Update pointer types in memmap.cpp to match dolphin style guide.
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@ -65,23 +65,23 @@ static bool m_IsInitialized = false; // Save the Init(), Shutdown() state
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// 64-bit: Pointers to low-mem (sub-0x10000000) mirror
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// 32-bit: Same as the corresponding physical/virtual pointers.
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u8 *m_pRAM;
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u8 *m_pL1Cache;
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u8 *m_pEXRAM;
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u8 *m_pFakeVMEM;
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//u8 *m_pEFB;
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u8* m_pRAM;
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u8* m_pL1Cache;
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u8* m_pEXRAM;
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u8* m_pFakeVMEM;
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//u8* m_pEFB;
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// 64-bit: Pointers to high-mem mirrors
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// 32-bit: Same as above
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static u8 *m_pPhysicalRAM;
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static u8 *m_pVirtualCachedRAM;
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static u8 *m_pVirtualUncachedRAM;
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static u8 *m_pPhysicalEXRAM; // wii only
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static u8 *m_pVirtualCachedEXRAM; // wii only
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static u8 *m_pVirtualUncachedEXRAM; // wii only
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//u8 *m_pVirtualEFB;
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static u8 *m_pVirtualL1Cache;
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u8 *m_pVirtualFakeVMEM;
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static u8* m_pPhysicalRAM;
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static u8* m_pVirtualCachedRAM;
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static u8* m_pVirtualUncachedRAM;
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static u8* m_pPhysicalEXRAM; // wii only
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static u8* m_pVirtualCachedEXRAM; // wii only
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static u8* m_pVirtualUncachedEXRAM; // wii only
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//u8* m_pVirtualEFB;
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static u8* m_pVirtualL1Cache;
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u8* m_pVirtualFakeVMEM;
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// MMIO mapping object.
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MMIO::Mapping* mmio_mapping;
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@ -231,7 +231,7 @@ void CopyToEmu(u32 address, const void* data, size_t size)
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void Memset(const u32 _Address, const u8 _iValue, const u32 _iLength)
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{
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u8 *ptr = GetPointer(_Address);
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u8* ptr = GetPointer(_Address);
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if (ptr != nullptr)
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{
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memset(ptr,_iValue,_iLength);
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@ -245,7 +245,7 @@ void Memset(const u32 _Address, const u8 _iValue, const u32 _iLength)
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void ClearCacheLine(const u32 _Address)
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{
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u8 *ptr = GetPointer(_Address);
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u8* ptr = GetPointer(_Address);
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if (ptr != nullptr)
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{
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memset(ptr, 0, 32);
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@ -259,8 +259,8 @@ void ClearCacheLine(const u32 _Address)
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void DMA_LCToMemory(const u32 _MemAddr, const u32 _CacheAddr, const u32 _iNumBlocks)
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{
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const u8 *src = m_pL1Cache + (_CacheAddr & 0x3FFFF);
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u8 *dst = GetPointer(_MemAddr);
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const u8* src = m_pL1Cache + (_CacheAddr & 0x3FFFF);
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u8* dst = GetPointer(_MemAddr);
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if ((dst != nullptr) && (src != nullptr) && (_MemAddr & 3) == 0 && (_CacheAddr & 3) == 0)
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{
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@ -278,8 +278,8 @@ void DMA_LCToMemory(const u32 _MemAddr, const u32 _CacheAddr, const u32 _iNumBlo
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void DMA_MemoryToLC(const u32 _CacheAddr, const u32 _MemAddr, const u32 _iNumBlocks)
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{
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const u8 *src = GetPointer(_MemAddr);
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u8 *dst = m_pL1Cache + (_CacheAddr & 0x3FFFF);
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const u8* src = GetPointer(_MemAddr);
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u8* dst = m_pL1Cache + (_CacheAddr & 0x3FFFF);
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if ((dst != nullptr) && (src != nullptr) && (_MemAddr & 3) == 0 && (_CacheAddr & 3) == 0)
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{
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@ -312,7 +312,7 @@ std::string GetString(u32 em_address, size_t size)
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// GetPointer must always return an address in the bottom 32 bits of address space, so that 64-bit
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// programs don't have problems directly addressing any part of memory.
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// TODO re-think with respect to other BAT setups...
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u8 *GetPointer(const u32 _Address)
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u8* GetPointer(const u32 _Address)
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{
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switch (_Address >> 28)
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{
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@ -27,14 +27,14 @@ namespace Memory
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// In 64-bit, this might point to "high memory" (above the 32-bit limit),
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// so be sure to load it into a 64-bit register.
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extern u8 *base;
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extern u8* base;
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// These are guaranteed to point to "low memory" addresses (sub-32-bit).
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extern u8 *m_pRAM;
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extern u8 *m_pEXRAM;
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extern u8 *m_pL1Cache;
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extern u8 *m_pVirtualFakeVMEM;
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extern u8 *m_pFakeVMEM;
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extern u8* m_pRAM;
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extern u8* m_pEXRAM;
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extern u8* m_pL1Cache;
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extern u8* m_pVirtualFakeVMEM;
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extern u8* m_pFakeVMEM;
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extern bool bFakeVMEM;
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enum
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