spaces cleanup
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Source/Core/VideoBackends/D3D
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@ -42,7 +42,7 @@ void BBox::Init()
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hr = D3D::device->CreateBuffer(&desc, nullptr, &s_bbox_staging_buffer);
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CHECK(SUCCEEDED(hr), "Create BoundingBox Staging Buffer.");
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D3D::SetDebugObjectName(s_bbox_staging_buffer, "BoundingBox Staging Buffer");
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// UAV is required to allow concurrent access.
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D3D11_UNORDERED_ACCESS_VIEW_DESC UAVdesc = {};
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UAVdesc.Format = DXGI_FORMAT_R32_SINT;
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