PostProcessingConfigDialog: Remove an unnecessary format call
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@ -21,8 +21,7 @@
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#include "VideoCommon/RenderBase.h"
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PostProcessingConfigDiag::PostProcessingConfigDiag(wxWindow* parent, const std::string& shader)
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: wxDialog(parent, wxID_ANY,
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wxString::Format(_("Post Processing Shader Configuration"))),
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: wxDialog(parent, wxID_ANY, _("Post Processing Shader Configuration")),
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m_shader(shader)
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{
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// Depending on if we are running already, either use the one from the videobackend
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