Add exclusive mode OSD messages.
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@ -211,6 +211,11 @@ bool CRenderFrame::ShowFullScreen(bool show, long style)
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{
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// OpenGL requires the pop-up style to activate exclusive mode.
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SetWindowStyle((GetWindowStyle() & ~wxDEFAULT_FRAME_STYLE) | wxPOPUP_WINDOW);
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// Some backends don't support exclusive fullscreen, so we
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// can't tell exactly when exclusive mode is activated.
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if (!g_Config.backend_info.bSupportsExclusiveFullscreen)
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OSD::AddMessage("Enabled exclusive fullscreen.");
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}
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#endif
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@ -43,6 +43,7 @@ namespace DX11
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static u32 s_last_multisample_mode = 0;
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static bool s_last_stereo_mode = false;
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static bool s_last_xfb_mode = false;
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static bool s_last_fullscreen = false;
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static Television s_television;
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@ -230,6 +231,7 @@ Renderer::Renderer(void *&window_handle)
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s_last_efb_scale = g_ActiveConfig.iEFBScale;
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s_last_stereo_mode = g_ActiveConfig.iStereoMode > 0;
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s_last_xfb_mode = g_ActiveConfig.bUseRealXFB;
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s_last_fullscreen = g_ActiveConfig.bFullscreen;
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CalculateTargetSize(s_backbuffer_width, s_backbuffer_height);
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SetupDeviceObjects();
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@ -885,6 +887,11 @@ void Renderer::SwapImpl(u32 xfbAddr, u32 fbWidth, u32 fbStride, u32 fbHeight, co
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{
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if (fullscreen && !exclusive_mode)
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{
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if (s_last_fullscreen)
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OSD::AddMessage("Lost exclusive fullscreen.");
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s_last_fullscreen = false;
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// Exclusive fullscreen is enabled in the configuration, but we're
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// not in exclusive mode. Either exclusive fullscreen was turned on
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// or the render frame lost focus. When the render frame is in focus
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@ -915,6 +922,11 @@ void Renderer::SwapImpl(u32 xfbAddr, u32 fbWidth, u32 fbStride, u32 fbHeight, co
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// Apply fullscreen state
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if (fullscreen_changed)
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{
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s_last_fullscreen = fullscreen;
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if (fullscreen)
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OSD::AddMessage("Entered exclusive fullscreen.");
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D3D::SetFullscreenState(fullscreen);
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// If fullscreen is disabled we can safely notify the UI to exit fullscreen.
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