Initialised all controller interfaces together on CFrame construction to fix the crash that would occur if the controller config were opened before a game was started.

This commit is contained in:
skidau 2015-02-04 18:05:22 +11:00
parent 5e645732f2
commit b9fb6ad3e8
6 changed files with 35 additions and 14 deletions

View File

@ -361,8 +361,13 @@ void EmuThread()
return;
}
Keyboard::Initialize(s_window_handle);
Pad::Initialize(s_window_handle);
bool init_controllers = false;
if (!g_controller_interface.IsInit())
{
Pad::Initialize(s_window_handle);
Keyboard::Initialize(s_window_handle);
init_controllers = true;
}
// Load and Init Wiimotes - only if we are booting in Wii mode
if (core_parameter.bWii)
@ -481,8 +486,12 @@ void EmuThread()
Wiimote::Shutdown();
Keyboard::Shutdown();
Pad::Shutdown();
if (init_controllers)
{
Keyboard::Shutdown();
Pad::Shutdown();
init_controllers = false;
}
g_video_backend->Shutdown();
AudioCommon::ShutdownSoundStream();

View File

@ -35,8 +35,9 @@ void Shutdown()
// if plugin isn't initialized, init and load config
void Initialize(void* const hwnd)
{
for (unsigned int i=0; i<4; ++i)
s_config.controllers.push_back(new GCKeyboard(i));
if (s_config.controllers.empty())
for (unsigned int i = 0; i < 4; ++i)
s_config.controllers.push_back(new GCKeyboard(i));
g_controller_interface.Initialize(hwnd);

View File

@ -36,8 +36,9 @@ void Shutdown()
void Initialize(void* const hwnd)
{
// add 4 gcpads
for (unsigned int i=0; i<4; ++i)
s_config.controllers.push_back(new GCPad(i));
if (s_config.controllers.empty())
for (unsigned int i = 0; i < 4; ++i)
s_config.controllers.push_back(new GCPad(i));
g_controller_interface.Initialize(hwnd);

View File

@ -48,7 +48,7 @@ const std::string hotkey_labels[] =
_trans("Change Disc"),
_trans("Refresh List"),
_trans("Play/Pause"),
_trans("Toggle Pause"),
_trans("Stop"),
_trans("Reset"),
_trans("Frame Advance"),
@ -205,7 +205,8 @@ bool IsPressed(int Id, bool held)
void Initialize(void* const hwnd)
{
s_config.controllers.push_back(new HotkeyManager());
if (s_config.controllers.empty())
s_config.controllers.push_back(new HotkeyManager());
g_controller_interface.Initialize(hwnd);

View File

@ -50,6 +50,8 @@
#include "Core/Movie.h"
#include "Core/State.h"
#include "Core/HW/DVDInterface.h"
#include "Core/HW/GCKeyboard.h"
#include "Core/HW/GCPad.h"
#include "DolphinWX/Frame.h"
#include "DolphinWX/GameListCtrl.h"
@ -345,15 +347,19 @@ END_EVENT_TABLE()
// Creation and close, quit functions
bool CFrame::InitHotkeys()
bool CFrame::InitControllers()
{
if (!g_controller_interface.IsInit())
{
#if defined(HAVE_X11) && HAVE_X11
Window win = X11Utils::XWindowFromHandle(GetHandle());
HotkeyManagerEmu::Initialize(reinterpret_cast<void*>(win));
Pad::Initialize(reinterpret_cast<void*>(win));
Keyboard::Initialize(reinterpret_cast<void*>(win));
#else
HotkeyManagerEmu::Initialize(reinterpret_cast<void*>(GetHandle()));
Pad::Initialize(reinterpret_cast<void*>(GetHandle()));
Keyboard::Initialize(reinterpret_cast<void*>(GetHandle()));
#endif
return true;
}
@ -497,7 +503,7 @@ CFrame::CFrame(wxFrame* parent,
g_pCodeWindow->UpdateButtonStates();
// check if game is running
m_bHotkeysInit = InitHotkeys();
m_bHotkeysInit = InitControllers();
m_poll_hotkey_timer = new wxTimer(this);
Bind(wxEVT_TIMER, &CFrame::PollHotkeys, this);
@ -511,6 +517,9 @@ CFrame::~CFrame()
if (m_bHotkeysInit)
{
HotkeyManagerEmu::Shutdown();
Keyboard::Shutdown();
Pad::Shutdown();
m_bHotkeysInit = false;
}
drives.clear();
@ -1261,7 +1270,7 @@ void CFrame::PollHotkeys(wxTimerEvent& event)
{
if (Core::GetState() == Core::CORE_UNINITIALIZED || Core::GetState() == Core::CORE_PAUSE)
{
InitHotkeys();
m_bHotkeysInit = InitControllers();
g_controller_interface.UpdateInput();
}

View File

@ -346,7 +346,7 @@ private:
void PollHotkeys(wxTimerEvent&);
void ParseHotkeys(wxKeyEvent &event);
bool InitHotkeys();
bool InitControllers();
// Event table
DECLARE_EVENT_TABLE();