Core: Don't display on-screen messages via DisplayMessage until emulation has begun
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@ -140,6 +140,9 @@ std::string StopMessage(bool bMainThread, std::string Message)
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void DisplayMessage(const std::string& message, int time_in_ms)
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{
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if (!IsRunning())
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return;
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// Actually displaying non-ASCII could cause things to go pear-shaped
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for (const char& c : message)
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{
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