Get buildbot to compile.
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@ -12,9 +12,9 @@
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#include "VideoBackends/Software/Rasterizer.h"
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#include "VideoBackends/Software/Tev.h"
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#include "VideoCommon/BoundingBox.h"
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#include "VideoCommon/PixelEngine.h"
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#include "VideoCommon/TextureDecoder.h"
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#include "VideoCommon/BoundingBox.h"
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#include "VideoCommon/VideoCommon.h"
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@ -10,6 +10,7 @@
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#include "Core/Core.h"
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#include "Core/HW/Memmap.h"
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#include "VideoCommon/BoundingBox.h"
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#include "VideoCommon/BPFunctions.h"
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#include "VideoCommon/BPStructs.h"
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#include "VideoCommon/Fifo.h"
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@ -19,7 +20,6 @@
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#include "VideoCommon/RenderBase.h"
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#include "VideoCommon/Statistics.h"
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#include "VideoCommon/TextureDecoder.h"
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#include "VideoCommon/BoundingBox.h"
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#include "VideoCommon/VertexLoader.h"
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#include "VideoCommon/VertexShaderManager.h"
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#include "VideoCommon/VideoCommon.h"
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@ -2,13 +2,15 @@
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// Licensed under GPLv2
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// Refer to the license.txt file included.
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#include "VideoCommon/PixelShaderManager.h"
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#include "VideoBackends/Software/SetupUnit.h"
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#include "VideoBackends/Software/TransformUnit.h"
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#include "VideoBackends/Software/Clipper.h"
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#include "VideoBackends/Software/Rasterizer.h"
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#include "VideoBackends/Software/SetupUnit.h"
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#include "VideoBackends/Software/TransformUnit.h"
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#include "VideoCommon/BoundingBox.h"
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#include "VideoCommon/PixelShaderManager.h"
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namespace BoundingBox
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{
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@ -123,7 +125,7 @@ void LOADERDECL Update()
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myVertex.texMtx[5] = (vertexDesc.Tex5MatIdx) ? texMtxIdx[idx++] : MatrixIndexB.Tex5MtxIdx;
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myVertex.texMtx[6] = (vertexDesc.Tex6MatIdx) ? texMtxIdx[idx++] : MatrixIndexB.Tex6MtxIdx;
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myVertex.texMtx[7] = (vertexDesc.Tex7MatIdx) ? texMtxIdx[idx++] : MatrixIndexB.Tex7MtxIdx;
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// Feed texture coordinate data
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for (int i = 0; i < 8; ++i)
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{
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@ -14,9 +14,9 @@
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#include "Core/State.h"
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#include "Core/HW/MMIO.h"
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#include "Core/HW/ProcessorInterface.h"
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#include "VideoCommon/BoundingBox.h"
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#include "VideoCommon/CommandProcessor.h"
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#include "VideoCommon/PixelEngine.h"
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#include "VideoCommon/BoundingBox.h"
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#include "VideoCommon/RenderBase.h"
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#include "VideoCommon/VideoCommon.h"
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@ -10,11 +10,11 @@
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#include "Core/Host.h"
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#include "VideoCommon/BoundingBox.h"
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#include "VideoCommon/DataReader.h"
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#include "VideoCommon/LookUpTables.h"
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#include "VideoCommon/PixelEngine.h"
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#include "VideoCommon/VertexLoader.h"
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#include "VideoCommon/BoundingBox.h"
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#include "VideoCommon/VertexLoader_Color.h"
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#include "VideoCommon/VertexLoader_Normal.h"
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#include "VideoCommon/VertexLoader_Position.h"
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@ -3,6 +3,7 @@
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// Refer to the license.txt file included.
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#include "Common/ChunkFile.h"
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#include "VideoCommon/BoundingBox.h"
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#include "VideoCommon/BPMemory.h"
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#include "VideoCommon/CommandProcessor.h"
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#include "VideoCommon/CPMemory.h"
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@ -14,7 +15,6 @@
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#include "VideoCommon/VertexShaderManager.h"
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#include "VideoCommon/VideoState.h"
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#include "VideoCommon/XFMemory.h"
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#include "VideoCommon/BoundingBox.h"
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static void DoState(PointerWrap &p)
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{
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