TextureCache: Recompile EFB2Tex shaders when stereo 3D is toggled.
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4d075c2efb
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@ -43,6 +43,9 @@ private:
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TCacheEntryBase* CreateRenderTargetTexture(unsigned int scaled_tex_w, unsigned int scaled_tex_h) override;
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u64 EncodeToRamFromTexture(u32 address, void* source_texture, u32 SourceW, u32 SourceH, bool bFromZBuffer, bool bIsIntensityFmt, u32 copyfmt, int bScaleByHalf, const EFBRectangle& source) {return 0;};
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void CompileShaders() override { }
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void DeleteShaders() override { }
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};
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}
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@ -318,6 +318,32 @@ void TextureCache::TCacheEntry::FromRenderTarget(u32 dstAddr, unsigned int dstFo
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}
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TextureCache::TextureCache()
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{
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CompileShaders();
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s_ActiveTexture = -1;
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for (auto& gtex : s_Textures)
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gtex = -1;
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}
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TextureCache::~TextureCache()
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{
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DeleteShaders();
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}
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void TextureCache::DisableStage(unsigned int stage)
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{
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}
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void TextureCache::SetStage()
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{
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// -1 is the initial value as we don't know which texture should be bound
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if (s_ActiveTexture != (u32)-1)
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glActiveTexture(GL_TEXTURE0 + s_ActiveTexture);
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}
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void TextureCache::CompileShaders()
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{
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const char *pColorMatrixProg =
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"SAMPLER_BINDING(9) uniform sampler2DArray samp9;\n"
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@ -414,28 +440,12 @@ TextureCache::TextureCache()
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s_ColorCopyPositionUniform = glGetUniformLocation(s_ColorMatrixProgram.glprogid, "copy_position");
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s_DepthCopyPositionUniform = glGetUniformLocation(s_DepthMatrixProgram.glprogid, "copy_position");
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s_ActiveTexture = -1;
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for (auto& gtex : s_Textures)
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gtex = -1;
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}
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TextureCache::~TextureCache()
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void TextureCache::DeleteShaders()
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{
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s_ColorMatrixProgram.Destroy();
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s_DepthMatrixProgram.Destroy();
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}
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void TextureCache::DisableStage(unsigned int stage)
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{
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}
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void TextureCache::SetStage ()
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{
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// -1 is the initial value as we don't know which texture should be bound
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if (s_ActiveTexture != (u32)-1)
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glActiveTexture(GL_TEXTURE0 + s_ActiveTexture);
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}
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}
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@ -57,6 +57,9 @@ private:
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unsigned int expanded_width, unsigned int tex_levels, PC_TexFormat pcfmt) override;
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TCacheEntryBase* CreateRenderTargetTexture(unsigned int scaled_tex_w, unsigned int scaled_tex_h) override;
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void CompileShaders() override;
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void DeleteShaders() override;
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};
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bool SaveTexture(const std::string& filename, u32 textarget, u32 tex, int virtual_width, int virtual_height, unsigned int level);
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@ -115,6 +115,12 @@ void TextureCache::OnConfigChanged(VideoConfig& config)
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{
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g_texture_cache->ClearRenderTargets();
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}
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if ((config.iStereoMode > 0) != backup_config.s_stereo_3d)
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{
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g_texture_cache->DeleteShaders();
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g_texture_cache->CompileShaders();
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}
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}
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backup_config.s_colorsamples = config.iSafeTextureCache_ColorSamples;
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@ -126,6 +132,7 @@ void TextureCache::OnConfigChanged(VideoConfig& config)
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backup_config.s_texfmt_overlay_center = config.bTexFmtOverlayCenter;
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backup_config.s_hires_textures = config.bHiresTextures;
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backup_config.s_copy_cache_enable = config.bEFBCopyCacheEnable;
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backup_config.s_stereo_3d = config.iStereoMode > 0;
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}
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void TextureCache::Cleanup()
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@ -102,6 +102,9 @@ public:
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unsigned int expanded_width, unsigned int tex_levels, PC_TexFormat pcfmt) = 0;
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virtual TCacheEntryBase* CreateRenderTargetTexture(unsigned int scaled_tex_w, unsigned int scaled_tex_h) = 0;
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virtual void CompileShaders() = 0; // currently only implemented by OGL
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virtual void DeleteShaders() = 0; // currently only implemented by OGL
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static TCacheEntryBase* Load(unsigned int stage, u32 address, unsigned int width, unsigned int height,
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int format, unsigned int tlutaddr, int tlutfmt, bool use_mipmaps, unsigned int maxlevel, bool from_tmem);
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static void CopyRenderTargetToTexture(u32 dstAddr, unsigned int dstFormat, PEControl::PixelFormat srcFormat,
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@ -141,6 +144,7 @@ private:
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bool s_texfmt_overlay_center;
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bool s_hires_textures;
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bool s_copy_cache_enable;
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bool s_stereo_3d;
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} backup_config;
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};
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