OGL: Correctly define attrib 0 in attributeless.
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@ -129,6 +129,7 @@ void OpenGL_CreateAttributelessVAO()
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glBufferData(GL_ARRAY_BUFFER, sizeof(GLfloat), nullptr, GL_STATIC_DRAW);
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// We must also define vertex attribute 0.
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glBindVertexArray(attributelessVAO);
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glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, 0, nullptr);
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}
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