SDL: Refactor the SDL haptic effects a little.

This commit is contained in:
Adam D. Moss 2015-01-08 15:17:29 +00:00
parent 17ad68ff86
commit f47cce2210
2 changed files with 20 additions and 24 deletions

View File

@ -208,42 +208,39 @@ std::string Joystick::LeftRightEffect::GetName() const
void Joystick::HapticEffect::SetState(ControlState state)
{
memset(&m_effect, 0, sizeof(m_effect));
_SetState(state);
SetSDLHapticEffect(state);
Update();
}
void Joystick::ConstantEffect::_SetState(ControlState state)
void Joystick::ConstantEffect::SetSDLHapticEffect(ControlState state)
{
if (state)
{
m_effect.type = SDL_HAPTIC_CONSTANT;
m_effect.constant.length = SDL_HAPTIC_INFINITY;
m_effect.constant.level = (Sint16)(state * 0x7FFF);
}
else
{
m_effect.type = 0;
}
m_effect.constant.level = (Sint16)(state * 0x7FFF);
Update();
}
void Joystick::RampEffect::_SetState(ControlState state)
void Joystick::RampEffect::SetSDLHapticEffect(ControlState state)
{
if (state)
{
m_effect.type = SDL_HAPTIC_RAMP;
m_effect.ramp.length = SDL_HAPTIC_INFINITY;
m_effect.ramp.start = (Sint16)(state * 0x7FFF);
}
else
{
m_effect.type = 0;
}
m_effect.ramp.start = (Sint16)(state * 0x7FFF);
Update();
}
void Joystick::SineEffect::_SetState(ControlState state)
void Joystick::SineEffect::SetSDLHapticEffect(ControlState state)
{
if (state)
{
@ -260,11 +257,9 @@ void Joystick::SineEffect::_SetState(ControlState state)
{
m_effect.type = 0;
}
Update();
}
void Joystick::TriangleEffect::_SetState(ControlState state)
void Joystick::TriangleEffect::SetSDLHapticEffect(ControlState state)
{
if (state)
{
@ -281,11 +276,9 @@ void Joystick::TriangleEffect::_SetState(ControlState state)
{
m_effect.type = 0;
}
Update();
}
void Joystick::LeftRightEffect::_SetState(ControlState state)
void Joystick::LeftRightEffect::SetSDLHapticEffect(ControlState state)
{
if (state)
{
@ -299,8 +292,6 @@ void Joystick::LeftRightEffect::_SetState(ControlState state)
{
m_effect.type = 0;
}
Update();
}
#endif

View File

@ -77,7 +77,7 @@ private:
protected:
void Update();
virtual void _SetState(ControlState state) = 0;
virtual void SetSDLHapticEffect(ControlState state) = 0;
SDL_HapticEffect m_effect;
SDL_Haptic* m_haptic;
@ -91,7 +91,8 @@ private:
public:
ConstantEffect(SDL_Haptic* haptic) : HapticEffect(haptic) {}
std::string GetName() const override;
void _SetState(ControlState state) override;
private:
void SetSDLHapticEffect(ControlState state) override;
};
class RampEffect : public HapticEffect
@ -99,7 +100,8 @@ private:
public:
RampEffect(SDL_Haptic* haptic) : HapticEffect(haptic) {}
std::string GetName() const override;
void _SetState(ControlState state) override;
private:
void SetSDLHapticEffect(ControlState state) override;
};
class SineEffect : public HapticEffect
@ -107,7 +109,8 @@ private:
public:
SineEffect(SDL_Haptic* haptic) : HapticEffect(haptic) {}
std::string GetName() const override;
void _SetState(ControlState state) override;
private:
void SetSDLHapticEffect(ControlState state) override;
};
class TriangleEffect : public HapticEffect
@ -115,7 +118,8 @@ private:
public:
TriangleEffect(SDL_Haptic* haptic) : HapticEffect(haptic) {}
std::string GetName() const override;
void _SetState(ControlState state) override;
private:
void SetSDLHapticEffect(ControlState state) override;
};
class LeftRightEffect : public HapticEffect
@ -123,7 +127,8 @@ private:
public:
LeftRightEffect(SDL_Haptic* haptic) : HapticEffect(haptic) {}
std::string GetName() const override;
void _SetState(ControlState state) override;
private:
void SetSDLHapticEffect(ControlState state) override;
};
#endif