OGL: reimplement poke-color

This commit is contained in:
degasus 2015-05-01 17:47:52 +02:00
parent c7bae5ad11
commit d91d935057
4 changed files with 114 additions and 17 deletions

View File

@ -35,6 +35,10 @@ GLuint FramebufferManager::m_resolvedDepthTexture;
// reinterpret pixel format
SHADER FramebufferManager::m_pixel_format_shaders[2];
// EFB pokes
GLuint FramebufferManager::m_EfbColorPokes_VBO;
GLuint FramebufferManager::m_EfbColorPokes_VAO;
SHADER FramebufferManager::m_EfbColorPokes;
FramebufferManager::FramebufferManager(int targetWidth, int targetHeight, int msaaSamples)
{
@ -318,6 +322,51 @@ FramebufferManager::FramebufferManager(int targetWidth, int targetHeight, int ms
ProgramShaderCache::CompileShader(m_pixel_format_shaders[0], vs, ps_rgb8_to_rgba6.c_str(), (m_EFBLayers > 1) ? gs.c_str() : nullptr);
ProgramShaderCache::CompileShader(m_pixel_format_shaders[1], vs, ps_rgba6_to_rgb8.c_str(), (m_EFBLayers > 1) ? gs.c_str() : nullptr);
ProgramShaderCache::CompileShader(m_EfbColorPokes,
StringFromFormat(
"in vec2 rawpos;\n"
"in vec4 color0;\n"
"out vec4 v_c;\n"
"void main(void) {\n"
" gl_Position = vec4(((rawpos + 0.5) / vec2(640.0, 528.0) * 2.0 - 1.0) * vec2(1.0, -1.0), 0.0, 1.0);\n"
" gl_PointSize = %d.0 / 640.0;\n"
" v_c = color0;\n"
"}\n", m_targetWidth).c_str(),
StringFromFormat(
"in vec4 %s_c;\n"
"out vec4 ocol0;\n"
"void main(void) {\n"
" ocol0 = %s_c.bgra;\n"
"}\n", m_EFBLayers > 1 ? "g" : "v", m_EFBLayers > 1 ? "g" : "v").c_str(),
m_EFBLayers > 1 ? StringFromFormat(
"layout(points) in;\n"
"layout(points, max_vertices = %d) out;\n"
"in vec4 v_c[1];\n"
"out vec4 g_c;\n"
"void main()\n"
"{\n"
" for (int j = 0; j < %d; ++j) {\n"
" gl_Layer = j;\n"
" gl_Position = gl_in[0].gl_Position;\n"
" gl_PointSize = %d.0 / 640.0;\n"
" g_c = v_c[0];\n"
" EmitVertex();\n"
" EndPrimitive();\n"
" }\n"
"}\n", m_EFBLayers, m_EFBLayers, m_targetWidth).c_str() : nullptr);
glGenBuffers(1, &m_EfbColorPokes_VBO);
glGenVertexArrays(1, &m_EfbColorPokes_VAO);
glBindBuffer(GL_ARRAY_BUFFER, m_EfbColorPokes_VBO);
glBindVertexArray(m_EfbColorPokes_VAO );
glEnableVertexAttribArray(SHADER_POSITION_ATTRIB);
glVertexAttribPointer(SHADER_POSITION_ATTRIB, 2, GL_UNSIGNED_SHORT, 0, sizeof(EfbPokeData), (void*)offsetof(EfbPokeData, x));
glEnableVertexAttribArray(SHADER_COLOR0_ATTRIB);
glVertexAttribPointer(SHADER_COLOR0_ATTRIB, 4, GL_UNSIGNED_BYTE, 1, sizeof(EfbPokeData), (void*)offsetof(EfbPokeData, data));
glEnable(GL_PROGRAM_POINT_SIZE);
}
FramebufferManager::~FramebufferManager()
@ -355,6 +404,13 @@ FramebufferManager::~FramebufferManager()
// reinterpret pixel format
m_pixel_format_shaders[0].Destroy();
m_pixel_format_shaders[1].Destroy();
// EFB pokes
glDeleteBuffers(1, &m_EfbColorPokes_VBO);
glDeleteVertexArrays(1, &m_EfbColorPokes_VAO);
m_EfbColorPokes_VBO = 0;
m_EfbColorPokes_VAO = 0;
m_EfbColorPokes.Destroy();
}
GLuint FramebufferManager::GetEFBColorTexture(const EFBRectangle& sourceRc)
@ -551,4 +607,31 @@ void FramebufferManager::GetTargetSize(unsigned int *width, unsigned int *height
*height = m_targetHeight;
}
void FramebufferManager::PokeEFB(EFBAccessType type, const std::vector<EfbPokeData>& data)
{
switch (type)
{
case POKE_COLOR:
{
g_renderer->ResetAPIState();
glBindVertexArray(m_EfbColorPokes_VAO);
glBindBuffer(GL_ARRAY_BUFFER, m_EfbColorPokes_VBO);
glBufferData(GL_ARRAY_BUFFER, sizeof(EfbPokeData) * data.size(), data.data(), GL_STREAM_DRAW);
m_EfbColorPokes.Bind();
glViewport(0, 0, m_targetWidth, m_targetHeight);
glDrawArrays(GL_POINTS, 0, (GLsizei)data.size());
g_renderer->RestoreAPIState();
// TODO: Could just update the EFB cache with the new value
ClearEFBCache();
break;
}
default:
break;
}
}
} // namespace OGL

View File

@ -91,6 +91,8 @@ public:
// convtype=0 -> rgb8->rgba6, convtype=2 -> rgba6->rgb8
static void ReinterpretPixelData(unsigned int convtype);
static void PokeEFB(EFBAccessType type, const std::vector<EfbPokeData>& data);
private:
XFBSourceBase* CreateXFBSource(unsigned int target_width, unsigned int target_height, unsigned int layers) override;
void GetTargetSize(unsigned int *width, unsigned int *height) override;
@ -115,6 +117,11 @@ private:
// For pixel format draw
static SHADER m_pixel_format_shaders[2];
// For EFB pokes
static GLuint m_EfbColorPokes_VBO;
static GLuint m_EfbColorPokes_VAO;
static SHADER m_EfbColorPokes;
};
} // namespace OGL

View File

@ -1106,23 +1106,13 @@ u32 Renderer::AccessEFB(EFBAccessType type, u32 x, u32 y, u32 poke_data)
case POKE_COLOR:
{
ResetAPIState();
glClearColor(float((poke_data >> 16) & 0xFF) / 255.0f,
float((poke_data >> 8) & 0xFF) / 255.0f,
float((poke_data >> 0) & 0xFF) / 255.0f,
float((poke_data >> 24) & 0xFF) / 255.0f);
glEnable(GL_SCISSOR_TEST);
glScissor(targetPixelRc.left, targetPixelRc.bottom, targetPixelRc.GetWidth(), targetPixelRc.GetHeight());
glClear(GL_COLOR_BUFFER_BIT);
RestoreAPIState();
// TODO: Could just update the EFB cache with the new value
ClearEFBCache();
std::vector<EfbPokeData> vector;
EfbPokeData d;
d.x = x;
d.y = y;
d.data = poke_data;
vector.push_back(d);
PokeEFB(type, vector);
break;
}
@ -1153,6 +1143,22 @@ u32 Renderer::AccessEFB(EFBAccessType type, u32 x, u32 y, u32 poke_data)
return 0;
}
void Renderer::PokeEFB(EFBAccessType type, const std::vector<EfbPokeData>& data)
{
switch(type)
{
case POKE_COLOR:
{
FramebufferManager::PokeEFB(type, data);
break;
}
default:
::Renderer::PokeEFB(type, data);
break;
}
}
u16 Renderer::BBoxRead(int index)
{
int swapped_index = index;

View File

@ -71,6 +71,7 @@ public:
void FlipImageData(u8 *data, int w, int h, int pixel_width = 3);
u32 AccessEFB(EFBAccessType type, u32 x, u32 y, u32 poke_data) override;
void PokeEFB(EFBAccessType type, const std::vector<EfbPokeData>& data) override;
u16 BBoxRead(int index) override;
void BBoxWrite(int index, u16 value) override;