More minor consistency changes

This commit is contained in:
Stevoisiak 2015-01-12 22:28:12 -05:00
parent cb86db7b68
commit f31b688cf5
32 changed files with 109 additions and 109 deletions

View File

@ -366,7 +366,7 @@ void EmuThread()
{
Wiimote::Initialize(s_window_handle, !s_state_filename.empty());
// Activate wiimotes which don't have source set to "None"
// Activate Wiimotes which don't have source set to "None"
for (unsigned int i = 0; i != MAX_BBMOTES; ++i)
if (g_wiimote_sources[i])
GetUsbPointer()->AccessWiiMote(i | 0x100)->Activate(true);
@ -432,7 +432,7 @@ void EmuThread()
// The EmuThread is thus an idle thread, which sleeps while
// waiting for the program to terminate. Without this extra
// thread, the video backend window hangs in single core mode
// because noone is pumping messages.
// because no one is pumping messages.
Common::SetCurrentThreadName("Emuthread - Idle");
// Spawn the CPU+GPU thread

View File

@ -87,7 +87,7 @@ void dsp_write_aram_d3(u16 value)
// Zelda ucode writes a bunch of zeros to ARAM through d3 during
// initialization. Don't know if it ever does it later, too.
// Pikmin 2 Wii writes non-stop to 0x10008000-0x1000801f (non-zero values too)
// Zelda TP WII writes non-stop to 0x10000000-0x1000001f (non-zero values too)
// Zelda TP Wii writes non-stop to 0x10000000-0x1000001f (non-zero values too)
u32 Address = (g_dsp.ifx_regs[DSP_ACCAH] << 16) | g_dsp.ifx_regs[DSP_ACCAL];
switch (g_dsp.ifx_regs[DSP_FORMAT])

View File

@ -34,7 +34,7 @@ namespace Ext
inline bool IsSameMemArea(u16 a, u16 b)
{
//LM: tested on WII
// LM: tested on Wii
if ((a>>10)==(b>>10))
return true;
else

View File

@ -509,7 +509,7 @@ void DSPEmitter::decrease_addr_reg(int reg)
// EAX - destination address
// ECX - Base of dram
// ECX - Base of DRAM
void DSPEmitter::dmem_write(X64Reg value)
{
// if (saddr == 0)

View File

@ -646,7 +646,7 @@ static void Do_ARAM_DMA()
// (shuffle2) I still don't believe that this hack is actually needed... :(
// Maybe the Wii Sports ucode is processed incorrectly?
// (LM) It just means that DSP reads via '0xffdd' on WII can end up in EXRAM or main RAM
// (LM) It just means that DSP reads via '0xffdd' on Wii can end up in EXRAM or main RAM
u8 ReadARAM(u32 _iAddress)
{
//NOTICE_LOG(DSPINTERFACE, "ReadARAM 0x%08x", _iAddress);
@ -666,7 +666,7 @@ u8 ReadARAM(u32 _iAddress)
void WriteARAM(u8 value, u32 _uAddress)
{
// NOTICE_LOG(DSPINTERFACE, "WriteARAM 0x%08x", _uAddress);
// TODO: verify this on WII
// TODO: verify this on Wii
g_ARAM.ptr[_uAddress & g_ARAM.mask] = value;
}

View File

@ -60,7 +60,7 @@ void GBAUCode::HandleMail(u32 mail)
u32 pad[3];
} sec_params;
// 32 bytes from mram addr to dram @ 0
// 32 bytes from mram addr to DRAM @ 0
for (int i = 0; i < 8; i++, mramaddr += 4)
((u32*)&sec_params)[i] = HLEMemory_Read_U32(mramaddr);

View File

@ -66,11 +66,11 @@ UCodeInterface* UCodeFactory(u32 crc, DSPHLE* dsphle, bool wii)
INFO_LOG(DSPHLE, "CRC %08x: Zelda ucode chosen", crc);
return new ZeldaUCode(dsphle, crc);
// WII CRCs
// Wii CRCs
case 0xb7eb9a9c: // Wii Pikmin - PAL
case 0xeaeb38cc: // Wii Pikmin 2 - PAL
case 0x6c3f6f94: // Zelda TP - PAL
case 0xd643001f: // Mario Galaxy - PAL / WII DK Jungle Beat - PAL
case 0xd643001f: // Mario Galaxy - PAL / Wii DK Jungle Beat - PAL
INFO_LOG(DSPHLE, "CRC %08x: Zelda Wii ucode chosen\n", crc);
return new ZeldaUCode(dsphle, crc);
@ -166,12 +166,12 @@ void UCodeInterface::PrepareBootUCode(u32 mail)
if (m_next_ucode.mram_size)
{
WARN_LOG(DSPHLE,
"Trying to boot new ucode with dram download - not implemented");
"Trying to boot new ucode with DRAM download - not implemented");
}
if (m_next_ucode.dram_size)
{
WARN_LOG(DSPHLE,
"Trying to boot new ucode with dram upload - not implemented");
"Trying to boot new ucode with DRAM upload - not implemented");
}
m_dsphle->SwapUCode(ector_crc);

View File

@ -353,7 +353,7 @@ void ZeldaUCode::HandleMail_NormalVersion(u32 mail)
case 0x0003: // Do nothing - continue normally
return;
case 0x0001: // accepts params to either dma to iram and/or dram (used for hotbooting a new ucode)
case 0x0001: // accepts params to either DMA to iram and/or DRAM (used for hotbooting a new ucode)
// TODO find a better way to protect from HLEMixer?
m_upload_setup_in_progress = true;
return;

View File

@ -296,7 +296,7 @@ void CEXIIPL::TransferByte(u8& _uByte)
case REGION_WRTC0:
case REGION_WRTC1:
case REGION_WRTC2:
// WII only RTC flags... afaik just the Wii menu initialize it
// Wii only RTC flags... afaik just the Wii Menu initialize it
default:
if ((m_uAddress >> 6) < ROM_SIZE)
{

View File

@ -39,7 +39,7 @@ void Shutdown()
// if plugin isn't initialized, init and load config
void Initialize(void* const hwnd, bool wait)
{
// add 4 wiimotes
// add 4 Wiimotes
for (unsigned int i = WIIMOTE_CHAN_0; i<MAX_BBMOTES; ++i)
s_config.controllers.push_back(new WiimoteEmu::Wiimote(i));

View File

@ -70,7 +70,7 @@ void Wiimote::HidOutputReport(const wm_report* const sr, const bool send_ack)
{
INFO_LOG(WIIMOTE, "HidOutputReport (page: %i, cid: 0x%02x, wm: 0x%02x)", m_index, m_reporting_channel, sr->wm);
// wiibrew:
// WiiBrew:
// In every single Output Report, bit 0 (0x01) of the first byte controls the Rumble feature.
m_rumble_on = sr->rumble;
@ -221,7 +221,7 @@ void Wiimote::RequestStatus(const wm_request_status* const rs)
// status values
*(wm_status_report*)(data + 2) = m_status;
// hybrid wiimote stuff
// hybrid Wiimote stuff
if (WIIMOTE_SRC_REAL & g_wiimote_sources[m_index] && (m_extension->switch_extension <= 0))
{
using namespace WiimoteReal;
@ -380,13 +380,13 @@ void Wiimote::ReadData(const wm_read_data* const rd)
// ignore the 0x010000 bit
address &= 0xFEFFFF;
// hybrid wiimote stuff
// relay the read data request to real-wiimote
// hybrid Wiimote stuff
// relay the read data request to real-Wiimote
if (WIIMOTE_SRC_REAL & g_wiimote_sources[m_index] && ((0xA4 != (address >> 16)) || (m_extension->switch_extension <= 0)))
{
WiimoteReal::InterruptChannel(m_index, m_reporting_channel, ((u8*)rd) - 2, sizeof(wm_read_data) + 2); // hacky
// don't want emu-wiimote to send reply
// don't want emu-Wiimote to send reply
return;
}

View File

@ -338,17 +338,17 @@ bool Wiimote::Step()
m_read_requests.pop();
}
// dont send any other reports
// don't send any other reports
return true;
}
// check if a status report needs to be sent
// this happens on wiimote sync and when extensions are switched
// this happens on Wiimote sync and when extensions are switched
if (m_extension->active_extension != m_extension->switch_extension)
{
RequestStatus();
// Wiibrew: Following a connection or disconnection event on the Extension Port,
// WiiBrew: Following a connection or disconnection event on the Extension Port,
// data reporting is disabled and the Data Reporting Mode must be reset before new data can arrive.
// after a game receives an unrequested status report,
// it expects data reports to stop until it sets the reporting mode again
@ -655,7 +655,7 @@ void Wiimote::Update()
if (rptf.ext)
GetExtData(data + rptf.ext);
// hybrid wiimote stuff (for now, it's not supported while recording)
// hybrid Wiimote stuff (for now, it's not supported while recording)
if (WIIMOTE_SRC_HYBRID == g_wiimote_sources[m_index] && !Movie::IsRecordingInput())
{
using namespace WiimoteReal;
@ -675,7 +675,7 @@ void Wiimote::Update()
{
const ReportFeatures& real_rptf = reporting_mode_features[real_data[1] - WM_REPORT_CORE];
// force same report type from real-wiimote
// force same report type from real-Wiimote
if (&real_rptf != &rptf)
rptf_size = 0;
@ -723,7 +723,7 @@ void Wiimote::Update()
}
// copy over report from real-wiimote
// copy over report from real-Wiimote
if (-1 == rptf_size)
{
std::copy(rpt.begin(), rpt.end(), data);
@ -760,7 +760,7 @@ void Wiimote::ControlChannel(const u16 _channelID, const void* _pData, u32 _Size
// Check for custom communication
if (99 == _channelID)
{
// wiimote disconnected
// Wiimote disconnected
//PanicAlert( "Wiimote Disconnected" );
// reset eeprom/register/reporting mode

View File

@ -169,10 +169,10 @@ private:
Extension* m_extension;
ControlGroup* m_options;
// WiiMote accel data
// Wiimote accel data
AccelData m_accel;
// wiimote index, 0-3
// Wiimote index, 0-3
const u8 m_index;
double ir_sin, ir_cos; //for the low pass filter

View File

@ -40,7 +40,7 @@ WiimoteScanner::WiimoteScanner()
, device_id(-1)
, device_sock(-1)
{
// Get the id of the first bluetooth device.
// Get the id of the first Bluetooth device.
device_id = hci_get_route(nullptr);
if (device_id < 0)
{
@ -52,7 +52,7 @@ WiimoteScanner::WiimoteScanner()
device_sock = hci_open_dev(device_id);
if (device_sock < 0)
{
ERROR_LOG(WIIMOTE, "Unable to open bluetooth.");
ERROR_LOG(WIIMOTE, "Unable to open Bluetooth.");
return;
}
}
@ -81,15 +81,15 @@ void WiimoteScanner::FindWiimotes(std::vector<Wiimote*> & found_wiimotes, Wiimot
auto* scan_infos_ptr = scan_infos;
found_board = nullptr;
// Scan for bluetooth devices
// Scan for Bluetooth devices
int const found_devices = hci_inquiry(device_id, wait_len, max_infos, nullptr, &scan_infos_ptr, IREQ_CACHE_FLUSH);
if (found_devices < 0)
{
ERROR_LOG(WIIMOTE, "Error searching for bluetooth devices.");
ERROR_LOG(WIIMOTE, "Error searching for Bluetooth devices.");
return;
}
DEBUG_LOG(WIIMOTE, "Found %i bluetooth device(s).", found_devices);
DEBUG_LOG(WIIMOTE, "Found %i Bluetooth device(s).", found_devices);
// Display discovered devices
for (int i = 0; i < found_devices; ++i)
@ -111,7 +111,7 @@ void WiimoteScanner::FindWiimotes(std::vector<Wiimote*> & found_wiimotes, Wiimot
// TODO: do this
// Determine if this wiimote has already been found.
// Determine if this Wiimote has already been found.
//for (int j = 0; j < MAX_WIIMOTES && new_wiimote; ++j)
//{
// if (wm[j] && bacmp(&scan_infos[i].bdaddr,&wm[j]->bdaddr) == 0)
@ -133,7 +133,7 @@ void WiimoteScanner::FindWiimotes(std::vector<Wiimote*> & found_wiimotes, Wiimot
else
{
found_wiimotes.push_back(wm);
NOTICE_LOG(WIIMOTE, "Found wiimote (%s).", bdaddr_str);
NOTICE_LOG(WIIMOTE, "Found Wiimote (%s).", bdaddr_str);
}
}
}
@ -163,7 +163,7 @@ WiimoteLinux::~WiimoteLinux()
close(m_wakeup_pipe_r);
}
// Connect to a wiimote with a known address.
// Connect to a Wiimote with a known address.
bool WiimoteLinux::ConnectInternal()
{
sockaddr_l2 addr = {};
@ -176,7 +176,7 @@ bool WiimoteLinux::ConnectInternal()
if ((m_cmd_sock = socket(AF_BLUETOOTH, SOCK_SEQPACKET, BTPROTO_L2CAP)) == -1 ||
connect(m_cmd_sock, (sockaddr*)&addr, sizeof(addr)) < 0)
{
WARN_LOG(WIIMOTE, "Unable to open output socket to wiimote: %s", strerror(errno));
WARN_LOG(WIIMOTE, "Unable to open output socket to Wiimote: %s", strerror(errno));
close(m_cmd_sock);
m_cmd_sock = -1;
return false;
@ -187,7 +187,7 @@ bool WiimoteLinux::ConnectInternal()
if ((m_int_sock = socket(AF_BLUETOOTH, SOCK_SEQPACKET, BTPROTO_L2CAP)) == -1 ||
connect(m_int_sock, (sockaddr*)&addr, sizeof(addr)) < 0)
{
WARN_LOG(WIIMOTE, "Unable to open input socket from wiimote: %s", strerror(errno));
WARN_LOG(WIIMOTE, "Unable to open input socket from Wiimote: %s", strerror(errno));
close(m_int_sock);
close(m_cmd_sock);
m_int_sock = m_cmd_sock = -1;
@ -234,7 +234,7 @@ int WiimoteLinux::IORead(u8* buf)
if (select(m_int_sock + 1, &fds, nullptr, nullptr, nullptr) == -1)
{
ERROR_LOG(WIIMOTE, "Unable to select wiimote %i input socket.", m_index + 1);
ERROR_LOG(WIIMOTE, "Unable to select Wiimote %i input socket.", m_index + 1);
return -1;
}
@ -256,11 +256,11 @@ int WiimoteLinux::IORead(u8* buf)
if (r == -1)
{
// Error reading data
ERROR_LOG(WIIMOTE, "Receiving data from wiimote %i.", m_index + 1);
ERROR_LOG(WIIMOTE, "Receiving data from Wiimote %i.", m_index + 1);
if (errno == ENOTCONN)
{
// This can happen if the bluetooth dongle is disconnected
// This can happen if the Bluetooth dongle is disconnected
ERROR_LOG(WIIMOTE, "Bluetooth appears to be disconnected. "
"Wiimote %i will be disconnected.", m_index + 1);
}

View File

@ -176,7 +176,7 @@ inline void init_lib()
if (!load_hid() || !load_bthprops())
{
NOTICE_LOG(WIIMOTE,
"Failed to load bluetooth support libraries, wiimotes will not function");
"Failed to load Bluetooth support libraries, Wiimotes will not function");
return;
}
@ -202,11 +202,11 @@ protected:
int IOWrite(u8 const* buf, size_t len) override;
private:
std::basic_string<TCHAR> m_devicepath; // Unique wiimote reference
std::basic_string<TCHAR> m_devicepath; // Unique Wiimote reference
HANDLE m_dev_handle; // HID handle
OVERLAPPED m_hid_overlap_read; // Overlap handles
OVERLAPPED m_hid_overlap_write;
enum win_bt_stack_t m_stack; // Type of bluetooth stack to use
enum win_bt_stack_t m_stack; // Type of Bluetooth stack to use
};
int _IOWrite(HANDLE &dev_handle, OVERLAPPED &hid_overlap_write, enum win_bt_stack_t &stack, const u8* buf, size_t len, DWORD* written);
@ -250,15 +250,15 @@ void WiimoteScanner::Update()
});
// Some hacks that allows disconnects to be detected before connections are handled
// workaround for wiimote 1 moving to slot 2 on temporary disconnect
// workaround for Wiimote 1 moving to slot 2 on temporary disconnect
if (forgot_some)
SLEEP(100);
}
// Find and connect wiimotes.
// Does not replace already found wiimotes even if they are disconnected.
// wm is an array of max_wiimotes wiimotes
// Returns the total number of found and connected wiimotes.
// Find and connect Wiimotes.
// Does not replace already found Wiimotes even if they are disconnected.
// wm is an array of max_wiimotes Wiimotes
// Returns the total number of found and connected Wiimotes.
void WiimoteScanner::FindWiimotes(std::vector<Wiimote*> & found_wiimotes, Wiimote* & found_board)
{
if (!s_loaded_ok)
@ -359,7 +359,7 @@ int CheckDeviceType_Read(HANDLE &dev_handle, u8* buf, int attempts)
// A convoluted way of checking if a device is a Wii Balance Board and if it is a connectible Wiimote.
// Because nothing on Windows should be easy.
// (We can't seem to easily identify the bluetooth device an HID device belongs to...)
// (We can't seem to easily identify the Bluetooth device an HID device belongs to...)
void WiimoteScanner::CheckDeviceType(std::basic_string<TCHAR> &devicepath, bool &real_wiimote, bool &is_bb)
{
real_wiimote = false;
@ -519,7 +519,7 @@ bool WiimoteScanner::IsReady() const
}
}
// Connect to a wiimote with a known device path.
// Connect to a Wiimote with a known device path.
bool WiimoteWindows::ConnectInternal()
{
if (IsConnected())
@ -532,8 +532,8 @@ bool WiimoteWindows::ConnectInternal()
auto const open_flags = FILE_SHARE_READ | FILE_SHARE_WRITE;
#else
// Having no FILE_SHARE_WRITE disallows us from connecting to the same wiimote twice.
// (And disallows using wiimotes in use by other programs)
// Having no FILE_SHARE_WRITE disallows us from connecting to the same Wiimote twice.
// (And disallows using Wiimotes in use by other programs)
// This is what "WiiYourself" does.
// Apparently this doesn't work for everyone. It might be their fault.
auto const open_flags = FILE_SHARE_READ;
@ -727,7 +727,7 @@ int _IOWrite(HANDLE &dev_handle, OVERLAPPED &hid_overlap_write, enum win_bt_stac
NOTICE_LOG(WIIMOTE, "WiimoteIOWrite[MSBT_STACK_MS]: Unable to send data to the Wiimote");
}
else if (err != 0x1F) // Some third-party adapters (DolphinBar) use this
// error code to signal the absence of a WiiMote
// error code to signal the absence of a Wiimote
// linked to the HID device.
{
WARN_LOG(WIIMOTE, "IOWrite[MSBT_STACK_MS]: ERROR: %08x", err);
@ -795,7 +795,7 @@ int WiimoteWindows::IOWrite(const u8* buf, size_t len)
return _IOWrite(m_dev_handle, m_hid_overlap_write, m_stack, buf, len, nullptr);
}
// invokes callback for each found wiimote bluetooth device
// invokes callback for each found Wiimote Bluetooth device
template <typename T>
void ProcessWiimotes(bool new_scan, T& callback)
{

View File

@ -68,7 +68,7 @@ void WiimoteScanner::FindWiimotes(std::vector<Wiimote*> & found_wiimotes, Wiimot
bth = [[IOBluetoothHostController alloc] init];
if ([bth addressAsString] == nil)
{
WARN_LOG(WIIMOTE, "No bluetooth host controller");
WARN_LOG(WIIMOTE, "No Bluetooth host controller");
[bth release];
return;
}
@ -81,7 +81,7 @@ void WiimoteScanner::FindWiimotes(std::vector<Wiimote*> & found_wiimotes, Wiimot
if ([bti start] != kIOReturnSuccess)
{
ERROR_LOG(WIIMOTE, "Unable to do bluetooth discovery");
ERROR_LOG(WIIMOTE, "Unable to do Bluetooth discovery");
[bth release];
[sbt release];
return;
@ -96,7 +96,7 @@ void WiimoteScanner::FindWiimotes(std::vector<Wiimote*> & found_wiimotes, Wiimot
int found_devices = [[bti foundDevices] count];
if (found_devices)
NOTICE_LOG(WIIMOTE, "Found %i bluetooth devices", found_devices);
NOTICE_LOG(WIIMOTE, "Found %i Bluetooth devices", found_devices);
en = [[bti foundDevices] objectEnumerator];
for (int i = 0; i < found_devices; i++)
@ -149,7 +149,7 @@ WiimoteDarwin::~WiimoteDarwin()
DisablePowerAssertionInternal();
}
// Connect to a wiimote with a known address.
// Connect to a Wiimote with a known address.
bool WiimoteDarwin::ConnectInternal()
{
if (IsConnected())
@ -162,7 +162,7 @@ bool WiimoteDarwin::ConnectInternal()
IOReturn ret = [m_btd openConnection];
if (ret)
{
ERROR_LOG(WIIMOTE, "Unable to open Bluetooth connection to wiimote %i: %x",
ERROR_LOG(WIIMOTE, "Unable to open Bluetooth connection to Wiimote %i: %x",
m_index + 1, ret);
[cbt release];
return false;
@ -172,7 +172,7 @@ bool WiimoteDarwin::ConnectInternal()
withPSM: kBluetoothL2CAPPSMHIDControl delegate: cbt];
if (ret)
{
ERROR_LOG(WIIMOTE, "Unable to open control channel for wiimote %i: %x",
ERROR_LOG(WIIMOTE, "Unable to open control channel for Wiimote %i: %x",
m_index + 1, ret);
goto bad;
}
@ -187,13 +187,13 @@ bool WiimoteDarwin::ConnectInternal()
withPSM: kBluetoothL2CAPPSMHIDInterrupt delegate: cbt];
if (ret)
{
WARN_LOG(WIIMOTE, "Unable to open interrupt channel for wiimote %i: %x",
WARN_LOG(WIIMOTE, "Unable to open interrupt channel for Wiimote %i: %x",
m_index + 1, ret);
goto bad;
}
[m_ichan retain];
NOTICE_LOG(WIIMOTE, "Connected to wiimote %i at %s",
NOTICE_LOG(WIIMOTE, "Connected to Wiimote %i at %s",
m_index + 1, [[m_btd addressString] UTF8String]);
m_connected = true;
@ -210,7 +210,7 @@ bad:
return false;
}
// Disconnect a wiimote.
// Disconnect a Wiimote.
void WiimoteDarwin::DisconnectInternal()
{
[m_ichan closeChannel];
@ -226,7 +226,7 @@ void WiimoteDarwin::DisconnectInternal()
if (!IsConnected())
return;
NOTICE_LOG(WIIMOTE, "Disconnecting wiimote %i", m_index + 1);
NOTICE_LOG(WIIMOTE, "Disconnecting Wiimote %i", m_index + 1);
m_connected = false;
}
@ -301,7 +301,7 @@ void WiimoteDarwin::DisablePowerAssertionInternal()
- (void) deviceInquiryDeviceFound: (IOBluetoothDeviceInquiry *) sender
device: (IOBluetoothDevice *) device
{
NOTICE_LOG(WIIMOTE, "Discovered bluetooth device at %s: %s",
NOTICE_LOG(WIIMOTE, "Discovered Bluetooth device at %s: %s",
[[device addressString] UTF8String],
[[device name] UTF8String]);
@ -330,18 +330,18 @@ void WiimoteDarwin::DisablePowerAssertionInternal()
}
if (wm == nullptr) {
ERROR_LOG(WIIMOTE, "Received packet for unknown wiimote");
ERROR_LOG(WIIMOTE, "Received packet for unknown Wiimote");
return;
}
if (length > MAX_PAYLOAD) {
WARN_LOG(WIIMOTE, "Dropping packet for wiimote %i, too large",
WARN_LOG(WIIMOTE, "Dropping packet for Wiimote %i, too large",
wm->m_index + 1);
return;
}
if (wm->m_inputlen != -1) {
WARN_LOG(WIIMOTE, "Dropping packet for wiimote %i, queue full",
WARN_LOG(WIIMOTE, "Dropping packet for Wiimote %i, queue full",
wm->m_index + 1);
return;
}
@ -369,11 +369,11 @@ void WiimoteDarwin::DisablePowerAssertionInternal()
}
if (wm == nullptr) {
ERROR_LOG(WIIMOTE, "Channel for unknown wiimote was closed");
ERROR_LOG(WIIMOTE, "Channel for unknown Wiimote was closed");
return;
}
WARN_LOG(WIIMOTE, "Lost channel to wiimote %i", wm->m_index + 1);
WARN_LOG(WIIMOTE, "Lost channel to Wiimote %i", wm->m_index + 1);
wm->DisconnectInternal();
}

View File

@ -53,7 +53,7 @@ public:
// connecting and disconnecting from physical devices
// (using address inserted by FindWiimotes)
// these are called from the wiimote's thread.
// these are called from the Wiimote's thread.
virtual bool ConnectInternal() = 0;
virtual void DisconnectInternal() = 0;
@ -124,7 +124,7 @@ public:
void FindWiimotes(std::vector<Wiimote*>&, Wiimote*&);
// function called when not looking for more wiimotes
// function called when not looking for more Wiimotes
void Update();
private:

View File

@ -81,8 +81,8 @@ CWII_IPC_HLE_Device_usb_oh1_57e_305::CWII_IPC_HLE_Device_usb_oh1_57e_305(u32 _De
i++;
}
// save now so that when games load sysconf file it includes the new wiimotes
// and the correct order for connected wiimotes
// save now so that when games load sysconf file it includes the new Wiimotes
// and the correct order for connected Wiimotes
if (!SConfig::GetInstance().m_SYSCONF->SetArrayData("BT.DINF", (u8*)&BT_DINF, sizeof(_conf_pads)) || !SConfig::GetInstance().m_SYSCONF->Save())
PanicAlertT("Failed to write BT.DINF to SYSCONF");
}
@ -441,7 +441,7 @@ u32 CWII_IPC_HLE_Device_usb_oh1_57e_305::Update()
packet_transferred = true;
}
// We wait for ScanEnable to be sent from the bt stack through HCI_CMD_WRITE_SCAN_ENABLE
// We wait for ScanEnable to be sent from the Bluetooth stack through HCI_CMD_WRITE_SCAN_ENABLE
// before we initiate the connection.
//
// FiRES: TODO find a better way to do this
@ -1857,8 +1857,8 @@ CWII_IPC_HLE_WiiMote* CWII_IPC_HLE_Device_usb_oh1_57e_305::AccessWiiMote(u16 _Co
return &wiimote;
}
ERROR_LOG(WII_IPC_WIIMOTE, "Can't find WiiMote by connection handle %02x", _ConnectionHandle);
PanicAlertT("Can't find WiiMote by connection handle %02x", _ConnectionHandle);
ERROR_LOG(WII_IPC_WIIMOTE, "Can't find Wiimote by connection handle %02x", _ConnectionHandle);
PanicAlertT("Can't find Wiimote by connection handle %02x", _ConnectionHandle);
return nullptr;
}

View File

@ -42,7 +42,7 @@ struct SQueuedEvent
// Important to remember that this class is for /dev/usb/oh1/57e/305 ONLY
// /dev/usb/oh1 -> internal usb bus
// 57e/305 -> VendorID/ProductID of device on usb bus
// This device is ONLY the internal bluetooth module (based on BCM2045 chip)
// This device is ONLY the internal Bluetooth module (based on BCM2045 chip)
class CWII_IPC_HLE_Device_usb_oh1_57e_305 : public IWII_IPC_HLE_Device
{
public:
@ -60,12 +60,12 @@ public:
static void EnqueueReply(u32 CommandAddress);
// Send ACL data back to bt stack
// Send ACL data back to Bluetooth stack
void SendACLPacket(u16 _ConnectionHandle, u8* _pData, u32 _Size);
bool RemoteDisconnect(u16 _connectionHandle);
// hack for wiimote plugin
// hack for Wiimote plugin
public:
std::vector<CWII_IPC_HLE_WiiMote> m_WiiMotes;
CWII_IPC_HLE_WiiMote* AccessWiiMote(const bdaddr_t& _rAddr);

View File

@ -546,7 +546,7 @@ void CWII_IPC_HLE_WiiMote::ReceiveDisconnectionReq(u8 _Ident, u8* _pData, u32 _S
//
//
// We assume WiiMote is always connected
// We assume Wiimote is always connected
void CWII_IPC_HLE_WiiMote::SendConnectionRequest(u16 scid, u16 psm)
{
// create the channel
@ -604,7 +604,7 @@ void CWII_IPC_HLE_WiiMote::SendConfigurationRequest(u16 scid, u16 MTU, u16 Flush
// (shuffle2) currently we end up not appending options. this is because we don't
// negotiate after trying to set MTU = 0 fails (stack will respond with
// "configuration failed" msg...). This is still fine, we'll just use whatever the
// bt stack defaults to.
// Bluetooth stack defaults to.
if (MTU || rChannel.MTU)
{
if (MTU == 0)

View File

@ -54,7 +54,7 @@ public:
void ResetChannels();
void Activate(bool ready);
void ExecuteL2capCmd(u8* _pData, u32 _Size); // From CPU
void ReceiveL2capData(u16 scid, const void* _pData, u32 _Size); // From wiimote
void ReceiveL2capData(u16 scid, const void* _pData, u32 _Size); // From Wiimote
int NetPlay_GetWiimoteNum(int _number);

View File

@ -2,7 +2,7 @@
// Added some info from bluetooth.h
// All packet headers have had the packet type field removed. This is because
// IOS adds the packet type to the header, and strips it before returning the
// packet to the overlying bt stack.
// packet to the overlying Bluetooth stack.
/* $NetBSD: hci.h,v 1.33 2009/09/11 18:35:50 plunky Exp $ */

View File

@ -213,7 +213,7 @@ unsigned int NetPlayClient::OnData(sf::Packet& packet)
delete[] data;
// trusting server for good map value (>=0 && <4)
// add to wiimote buffer
// add to Wiimote buffer
m_wiimote_buffer[(unsigned)map].Push(nw);
}
break;
@ -620,9 +620,9 @@ bool NetPlayClient::WiimoteUpdate(int _number, u8* data, const u8 size)
{
std::lock_guard<std::recursive_mutex> lkp(m_crit.players);
// in game mapping for this local wiimote
// in game mapping for this local Wiimote
unsigned int in_game_num = LocalWiimoteToInGameWiimote(_number);
// does this local wiimote map in game?
// does this local Wiimote map in game?
if (in_game_num < 4)
{
if (previousSize[in_game_num] == size)

View File

@ -416,7 +416,7 @@ unsigned int NetPlayServer::OnData(sf::Packet& packet, Client& player)
case NP_MSG_WIIMOTE_DATA :
{
// if this is wiimote data from the last game still being received, ignore it
// if this is Wiimote data from the last game still being received, ignore it
if (player.current_game != m_current_game)
break;

View File

@ -52,7 +52,7 @@ IVolume::ECountry CountrySwitch(u8 CountryCode)
// NTSC
case 'E':
case 'N': // Japanese import to USA and other NTSC regions
case 'Z': // Prince Of Persia - The Forgotten Sands (WII)
case 'Z': // Prince of Persia - The Forgotten Sands (Wii)
case 'B': // Ufouria: The Saga (Virtual Console)
return IVolume::COUNTRY_USA;

View File

@ -290,8 +290,8 @@ wxStaticBoxSizer* ControllerConfigDiag::CreateRealWiimoteSizer()
wxBoxSizer* const real_wiimotes_sizer = new wxBoxSizer(wxHORIZONTAL);
if (!WiimoteReal::g_wiimote_scanner.IsReady())
real_wiimotes_group->Add(new wxStaticText(this, wxID_ANY, _("A supported bluetooth device could not be found.\n"
"You must manually connect your wiimotes.")), 0, wxALIGN_CENTER | wxALL, 5);
real_wiimotes_group->Add(new wxStaticText(this, wxID_ANY, _("A supported Bluetooth device could not be found.\n"
"You must manually connect your Wiimotes.")), 0, wxALIGN_CENTER | wxALL, 5);
wxCheckBox* const continuous_scanning = new wxCheckBox(this, wxID_ANY, _("Continuous Scanning"));
continuous_scanning->Bind(wxEVT_CHECKBOX, &ControllerConfigDiag::OnContinuousScanning, this);

View File

@ -1190,7 +1190,7 @@ void CFrame::OnKeyDown(wxKeyEvent& event)
// On OS X, we claim all keyboard events while
// emulation is running to avoid wxWidgets sounding
// the system beep for unhandled key events when
// receiving pad/wiimote keypresses which take an
// receiving pad/Wiimote keypresses which take an
// entirely different path through the HID subsystem.
#ifndef __APPLE__
// On other platforms, we leave the key event alone
@ -1200,7 +1200,7 @@ void CFrame::OnKeyDown(wxKeyEvent& event)
#endif
}
// Actually perform the wiimote connection or disconnection
// Actually perform the Wiimote connection or disconnection
if (WiimoteId >= 0)
{
wxCommandEvent evt;

View File

@ -9,7 +9,7 @@
#define PREVIEW_UPDATE_TIME 25
#define DEFAULT_HIGH_VALUE 100
// might have to change this setup for wiimote
// might have to change this setup for Wiimote
#define PROFILES_PATH "Profiles/"
#include <cstddef>

View File

@ -125,7 +125,7 @@ NetPlaySetupDiag::NetPlaySetupDiag(wxWindow* const parent, const CGameListCtrl*
"Netplay will only work with the following settings:\n"
" - DSP Emulator Engine Must be the same on all computers!\n"
" - DSP on Dedicated Thread [OFF]\n"
" - Manually set the extensions for each wiimote\n"
" - Manually set the extensions for each Wiimote\n"
"\n"
"All players should use the same Dolphin version and settings.\n"
"All memory cards must be identical between players or disabled.\n"

View File

@ -8,7 +8,7 @@
// DSPCR bits
#define DSPCR_DSPRESET 0x0800 // Reset DSP
#define DSPCR_ARDMA 0x0200 // ARAM dma in progress, if set
#define DSPCR_ARDMA 0x0200 // ARAM DMA in progress, if set
#define DSPCR_DSPINTMSK 0x0100 // * interrupt mask (RW)
#define DSPCR_DSPINT 0x0080 // * interrupt active (RWC)
#define DSPCR_ARINTMSK 0x0040

View File

@ -53,13 +53,13 @@ call 0x8078
lrs $AX0.L, @CMBL
andi $AC0.M, #0x0fff
mrr $AX0.H, $AC0.M
lri $AX1.H, #0x0000 ; DSP-dram addr
lri $AX1.H, #0x0000 ; DSP-DRAM addr
lri $AX1.L, #0x0020 ; length (32 bytes = 16 words, word 9 and 10 are addr where result should DMA'd to in main mem)
lri $IX3, #0x0000 ; there will be no ucode/iram upload
lri $AR0, #do_main ; return addr after dram upload
lri $AR0, #do_main ; return addr after DRAM upload
jmp 0x80bc ; DRAM upload !!
; $AX0.H-$AX0.L - CPU(PPC) addr = mail & 0x0fffffff
; upload data from mainmem to DSP dram and jump to 0x41 after that
; upload data from mainmem to DSP DRAM and jump to 0x41 after that
; ucode addr 0x0041
do_main:
@ -127,7 +127,7 @@ jmp 0x80b5 ; BootUcode()
halt
; does some crazy stuff with data at dram @0x3/0x5/0x6/0x7 with help of some values from drom :)
; does some crazy stuff with data at DRAM @0x3/0x5/0x6/0x7 with help of some values from drom :)
; result is @0x22,@0x23 and written back to main memory to dmem-0x08:dmem-0x09
BigCrazyFunction:
; {
@ -586,9 +586,9 @@ lri $AX1.H, #0x0020 ; DSP addr
call send_back
lri $AX1.L, #0x0008 ; length
call send_back
lri $IX3, #0x0000 ; there will be no iram dma
lri $IX3, #0x0000 ; there will be no iram DMA
call send_back
call 0x808b ; dram->CPU <<<--- important!!
call 0x808b ; DRAM->CPU <<<--- important!!
call send_back
ret
; }

View File

@ -353,7 +353,7 @@ void handle_dsp_mail(void)
}
else if (mail == 0x8888dead)
{
// Send memory dump (DSP dram from someone's cube?)
// Send memory dump (DSP DRAM from someone's GameCube?)
// not really sure why this is important - I guess just to try to keep tests predictable
u16* tmpBuf = (u16 *)MEM_VIRTUAL_TO_PHYSICAL(mem_dump);
@ -363,7 +363,7 @@ void handle_dsp_mail(void)
}
else if (mail == 0x8888beef)
{
// Provide register base to DSP (if using dsp_base.inc, it will dma them to the correct place)
// Provide register base to DSP (if using dsp_base.inc, it will DMA them to the correct place)
while (real_dsp.CheckMailTo());
real_dsp.SendMailTo((u32)dspbufP);
while (real_dsp.CheckMailTo());
@ -385,14 +385,14 @@ void handle_dsp_mail(void)
// ROM dumping mails
else if (mail == 0x8888c0de)
{
// DSP has copied irom to its dram...send address so it can dma it back
// DSP has copied irom to its DRAM...send address so it can dma it back
while (real_dsp.CheckMailTo());
real_dsp.SendMailTo((u32)dspbufP);
while (real_dsp.CheckMailTo());
}
else if (mail == 0x8888da7a)
{
// DSP has copied coef to its dram...send address so it can dma it back
// DSP has copied coef to its DRAM...send address so it can DMA it back
while (real_dsp.CheckMailTo());
real_dsp.SendMailTo((u32)&dspbufP[0x1000]);
while (real_dsp.CheckMailTo());
@ -525,7 +525,7 @@ void InitGeneral()
#endif
// Obtain the preferred video mode from the system
// This will correspond to the settings in the Wii menu
// This will correspond to the settings in the Wii Menu
rmode = VIDEO_GetPreferredMode(nullptr);
// Allocate memory for the display in the uncached region