Port dolphin to SFML 2.1
This commit is contained in:
parent
11dbe6b6ce
commit
a93f86330e
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@ -600,16 +600,15 @@ if(LIBUSB_FOUND)
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include_directories(${LIBUSB_INCLUDE_DIR})
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endif(LIBUSB_FOUND)
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set(SFML_FIND_VERSION TRUE)
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set(SFML_FIND_VERSION_MAJOR 1)
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set(SFML_FIND_VERSION_MINOR 5)
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set(SFML_REQD_VERSION 2.1)
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if(NOT ${CMAKE_SYSTEM_NAME} MATCHES "Darwin" AND NOT ANDROID)
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include(FindSFML OPTIONAL)
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find_package(SFML ${SFML_REQD_VERSION} COMPONENTS network system)
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endif()
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if(SFML_FOUND AND NOT SFML_VERSION_MAJOR) # SFML 1.x doesn't define SFML_VERSION_MAJOR
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if(SFML_FOUND)
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message("Using shared SFML")
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else()
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message("Using static SFML ${SFML_FIND_VERSION_MAJOR}.${SFML_FIND_VERSION_MINOR} from Externals")
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message("Using static SFML ${SFML_REQD_VERSION} from Externals")
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add_definitions(-DSFML_STATIC)
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add_subdirectory(Externals/SFML)
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include_directories(BEFORE Externals/SFML/include)
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endif()
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@ -23,6 +23,5 @@ set(SRC_SYSTEM
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src/SFML/System/Time.cpp
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)
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add_definitions(-DSFML_STATIC)
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add_library(sfml-network ${SRC_NETWORK})
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add_library(sfml-system ${SRC_SYSTEM})
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@ -238,6 +238,7 @@ set(LIBS
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inputcommon
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${LZO}
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sfml-network
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sfml-system
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videoogl
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videosoftware
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z
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@ -2,6 +2,7 @@
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// Licensed under GPLv2
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// Refer to the license.txt file included.
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#include "Common/StdMakeUnique.h"
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#include "Core/Core.h"
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#include "Core/HW/EXI_Device.h"
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#include "Core/HW/EXI_DeviceGecko.h"
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@ -10,8 +11,8 @@ u16 GeckoSockServer::server_port;
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int GeckoSockServer::client_count;
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std::thread GeckoSockServer::connectionThread;
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volatile bool GeckoSockServer::server_running;
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std::queue<sf::SocketTCP> GeckoSockServer::waiting_socks;
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std::mutex GeckoSockServer::connection_lock;
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std::queue<std::unique_ptr<sf::TcpSocket>> GeckoSockServer::waiting_socks;
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GeckoSockServer::GeckoSockServer()
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: client_running(false)
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@ -41,11 +42,12 @@ void GeckoSockServer::GeckoConnectionWaiter()
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{
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Common::SetCurrentThreadName("Gecko Connection Waiter");
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sf::SocketTCP server;
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sf::TcpListener server;
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server_port = 0xd6ec; // "dolphin gecko"
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for (int bind_tries = 0; bind_tries <= 10 && !server_running; bind_tries++)
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{
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if (!(server_running = server.Listen(server_port)))
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server_running = server.listen(server_port) == sf::Socket::Done;
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if (!server_running)
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server_port++;
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}
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@ -56,22 +58,23 @@ void GeckoSockServer::GeckoConnectionWaiter()
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StringFromFormat("USBGecko: Listening on TCP port %u", server_port),
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5000);
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server.SetBlocking(false);
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server.setBlocking(false);
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sf::SocketTCP new_client;
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auto new_client = std::make_unique<sf::TcpSocket>();
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while (server_running)
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{
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if (server.Accept(new_client) == sf::Socket::Done)
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if (server.accept(*new_client) == sf::Socket::Done)
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{
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std::lock_guard<std::mutex> lk(connection_lock);
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waiting_socks.push(new_client);
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waiting_socks.push(std::move(new_client));
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new_client = std::make_unique<sf::TcpSocket>();
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}
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SLEEP(1);
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}
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server.Close();
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}
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bool GeckoSockServer::GetAvailableSock(sf::SocketTCP &sock_to_fill)
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bool GeckoSockServer::GetAvailableSock()
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{
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bool sock_filled = false;
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@ -79,7 +82,7 @@ bool GeckoSockServer::GetAvailableSock(sf::SocketTCP &sock_to_fill)
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if (!waiting_socks.empty())
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{
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sock_to_fill = waiting_socks.front();
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client = std::move(waiting_socks.front());
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if (clientThread.joinable())
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{
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client_running = false;
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@ -103,7 +106,7 @@ void GeckoSockServer::ClientThread()
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Common::SetCurrentThreadName("Gecko Client");
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client.SetBlocking(false);
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client->setBlocking(false);
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while (client_running)
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{
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@ -116,7 +119,7 @@ void GeckoSockServer::ClientThread()
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char data[128];
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std::size_t got = 0;
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if (client.Receive(&data[0], ArraySize(data), got) == sf::Socket::Disconnected)
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if (client->receive(&data[0], ArraySize(data), got) == sf::Socket::Disconnected)
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client_running = false;
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if (got != 0)
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@ -133,7 +136,7 @@ void GeckoSockServer::ClientThread()
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std::vector<char> packet(send_fifo.begin(), send_fifo.end());
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send_fifo.clear();
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if (client.Send(&packet[0], packet.size()) == sf::Socket::Disconnected)
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if (client->send(&packet[0], packet.size()) == sf::Socket::Disconnected)
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client_running = false;
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}
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} // unlock transfer
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@ -142,7 +145,7 @@ void GeckoSockServer::ClientThread()
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Common::YieldCPU();
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}
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client.Close();
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client->disconnect();
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}
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void CEXIGecko::ImmReadWrite(u32 &_uData, u32 _uSize)
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@ -150,8 +153,8 @@ void CEXIGecko::ImmReadWrite(u32 &_uData, u32 _uSize)
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// We don't really care about _uSize
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(void)_uSize;
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if (!client.IsValid())
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GetAvailableSock(client);
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if (!client || client->getLocalPort() == 0)
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GetAvailableSock();
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switch (_uData >> 28)
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{
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@ -14,15 +14,14 @@
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#include "Core/HW/EXI_Device.h"
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class GeckoSockServer
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: public sf::SocketTCP
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{
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public:
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GeckoSockServer();
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~GeckoSockServer();
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bool GetAvailableSock(sf::SocketTCP &sock_to_fill);
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bool GetAvailableSock();
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// Client for this server object
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sf::SocketTCP client;
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std::unique_ptr<sf::TcpSocket> client;
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void ClientThread();
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std::thread clientThread;
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std::mutex transfer_lock;
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@ -40,8 +39,8 @@ private:
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static u16 server_port;
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static volatile bool server_running;
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static std::thread connectionThread;
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static std::queue<sf::SocketTCP> waiting_socks;
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static std::mutex connection_lock;
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static std::queue<std::unique_ptr<sf::TcpSocket>> waiting_socks;
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};
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class CEXIGecko
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@ -5,6 +5,7 @@
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#include <queue>
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#include "Common/CommonFuncs.h"
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#include "Common/StdMakeUnique.h"
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#include "Common/Thread.h"
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#include "Common/Logging/Log.h"
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#include "Core/HW/SI_Device.h"
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@ -13,7 +14,7 @@
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#include "SFML/Network.hpp"
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static std::thread connectionThread;
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static std::queue<sf::SocketTCP> waiting_socks;
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static std::queue<std::unique_ptr<sf::TcpSocket>> waiting_socks;
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static std::mutex cs_gba;
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namespace { volatile bool server_running; }
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@ -25,25 +26,25 @@ static void GBAConnectionWaiter()
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Common::SetCurrentThreadName("GBA Connection Waiter");
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sf::SocketTCP server;
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sf::TcpListener server;
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// "dolphin gba"
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if (!server.Listen(0xd6ba))
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if (server.listen(0xd6ba) != sf::Socket::Done)
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return;
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server.SetBlocking(false);
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server.setBlocking(false);
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sf::SocketTCP new_client;
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auto new_client = std::make_unique<sf::TcpSocket>();
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while (server_running)
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{
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if (server.Accept(new_client) == sf::Socket::Done)
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if (server.accept(*new_client) == sf::Socket::Done)
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{
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std::lock_guard<std::mutex> lk(cs_gba);
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waiting_socks.push(new_client);
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waiting_socks.push(std::move(new_client));
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new_client = std::make_unique<sf::TcpSocket>();
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}
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SLEEP(1);
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}
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server.Close();
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return;
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}
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void GBAConnectionWaiter_Shutdown()
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connectionThread.join();
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}
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static bool GetAvailableSock(sf::SocketTCP& sock_to_fill)
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static bool GetAvailableSock(std::unique_ptr<sf::TcpSocket>& sock_to_fill)
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{
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bool sock_filled = false;
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@ -61,7 +62,7 @@ static bool GetAvailableSock(sf::SocketTCP& sock_to_fill)
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if (!waiting_socks.empty())
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{
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sock_to_fill = waiting_socks.front();
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sock_to_fill = std::move(waiting_socks.front());
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waiting_socks.pop();
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sock_filled = true;
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}
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@ -77,13 +78,12 @@ GBASockServer::GBASockServer()
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GBASockServer::~GBASockServer()
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{
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client.Close();
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}
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// Blocking, since GBA must always send lower byte of REG_JOYSTAT
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void GBASockServer::Transfer(char* si_buffer)
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{
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if (!client.IsValid())
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if (!client || client->getLocalPort() == 0)
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if (!GetAvailableSock(client))
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return;
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@ -93,9 +93,9 @@ void GBASockServer::Transfer(char* si_buffer)
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u8 cmd = *current_data;
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if (cmd == CMD_WRITE)
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client.Send(current_data, sizeof(current_data));
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client->send(current_data, sizeof(current_data));
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else
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client.Send(current_data, 1);
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client->send(current_data, 1);
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DEBUG_LOG(SERIALINTERFACE, "> command %02x %02x%02x%02x%02x",
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(u8)current_data[0], (u8)current_data[1], (u8)current_data[2],
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@ -103,8 +103,8 @@ void GBASockServer::Transfer(char* si_buffer)
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memset(current_data, 0, sizeof(current_data));
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size_t num_received = 0;
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if (client.Receive(current_data, sizeof(current_data), num_received) == sf::Socket::Disconnected)
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client.Close();
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if (client->receive(current_data, sizeof(current_data), num_received) == sf::Socket::Disconnected)
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client->disconnect();
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DEBUG_LOG(SERIALINTERFACE, "< %02x%02x%02x%02x%02x",
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(u8)current_data[0], (u8)current_data[1], (u8)current_data[2],
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@ -12,7 +12,7 @@
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void GBAConnectionWaiter_Shutdown();
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class GBASockServer : public sf::SocketTCP
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class GBASockServer
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{
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public:
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GBASockServer();
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@ -29,7 +29,7 @@ private:
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CMD_WRITE = 0x15
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};
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sf::SocketTCP client;
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std::unique_ptr<sf::TcpSocket> client;
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char current_data[5];
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};
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@ -203,10 +203,10 @@ bool Wiimote::Read()
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if (SConfig::GetInstance().m_LocalCoreStartupParameter.iBBDumpPort > 0 &&
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index == WIIMOTE_BALANCE_BOARD)
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{
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static sf::SocketUDP Socket;
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Socket.Send((char*)rpt.data(),
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static sf::UdpSocket Socket;
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Socket.send((char*)rpt.data(),
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rpt.size(),
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sf::IPAddress::LocalHost,
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sf::IpAddress::LocalHost,
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SConfig::GetInstance().m_LocalCoreStartupParameter.iBBDumpPort);
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}
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@ -236,8 +236,8 @@ bool Wiimote::Write()
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{
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if (SConfig::GetInstance().m_LocalCoreStartupParameter.iBBDumpPort > 0 && index == WIIMOTE_BALANCE_BOARD)
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{
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static sf::SocketUDP Socket;
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Socket.Send((char*)rpt.data(), rpt.size(), sf::IPAddress::LocalHost, SConfig::GetInstance().m_LocalCoreStartupParameter.iBBDumpPort);
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static sf::UdpSocket Socket;
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Socket.send((char*)rpt.data(), rpt.size(), sf::IpAddress::LocalHost, SConfig::GetInstance().m_LocalCoreStartupParameter.iBBDumpPort);
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}
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IOWrite(rpt.data(), rpt.size());
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@ -43,18 +43,18 @@ NetPlayClient::NetPlayClient(const std::string& address, const u16 port, NetPlay
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is_connected = false;
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if (m_socket.Connect(port, address, 5) == sf::Socket::Done)
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if (m_socket.connect(address, port, sf::seconds(5)) == sf::Socket::Done)
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{
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// send connect message
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sf::Packet spac;
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spac << NETPLAY_VERSION;
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spac << netplay_dolphin_ver;
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spac << name;
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m_socket.Send(spac);
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m_socket.send(spac);
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sf::Packet rpac;
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// TODO: make this not hang
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m_socket.Receive(rpac);
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m_socket.receive(rpac);
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MessageId error;
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rpac >> error;
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@ -76,7 +76,7 @@ NetPlayClient::NetPlayClient(const std::string& address, const u16 port, NetPlay
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PanicAlertT("The server sent an unknown error message!");
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break;
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}
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m_socket.Close();
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m_socket.disconnect();
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}
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else
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{
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@ -96,7 +96,7 @@ NetPlayClient::NetPlayClient(const std::string& address, const u16 port, NetPlay
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//PanicAlertT("Connection successful: assigned player id: %d", m_pid);
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is_connected = true;
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m_selector.Add(m_socket);
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m_selector.add(m_socket);
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m_thread = std::thread(&NetPlayClient::ThreadFunc, this);
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}
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}
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@ -286,7 +286,7 @@ unsigned int NetPlayClient::OnData(sf::Packet& packet)
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spac << ping_key;
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std::lock_guard<std::recursive_mutex> lks(m_crit.send);
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m_socket.Send(spac);
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m_socket.send(spac);
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}
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break;
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@ -319,10 +319,10 @@ void NetPlayClient::ThreadFunc()
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{
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while (m_do_loop)
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{
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if (m_selector.Wait(0.01f))
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if (m_selector.wait(sf::milliseconds(10)))
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{
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sf::Packet rpac;
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switch (m_socket.Receive(rpac))
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switch (m_socket.receive(rpac))
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{
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case sf::Socket::Done :
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OnData(rpac);
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@ -340,7 +340,7 @@ void NetPlayClient::ThreadFunc()
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}
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}
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m_socket.Close();
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m_socket.disconnect();
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return;
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}
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@ -403,7 +403,7 @@ void NetPlayClient::SendChatMessage(const std::string& msg)
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spac << msg;
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std::lock_guard<std::recursive_mutex> lks(m_crit.send);
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m_socket.Send(spac);
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m_socket.send(spac);
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}
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// called from ---CPU--- thread
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@ -416,7 +416,7 @@ void NetPlayClient::SendPadState(const PadMapping in_game_pad, const GCPadStatus
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spac << pad.button << pad.analogA << pad.analogB << pad.stickX << pad.stickY << pad.substickX << pad.substickY << pad.triggerLeft << pad.triggerRight;
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std::lock_guard<std::recursive_mutex> lks(m_crit.send);
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m_socket.Send(spac);
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m_socket.send(spac);
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}
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// called from ---CPU--- thread
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@ -433,7 +433,7 @@ void NetPlayClient::SendWiimoteState(const PadMapping in_game_pad, const NetWiim
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}
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std::lock_guard<std::recursive_mutex> lks(m_crit.send);
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m_socket.Send(spac);
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m_socket.send(spac);
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}
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// called from ---GUI--- thread
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@ -448,7 +448,7 @@ bool NetPlayClient::StartGame(const std::string &path)
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spac << (char *)&g_NetPlaySettings;
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std::lock_guard<std::recursive_mutex> lks(m_crit.send);
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m_socket.Send(spac);
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m_socket.send(spac);
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if (m_is_running)
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{
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@ -751,7 +751,7 @@ void NetPlayClient::Stop()
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{
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sf::Packet spac;
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spac << (MessageId)NP_MSG_STOP_GAME;
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m_socket.Send(spac);
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m_socket.send(spac);
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}
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}
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|
|
@ -87,9 +87,9 @@ protected:
|
|||
Common::FifoQueue<NetWiimote> m_wiimote_buffer[4];
|
||||
|
||||
NetPlayUI* m_dialog;
|
||||
sf::SocketTCP m_socket;
|
||||
sf::TcpSocket m_socket;
|
||||
std::thread m_thread;
|
||||
sf::Selector<sf::SocketTCP> m_selector;
|
||||
sf::SocketSelector m_selector;
|
||||
|
||||
std::string m_selected_game;
|
||||
volatile bool m_is_running;
|
||||
|
|
|
@ -5,6 +5,7 @@
|
|||
#include <string>
|
||||
#include <vector>
|
||||
|
||||
#include "Common/StdMakeUnique.h"
|
||||
#include "Common/StringUtil.h"
|
||||
#include "Core/NetPlayServer.h"
|
||||
#include "InputCommon/GCPadStatus.h"
|
||||
|
@ -15,7 +16,7 @@ NetPlayServer::~NetPlayServer()
|
|||
{
|
||||
m_do_loop = false;
|
||||
m_thread.join();
|
||||
m_socket.Close();
|
||||
m_socket.close();
|
||||
}
|
||||
|
||||
#ifdef USE_UPNP
|
||||
|
@ -31,11 +32,11 @@ NetPlayServer::NetPlayServer(const u16 port) : is_connected(false), m_is_running
|
|||
{
|
||||
memset(m_pad_map, -1, sizeof(m_pad_map));
|
||||
memset(m_wiimote_map, -1, sizeof(m_wiimote_map));
|
||||
if (m_socket.Listen(port))
|
||||
if (m_socket.listen(port) == sf::Socket::Done)
|
||||
{
|
||||
is_connected = true;
|
||||
m_do_loop = true;
|
||||
m_selector.Add(m_socket);
|
||||
m_selector.add(m_socket);
|
||||
m_thread = std::thread(&NetPlayServer::ThreadFunc, this);
|
||||
m_target_buffer_size = 5;
|
||||
}
|
||||
|
@ -64,17 +65,14 @@ void NetPlayServer::ThreadFunc()
|
|||
m_update_pings = false;
|
||||
}
|
||||
|
||||
// check which sockets need attention
|
||||
const unsigned int num = m_selector.Wait(0.01f);
|
||||
for (unsigned int i=0; i<num; ++i)
|
||||
// check if any sockets need attention
|
||||
if (m_selector.wait(sf::milliseconds(10)))
|
||||
{
|
||||
sf::SocketTCP ready_socket = m_selector.GetSocketReady(i);
|
||||
|
||||
// listening socket
|
||||
if (ready_socket == m_socket)
|
||||
if (m_selector.isReady(m_socket))
|
||||
{
|
||||
sf::SocketTCP accept_socket;
|
||||
m_socket.Accept(accept_socket);
|
||||
auto accept_socket = std::make_unique<sf::TcpSocket>();
|
||||
m_socket.accept(*accept_socket);
|
||||
|
||||
unsigned int error;
|
||||
{
|
||||
|
@ -87,29 +85,34 @@ void NetPlayServer::ThreadFunc()
|
|||
sf::Packet spac;
|
||||
spac << (MessageId)error;
|
||||
// don't need to lock, this client isn't in the client map
|
||||
accept_socket.Send(spac);
|
||||
|
||||
// TODO: not sure if client gets the message if i close right away
|
||||
accept_socket.Close();
|
||||
accept_socket->send(spac);
|
||||
accept_socket->disconnect();
|
||||
}
|
||||
}
|
||||
// client socket
|
||||
else
|
||||
// client sockets
|
||||
for (auto it = m_players.begin(); it != m_players.end();)
|
||||
{
|
||||
sf::Packet rpac;
|
||||
switch (ready_socket.Receive(rpac))
|
||||
{
|
||||
case sf::Socket::Done :
|
||||
// if a bad packet is received, disconnect the client
|
||||
if (0 == OnData(rpac, ready_socket))
|
||||
break;
|
||||
// move iterator on immediately so client can be removed
|
||||
Client& client = *it;
|
||||
it++;
|
||||
|
||||
//case sf::Socket::Disconnected :
|
||||
default :
|
||||
if (m_selector.isReady(*client.socket))
|
||||
{
|
||||
sf::Packet rpac;
|
||||
switch (client.socket->receive(rpac))
|
||||
{
|
||||
std::lock_guard<std::recursive_mutex> lkg(m_crit.game);
|
||||
OnDisconnect(ready_socket);
|
||||
break;
|
||||
case sf::Socket::Done :
|
||||
// if a bad packet is received, disconnect the client
|
||||
if (0 == OnData(rpac, client))
|
||||
break;
|
||||
|
||||
//case sf::Socket::Disconnected :
|
||||
default :
|
||||
{
|
||||
std::lock_guard<std::recursive_mutex> lkg(m_crit.game);
|
||||
OnDisconnect(client);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -118,15 +121,15 @@ void NetPlayServer::ThreadFunc()
|
|||
|
||||
// close listening socket and client sockets
|
||||
for (auto& player_entry : m_players)
|
||||
player_entry.second.socket.Close();
|
||||
player_entry.socket->disconnect();
|
||||
}
|
||||
|
||||
// called from ---NETPLAY--- thread
|
||||
unsigned int NetPlayServer::OnConnect(sf::SocketTCP& socket)
|
||||
unsigned int NetPlayServer::OnConnect(std::unique_ptr<sf::TcpSocket>& socket)
|
||||
{
|
||||
sf::Packet rpac;
|
||||
// TODO: make this not hang / check if good packet
|
||||
socket.Receive(rpac);
|
||||
socket->receive(rpac);
|
||||
|
||||
std::string npver;
|
||||
rpac >> npver;
|
||||
|
@ -146,7 +149,7 @@ unsigned int NetPlayServer::OnConnect(sf::SocketTCP& socket)
|
|||
m_update_pings = true;
|
||||
|
||||
Client player;
|
||||
player.socket = socket;
|
||||
player.socket = std::move(socket);
|
||||
rpac >> player.revision;
|
||||
rpac >> player.name;
|
||||
|
||||
|
@ -154,7 +157,7 @@ unsigned int NetPlayServer::OnConnect(sf::SocketTCP& socket)
|
|||
PlayerId pid = 1;
|
||||
for (auto i = m_players.begin(); i != m_players.end(); ++i)
|
||||
{
|
||||
if (i->second.pid == pid)
|
||||
if (i->pid == pid)
|
||||
{
|
||||
pid++;
|
||||
i = m_players.begin();
|
||||
|
@ -182,57 +185,56 @@ unsigned int NetPlayServer::OnConnect(sf::SocketTCP& socket)
|
|||
SendToClients(spac);
|
||||
|
||||
// send new client success message with their id
|
||||
spac.Clear();
|
||||
spac.clear();
|
||||
spac << (MessageId)0;
|
||||
spac << player.pid;
|
||||
socket.Send(spac);
|
||||
player.socket->send(spac);
|
||||
|
||||
// send new client the selected game
|
||||
if (m_selected_game != "")
|
||||
{
|
||||
spac.Clear();
|
||||
spac.clear();
|
||||
spac << (MessageId)NP_MSG_CHANGE_GAME;
|
||||
spac << m_selected_game;
|
||||
socket.Send(spac);
|
||||
player.socket->send(spac);
|
||||
}
|
||||
|
||||
// send the pad buffer value
|
||||
spac.Clear();
|
||||
spac.clear();
|
||||
spac << (MessageId)NP_MSG_PAD_BUFFER;
|
||||
spac << (u32)m_target_buffer_size;
|
||||
socket.Send(spac);
|
||||
player.socket->send(spac);
|
||||
|
||||
// sync values with new client
|
||||
for (const auto& p : m_players)
|
||||
{
|
||||
spac.Clear();
|
||||
spac.clear();
|
||||
spac << (MessageId)NP_MSG_PLAYER_JOIN;
|
||||
spac << p.second.pid << p.second.name << p.second.revision;
|
||||
socket.Send(spac);
|
||||
spac << p.pid << p.name << p.revision;
|
||||
player.socket->send(spac);
|
||||
}
|
||||
|
||||
} // unlock send
|
||||
|
||||
// add client to selector/ used for receiving
|
||||
m_selector.add(*player.socket);
|
||||
|
||||
// add client to the player list
|
||||
{
|
||||
std::lock_guard<std::recursive_mutex> lkp(m_crit.players);
|
||||
m_players[socket] = player;
|
||||
m_players.push_back(std::move(player));
|
||||
std::lock_guard<std::recursive_mutex> lks(m_crit.send);
|
||||
UpdatePadMapping(); // sync pad mappings with everyone
|
||||
UpdateWiimoteMapping();
|
||||
}
|
||||
|
||||
|
||||
// add client to selector/ used for receiving
|
||||
m_selector.Add(socket);
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
// called from ---NETPLAY--- thread
|
||||
unsigned int NetPlayServer::OnDisconnect(sf::SocketTCP& socket)
|
||||
unsigned int NetPlayServer::OnDisconnect(Client& player)
|
||||
{
|
||||
PlayerId pid = m_players[socket].pid;
|
||||
PlayerId pid = player.pid;
|
||||
|
||||
if (m_is_running)
|
||||
{
|
||||
|
@ -258,10 +260,10 @@ unsigned int NetPlayServer::OnDisconnect(sf::SocketTCP& socket)
|
|||
spac << (MessageId)NP_MSG_PLAYER_LEAVE;
|
||||
spac << pid;
|
||||
|
||||
m_selector.Remove(socket);
|
||||
m_selector.remove(*player.socket);
|
||||
|
||||
std::lock_guard<std::recursive_mutex> lkp(m_crit.players);
|
||||
m_players.erase(m_players.find(socket));
|
||||
m_players.remove(player);
|
||||
|
||||
// alert other players of disconnect
|
||||
std::lock_guard<std::recursive_mutex> lks(m_crit.send);
|
||||
|
@ -359,14 +361,13 @@ void NetPlayServer::AdjustPadBufferSize(unsigned int size)
|
|||
}
|
||||
|
||||
// called from ---NETPLAY--- thread
|
||||
unsigned int NetPlayServer::OnData(sf::Packet& packet, sf::SocketTCP& socket)
|
||||
unsigned int NetPlayServer::OnData(sf::Packet& packet, Client& player)
|
||||
{
|
||||
MessageId mid;
|
||||
packet >> mid;
|
||||
|
||||
// don't need lock because this is the only thread that modifies the players
|
||||
// only need locks for writes to m_players in this thread
|
||||
Client& player = m_players[socket];
|
||||
|
||||
switch (mid)
|
||||
{
|
||||
|
@ -568,12 +569,11 @@ bool NetPlayServer::StartGame()
|
|||
// called from multiple threads
|
||||
void NetPlayServer::SendToClients(sf::Packet& packet, const PlayerId skip_pid)
|
||||
{
|
||||
for (std::pair<const sf::SocketTCP, Client>& p : m_players)
|
||||
for (auto& p : m_players)
|
||||
{
|
||||
if (p.second.pid &&
|
||||
p.second.pid != skip_pid)
|
||||
if (p.pid && p.pid != skip_pid)
|
||||
{
|
||||
p.second.socket.Send(packet);
|
||||
p.socket->send(packet);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -582,9 +582,9 @@ void NetPlayServer::KickPlayer(u8 player)
|
|||
{
|
||||
for (auto& current_player : m_players)
|
||||
{
|
||||
if (current_player.second.pid == player)
|
||||
if (current_player.pid == player)
|
||||
{
|
||||
current_player.second.socket.Close();
|
||||
current_player.socket->disconnect();
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
@ -613,7 +613,7 @@ void NetPlayServer::TryPortmapping(u16 port)
|
|||
// UPnP thread: try to map a port
|
||||
void NetPlayServer::mapPortThread(const u16 port)
|
||||
{
|
||||
std::string ourIP = sf::IPAddress::GetLocalAddress().ToString();
|
||||
std::string ourIP = sf::IpAddress::getLocalAddress().toString();
|
||||
|
||||
if (!m_upnp_inited)
|
||||
if (!initUPnP())
|
||||
|
|
|
@ -56,15 +56,30 @@ private:
|
|||
std::string name;
|
||||
std::string revision;
|
||||
|
||||
sf::SocketTCP socket;
|
||||
std::unique_ptr<sf::TcpSocket> socket;
|
||||
u32 ping;
|
||||
u32 current_game;
|
||||
|
||||
// VS2013 does not generate the right constructors here automatically
|
||||
// like GCC does, so we implement them manually
|
||||
Client() = default;
|
||||
Client(const Client& other) = delete;
|
||||
Client(Client&& other)
|
||||
: pid(other.pid), name(std::move(other.name)), revision(std::move(other.revision)),
|
||||
socket(std::move(other.socket)), ping(other.ping), current_game(other.current_game)
|
||||
{
|
||||
}
|
||||
|
||||
bool operator==(const Client& other) const
|
||||
{
|
||||
return this == &other;
|
||||
}
|
||||
};
|
||||
|
||||
void SendToClients(sf::Packet& packet, const PlayerId skip_pid = 0);
|
||||
unsigned int OnConnect(sf::SocketTCP& socket);
|
||||
unsigned int OnDisconnect(sf::SocketTCP& socket);
|
||||
unsigned int OnData(sf::Packet& packet, sf::SocketTCP& socket);
|
||||
unsigned int OnConnect(std::unique_ptr<sf::TcpSocket>& socket);
|
||||
unsigned int OnDisconnect(Client& player);
|
||||
unsigned int OnData(sf::Packet& packet, Client& player);
|
||||
void UpdatePadMapping();
|
||||
void UpdateWiimoteMapping();
|
||||
|
||||
|
@ -80,7 +95,7 @@ private:
|
|||
PadMapping m_pad_map[4];
|
||||
PadMapping m_wiimote_map[4];
|
||||
|
||||
std::map<sf::SocketTCP, Client> m_players;
|
||||
std::list<Client> m_players;
|
||||
|
||||
struct
|
||||
{
|
||||
|
@ -91,9 +106,9 @@ private:
|
|||
|
||||
std::string m_selected_game;
|
||||
|
||||
sf::SocketTCP m_socket;
|
||||
sf::TcpListener m_socket;
|
||||
std::thread m_thread;
|
||||
sf::Selector<sf::SocketTCP> m_selector;
|
||||
sf::SocketSelector m_selector;
|
||||
|
||||
#ifdef USE_UPNP
|
||||
static void mapPortThread(const u16 port);
|
||||
|
|
|
@ -172,20 +172,20 @@ void CodeConfigPanel::DownloadCodes(wxCommandEvent&)
|
|||
}
|
||||
|
||||
sf::Http::Request req;
|
||||
req.SetURI("/txt.php?txt=" + gameid);
|
||||
req.setUri("/txt.php?txt=" + gameid);
|
||||
|
||||
sf::Http http;
|
||||
http.SetHost("geckocodes.org");
|
||||
http.setHost("geckocodes.org");
|
||||
|
||||
const sf::Http::Response resp = http.SendRequest(req, 5.0f);
|
||||
const sf::Http::Response resp = http.sendRequest(req, sf::seconds(5));
|
||||
|
||||
if (sf::Http::Response::Ok == resp.GetStatus())
|
||||
if (sf::Http::Response::Ok == resp.getStatus())
|
||||
{
|
||||
// temp vector containing parsed codes
|
||||
std::vector<GeckoCode> gcodes;
|
||||
|
||||
// parse the codes
|
||||
std::istringstream ss(resp.GetBody());
|
||||
std::istringstream ss(resp.getBody());
|
||||
|
||||
std::string line;
|
||||
|
||||
|
|
|
@ -50,6 +50,7 @@
|
|||
<PreprocessorDefinitions>_CRT_SECURE_NO_WARNINGS;_CRT_SECURE_NO_DEPRECATE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<PreprocessorDefinitions>USE_UPNP;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<PreprocessorDefinitions>PSAPI_VERSION=1;_M_X86=1;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<PreprocessorDefinitions>SFML_STATIC;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<PreprocessorDefinitions Condition="'$(Platform)'=='x64'">_ARCH_64=1;_M_X86_64=1;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<TreatWarningAsError>true</TreatWarningAsError>
|
||||
|
|
Loading…
Reference in New Issue