ControllerInterface: Make UpdateInput / UpdateOutput return void
The return values here have never been checked, so it doesn't make sense to return a value to begin with.
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@ -135,22 +135,15 @@ void ControllerInterface::Shutdown()
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//
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// Update input for all devices, return true if all devices returned successful
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//
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bool ControllerInterface::UpdateInput()
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void ControllerInterface::UpdateInput()
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{
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std::unique_lock<std::recursive_mutex> lk(update_lock, std::defer_lock);
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if (!lk.try_lock())
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return false;
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size_t ok_count = 0;
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return;
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for (ciface::Core::Device* d : m_devices)
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{
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if (d->UpdateInput())
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++ok_count;
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}
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return (m_devices.size() == ok_count);
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d->UpdateInput();
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}
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//
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@ -158,22 +151,15 @@ bool ControllerInterface::UpdateInput()
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//
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// Update output for all devices, return true if all devices returned successful
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//
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bool ControllerInterface::UpdateOutput()
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void ControllerInterface::UpdateOutput()
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{
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std::unique_lock<std::recursive_mutex> lk(update_lock, std::defer_lock);
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if (!lk.try_lock())
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return false;
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size_t ok_count = 0;
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return;
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for (ciface::Core::Device* d : m_devices)
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{
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if (d->UpdateOutput())
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++ok_count;
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}
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return (m_devices.size() == ok_count);
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d->UpdateOutput();
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}
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//
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@ -120,8 +120,8 @@ public:
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bool IsInit() const { return m_is_init; }
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void UpdateReference(ControlReference* control, const ciface::Core::DeviceQualifier& default_device) const;
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bool UpdateInput();
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bool UpdateOutput();
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void UpdateInput();
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void UpdateOutput();
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std::recursive_mutex update_lock;
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@ -177,7 +177,7 @@ std::string Joystick::GetSource() const
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// update IO
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bool Joystick::UpdateInput()
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void Joystick::UpdateInput()
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{
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HRESULT hr = 0;
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@ -215,9 +215,7 @@ bool Joystick::UpdateInput()
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// try reacquire if input lost
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if (DIERR_INPUTLOST == hr || DIERR_NOTACQUIRED == hr)
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hr = m_device->Acquire();
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return SUCCEEDED(hr);
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m_device->Acquire();
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}
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// get name
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@ -52,7 +52,7 @@ private:
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};
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public:
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bool UpdateInput();
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void UpdateInput() override;
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Joystick(const LPDIRECTINPUTDEVICE8 device, const unsigned int index);
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~Joystick();
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@ -139,7 +139,7 @@ void GetMousePos(ControlState* const x, ControlState* const y)
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*y = (ControlState)point.y / (ControlState)win_height * 2 - 1;
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}
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bool KeyboardMouse::UpdateInput()
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void KeyboardMouse::UpdateInput()
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{
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DIMOUSESTATE2 tmp_mouse;
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@ -175,11 +175,7 @@ bool KeyboardMouse::UpdateInput()
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// update mouse cursor
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GetMousePos(&m_state_in.cursor.x, &m_state_in.cursor.y);
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return true;
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}
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return false;
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}
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std::string KeyboardMouse::GetName() const
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@ -77,7 +77,7 @@ private:
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};
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public:
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bool UpdateInput();
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void UpdateInput() override;
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KeyboardMouse(const LPDIRECTINPUTDEVICE8 kb_device, const LPDIRECTINPUTDEVICE8 mo_device);
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~KeyboardMouse();
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@ -100,8 +100,8 @@ public:
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virtual std::string GetName() const = 0;
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virtual int GetId() const = 0;
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virtual std::string GetSource() const = 0;
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virtual bool UpdateInput() { return true; }
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virtual bool UpdateOutput() { return true; }
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virtual void UpdateInput() {}
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virtual void UpdateOutput() {}
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const std::vector<Input*>& Inputs() const { return m_inputs; }
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const std::vector<Output*>& Outputs() const { return m_outputs; }
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@ -133,10 +133,8 @@ bool ForceFeedbackDevice::InitForceFeedback(const LPDIRECTINPUTDEVICE8 device, i
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return true;
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}
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bool ForceFeedbackDevice::UpdateOutput()
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void ForceFeedbackDevice::UpdateOutput()
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{
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size_t ok_count = 0;
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DIEFFECT eff;
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memset(&eff, 0, sizeof(eff));
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eff.dwSize = sizeof(DIEFFECT);
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@ -151,22 +149,16 @@ bool ForceFeedbackDevice::UpdateOutput()
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eff.cbTypeSpecificParams = state.size;
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eff.lpvTypeSpecificParams = state.params;
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// set params and start effect
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ok_count += SUCCEEDED(state.iface->SetParameters(&eff, DIEP_TYPESPECIFICPARAMS | DIEP_START));
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state.iface->SetParameters(&eff, DIEP_TYPESPECIFICPARAMS | DIEP_START);
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}
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else
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{
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ok_count += SUCCEEDED(state.iface->Stop());
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state.iface->Stop();
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}
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state.params = nullptr;
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}
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else
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{
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++ok_count;
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}
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}
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return (m_state_out.size() == ok_count);
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}
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template<>
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@ -52,7 +52,7 @@ private:
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public:
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bool InitForceFeedback(const LPDIRECTINPUTDEVICE8, int cAxes);
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bool UpdateOutput();
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void UpdateOutput() override;
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virtual ~ForceFeedbackDevice();
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private:
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@ -53,7 +53,7 @@ private:
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};
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public:
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bool UpdateInput() override;
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void UpdateInput() override;
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Keyboard(IOHIDDeviceRef device, std::string name, int index, void *window);
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@ -54,7 +54,7 @@ Keyboard::Keyboard(IOHIDDeviceRef device, std::string name, int index, void *win
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AddInput(new Button(i, m_mousebuttons[i]));
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}
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bool Keyboard::UpdateInput()
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void Keyboard::UpdateInput()
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{
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CGRect bounds = CGRectZero;
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uint32_t windowid[1] = { m_windowid };
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@ -85,8 +85,6 @@ bool Keyboard::UpdateInput()
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m_mousebuttons[0] = CGEventSourceButtonState(kCGEventSourceStateHIDSystemState, kCGMouseButtonLeft);
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m_mousebuttons[1] = CGEventSourceButtonState(kCGEventSourceStateHIDSystemState, kCGMouseButtonRight);
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m_mousebuttons[2] = CGEventSourceButtonState(kCGEventSourceStateHIDSystemState, kCGMouseButtonCenter);
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return true;
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}
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std::string Keyboard::GetName() const
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@ -316,15 +316,13 @@ void Joystick::TriangleEffect::SetState(ControlState state)
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}
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#endif
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bool Joystick::UpdateInput()
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void Joystick::UpdateInput()
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{
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// each joystick is doin this, o well
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SDL_JoystickUpdate();
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return true;
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}
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bool Joystick::UpdateOutput()
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void Joystick::UpdateOutput()
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{
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#ifdef USE_SDL_HAPTIC
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for (auto &i : m_state_out)
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@ -359,7 +357,6 @@ bool Joystick::UpdateOutput()
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}
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}
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#endif
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return true;
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}
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std::string Joystick::GetName() const
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@ -134,8 +134,8 @@ private:
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#endif
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public:
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bool UpdateInput() override;
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bool UpdateOutput() override;
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void UpdateInput() override;
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void UpdateOutput() override;
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Joystick(SDL_Joystick* const joystick, const int sdl_index, const unsigned int index);
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~Joystick();
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@ -203,23 +203,19 @@ std::string Device::GetSource() const
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// Update I/O
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bool Device::UpdateInput()
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void Device::UpdateInput()
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{
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return (ERROR_SUCCESS == PXInputGetState(m_index, &m_state_in));
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PXInputGetState(m_index, &m_state_in);
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}
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bool Device::UpdateOutput()
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void Device::UpdateOutput()
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{
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// this if statement is to make rumble work better when multiple ControllerInterfaces are using the device
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// only calls XInputSetState if the state changed
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if (memcmp(&m_state_out, &m_current_state_out, sizeof(m_state_out)))
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{
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m_current_state_out = m_state_out;
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return (ERROR_SUCCESS == PXInputSetState(m_index, &m_state_out));
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}
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else
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{
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return true;
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PXInputSetState(m_index, &m_state_out);
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}
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}
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@ -73,8 +73,8 @@ private:
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};
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public:
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bool UpdateInput();
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bool UpdateOutput();
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void UpdateInput() override;
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void UpdateOutput() override;
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Device(const XINPUT_CAPABILITIES& capabilities, u8 index);
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@ -208,7 +208,7 @@ void KeyboardMouse::UpdateCursor()
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m_state.cursor.y = win_y / (float)win_attribs.height * 2 - 1;
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}
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bool KeyboardMouse::UpdateInput()
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void KeyboardMouse::UpdateInput()
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{
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XFlush(m_display);
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@ -282,8 +282,6 @@ bool KeyboardMouse::UpdateInput()
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m_state.axis.y *= MOUSE_AXIS_SMOOTHING;
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m_state.axis.y += delta_y;
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m_state.axis.y /= MOUSE_AXIS_SMOOTHING+1.0f;
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return true;
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}
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std::string KeyboardMouse::GetName() const
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@ -98,7 +98,7 @@ private:
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void UpdateCursor();
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public:
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bool UpdateInput() override;
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void UpdateInput() override;
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KeyboardMouse(Window window, int opcode, int pointer_deviceid, int keyboard_deviceid);
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~KeyboardMouse();
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@ -49,7 +49,7 @@ KeyboardMouse::~KeyboardMouse()
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XCloseDisplay(m_display);
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}
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bool KeyboardMouse::UpdateInput()
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void KeyboardMouse::UpdateInput()
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{
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XQueryKeymap(m_display, m_state.keyboard);
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// the mouse position as a range from -1 to 1
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m_state.cursor.x = (float)win_x / (float)win_attribs.width * 2 - 1;
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m_state.cursor.y = (float)win_y / (float)win_attribs.height * 2 - 1;
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return true;
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}
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std::string KeyboardMouse::GetName() const
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@ -70,7 +70,7 @@ private:
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};
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public:
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bool UpdateInput() override;
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void UpdateInput() override;
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KeyboardMouse(Window window);
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~KeyboardMouse();
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