TexCache: don't try to aggressive reuse the entry

As we pool them now, freeing and reallocating them is quite fast.
This commit is contained in:
degasus 2015-01-17 11:18:57 +01:00
parent 8565f02699
commit 9f13a77799
1 changed files with 24 additions and 80 deletions

View File

@ -364,7 +364,7 @@ TextureCache::TCacheEntryBase* TextureCache::Load(const u32 stage)
// e.g. 64x64 with 7 LODs would have the mipmap chain 64x64,32x32,16x16,8x8,4x4,2x2,1x1,0x0, so we limit the mipmap count to 6 there
tex_levels = std::min<u32>(IntLog2(std::max(width, height)) + 1, tex_levels);
TCacheEntryBase *entry = textures[texID];
TCacheEntryBase*& entry = textures[texID];
if (entry)
{
// 1. Calculate reference hash:
@ -390,29 +390,8 @@ TextureCache::TCacheEntryBase* TextureCache::Load(const u32 stage)
return ReturnEntry(stage, entry);
}
// 3. If we reach this line, we'll have to upload the new texture data to VRAM.
// If we're lucky, the texture parameters didn't change and we can reuse the internal texture object instead of destroying and recreating it.
//
// TODO: Don't we need to force texture decoding to RGBA8 for dynamic EFB copies?
// TODO: Actually, it should be enough if the internal texture format matches...
if (((entry->type == TCET_NORMAL &&
width == entry->config.width &&
height == entry->config.height &&
full_format == entry->format &&
entry->config.levels >= tex_levels) ||
(entry->type == TCET_EC_DYNAMIC &&
entry->native_width == width &&
entry->native_height == height)) &&
entry->config.layers == 1)
{
// reuse the texture
}
else
{
// delete the texture and make a new one
FreeTexture(entry);
entry = nullptr;
}
// pool this texture and make a new one later
FreeTexture(entry);
}
std::unique_ptr<HiresTexture> hires_tex;
@ -432,13 +411,6 @@ TextureCache::TCacheEntryBase* TextureCache::Load(const u32 stage)
{
width = l.width;
height = l.height;
// If we thought we could reuse the texture before, make sure to pool it now!
if (entry)
{
FreeTexture(entry);
entry = nullptr;
}
}
expandedWidth = l.width;
expandedHeight = l.height;
@ -467,25 +439,14 @@ TextureCache::TCacheEntryBase* TextureCache::Load(const u32 stage)
const bool use_native_mips = use_mipmaps && !using_custom_lods && (width == nativeW && height == nativeH);
texLevels = (use_native_mips || using_custom_lods) ? texLevels : 1; // TODO: Should be forced to 1 for non-pow2 textures (e.g. efb copies with automatically adjusted IR)
if (entry && entry->config.levels != texLevels)
{
// delete the texture and make a new one
FreeTexture(entry);
entry = nullptr;
}
// create the entry/texture
if (nullptr == entry)
{
TCacheEntryConfig config;
config.width = width;
config.height = height;
config.levels = texLevels;
textures[texID] = entry = AllocateTexture(config);
entry->type = TCET_NORMAL;
GFX_DEBUGGER_PAUSE_AT(NEXT_NEW_TEXTURE, true);
}
TCacheEntryConfig config;
config.width = width;
config.height = height;
config.levels = texLevels;
entry = AllocateTexture(config);
entry->type = TCET_NORMAL;
GFX_DEBUGGER_PAUSE_AT(NEXT_NEW_TEXTURE, true);
entry->SetGeneralParameters(address, texture_size, full_format);
entry->SetDimensions(nativeW, nativeH, tex_levels);
@ -848,41 +809,24 @@ void TextureCache::CopyRenderTargetToTexture(u32 dstAddr, unsigned int dstFormat
unsigned int scaled_tex_w = g_ActiveConfig.bCopyEFBScaled ? Renderer::EFBToScaledX(tex_w) : tex_w;
unsigned int scaled_tex_h = g_ActiveConfig.bCopyEFBScaled ? Renderer::EFBToScaledY(tex_h) : tex_h;
const unsigned int efb_layers = FramebufferManagerBase::GetEFBLayers();
TCacheEntryBase *entry = textures[dstAddr];
TCacheEntryBase*& entry = textures[dstAddr];
if (entry)
{
if (entry->type == TCET_EC_DYNAMIC && entry->native_width == tex_w && entry->native_height == tex_h && entry->config.layers == efb_layers)
{
scaled_tex_w = tex_w;
scaled_tex_h = tex_h;
}
else if (!(entry->type == TCET_EC_VRAM && entry->config.width == scaled_tex_w && entry->config.height == scaled_tex_h && entry->config.layers == efb_layers))
{
// try to re-use this texture later
FreeTexture(entry);
entry = nullptr;
}
}
FreeTexture(entry);
if (nullptr == entry)
{
// create the texture
TCacheEntryConfig config;
config.rendertarget = true;
config.width = scaled_tex_w;
config.height = scaled_tex_h;
config.layers = FramebufferManagerBase::GetEFBLayers();
// create the texture
TCacheEntryConfig config;
config.rendertarget = true;
config.width = scaled_tex_w;
config.height = scaled_tex_h;
config.layers = FramebufferManagerBase::GetEFBLayers();
textures[dstAddr] = entry = AllocateTexture(config);
entry = AllocateTexture(config);
// TODO: Using the wrong dstFormat, dumb...
entry->SetGeneralParameters(dstAddr, 0, dstFormat);
entry->SetDimensions(tex_w, tex_h, 1);
entry->SetHashes(TEXHASH_INVALID);
entry->type = TCET_EC_VRAM;
}
// TODO: Using the wrong dstFormat, dumb...
entry->SetGeneralParameters(dstAddr, 0, dstFormat);
entry->SetDimensions(tex_w, tex_h, 1);
entry->SetHashes(TEXHASH_INVALID);
entry->type = TCET_EC_VRAM;
entry->frameCount = FRAMECOUNT_INVALID;