PixelShaderCache: Fix MSAA depth copy shader.

This commit is contained in:
Jules Blok 2015-05-06 12:43:12 +02:00
parent a7e2425ffb
commit 24594a7888
1 changed files with 0 additions and 2 deletions

View File

@ -180,8 +180,6 @@ const char depth_matrix_program_msaa[] = {
" for(int i = 0; i < SAMPLES; ++i)\n"
" texcol += Tex0.Load(int3(uv0.x*(width), uv0.y*(height), uv0.z), i);\n"
" texcol /= SAMPLES;\n"
" float4 texcol = Tex0.Sample(samp0,uv0);\n"
" int depth = int(round(texcol.x * float(0xFFFFFF)));\n"
// Convert to Z24 format