Disabled the DSP thread if netplay or a movie has been started

This commit is contained in:
skidau 2014-10-31 12:12:24 +11:00
parent 2140ac15e4
commit 5c862adfa7
1 changed files with 10 additions and 6 deletions

View File

@ -17,6 +17,8 @@
#include "Core/ConfigManager.h"
#include "Core/Core.h"
#include "Core/Host.h"
#include "Core/Movie.h"
#include "Core/NetPlayProto.h"
#include "Core/DSP/DSPCaptureLogger.h"
#include "Core/DSP/DSPCore.h"
#include "Core/DSP/DSPDisassembler.h"
@ -31,7 +33,6 @@
#include "Core/HW/DSPLLE/DSPLLEGlobals.h"
#include "Core/HW/DSPLLE/DSPSymbols.h"
DSPLLE::DSPLLE()
{
m_bIsRunning = false;
@ -314,12 +315,15 @@ void DSPLLE::DSP_Update(int cycles)
soundStream->Update();
}
*/
if (requestDisableThread)
if (m_bDSPThread)
{
DSP_StopSoundStream();
m_bDSPThread = false;
requestDisableThread = false;
SConfig::GetInstance().m_LocalCoreStartupParameter.bDSPThread = false;
if (requestDisableThread || NetPlay::IsNetPlayRunning() || Movie::IsMovieActive())
{
DSP_StopSoundStream();
m_bDSPThread = false;
requestDisableThread = false;
SConfig::GetInstance().m_LocalCoreStartupParameter.bDSPThread = false;
}
}
// If we're not on a thread, run cycles here.