Render: Improve SBS presentation.

New calculation properly takes pillar boxing into account.
This commit is contained in:
Jules Blok 2014-10-31 15:24:04 +01:00
parent d7804a4d3e
commit 0eb0c47eba
1 changed files with 20 additions and 6 deletions

View File

@ -1516,10 +1516,17 @@ void Renderer::SwapImpl(u32 xfbAddr, u32 fbWidth, u32 fbStride, u32 fbHeight, co
if (g_ActiveConfig.iStereoMode == 1)
{
// Resize target to half its original size
int width = drawRc.GetWidth();
drawRc.left += width / 4;
drawRc.right -= width / 4;
// Create two target rectangle offset to the sides of the backbuffer
TargetRectangle leftRc = drawRc, rightRc = drawRc;
int width = drawRc.right - drawRc.left;
leftRc.right -= width / 2;
rightRc.left += width / 2;
leftRc.left -= s_backbuffer_width / 4;
leftRc.right -= s_backbuffer_width / 4;
rightRc.left += s_backbuffer_width / 4;
rightRc.right += s_backbuffer_width / 4;
m_post_processor->BlitFromTexture(sourceRc, leftRc, xfbSource->texture, xfbSource->texWidth, xfbSource->texHeight, 0);
m_post_processor->BlitFromTexture(sourceRc, rightRc, xfbSource->texture, xfbSource->texWidth, xfbSource->texHeight, 1);
@ -1539,10 +1546,17 @@ void Renderer::SwapImpl(u32 xfbAddr, u32 fbWidth, u32 fbStride, u32 fbHeight, co
if (g_ActiveConfig.iStereoMode == 1)
{
// Resize target to half its original size
int width = flipped_trc.GetWidth();
flipped_trc.left += width / 4;
flipped_trc.right -= width / 4;
// Create two target rectangle offset to the sides of the backbuffer
TargetRectangle leftRc = flipped_trc, rightRc = flipped_trc;
int width = flipped_trc.right - flipped_trc.left;
leftRc.right -= width / 2;
rightRc.left += width / 2;
leftRc.left -= s_backbuffer_width / 4;
leftRc.right -= s_backbuffer_width / 4;
rightRc.left += s_backbuffer_width / 4;
rightRc.right += s_backbuffer_width / 4;
m_post_processor->BlitFromTexture(targetRc, leftRc, tex, s_target_width, s_target_height, 0);
m_post_processor->BlitFromTexture(targetRc, rightRc, tex, s_target_width, s_target_height, 1);