int _native_height, unsigned int _virtual_width, unsigned int _virtual_height)
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void SetDimensions(unsigned int _native_width, unsigned int _native_height)
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{
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native_width = _native_width;
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native_height = _native_height;
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virtual_width = _virtual_width;
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virtual_height = _virtual_height;
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}
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void SetHashes(u64 _hash)
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hash = _hash;
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}
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TCacheEntryBase(const TCacheEntryConfig& c) : config(c) {}
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virtual ~TCacheEntryBase();
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virtual void Bind(unsigned int stage) = 0;
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@ -100,7 +104,7 @@ public:
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virtual TCacheEntryBase* CreateTexture(unsigned int width, unsigned int height,
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unsigned int tex_levels, PC_TexFormat pcfmt) = 0;
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virtual TCacheEntryBase* CreateRenderTargetTexture(unsigned int scaled_tex_w, unsigned int scaled_tex_h) = 0;
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virtual TCacheEntryBase* CreateRenderTargetTexture(unsigned int scaled_tex_w, unsigned int scaled_tex_h, unsigned int layers) = 0;
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virtual void CompileShaders() = 0; // currently only implemented by OGL
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virtual void DeleteShaders() = 0; // currently only implemented by OGL
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@ -121,7 +125,7 @@ private:
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static void DumpTexture(TCacheEntryBase* entry, std::string basename, unsigned int level);
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static void CheckTempSize(size_t required_size);
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static TCacheEntryBase* AllocateRenderTarget(unsigned int width, unsigned int height);
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static TCacheEntryBase* AllocateRenderTarget(unsigned int width, unsigned int height, unsigned int layers);
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static void FreeRenderTarget(TCacheEntryBase* entry);
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typedef std::map<u32, TCacheEntryBase*> TexCache;
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