Merge pull request #2398 from JosJuice/revert-854f6b8
Attempt at fixing issue 8544 (input recording desyncs)
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commit
f4625e6383
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@ -57,6 +57,14 @@ void GetStatus(u8 _numPAD, GCPadStatus* _pPADStatus)
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memset(_pPADStatus, 0, sizeof(*_pPADStatus));
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_pPADStatus->err = PAD_ERR_NONE;
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// if we are on the next input cycle, update output and input
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static int _last_numPAD = 4;
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if (_numPAD <= _last_numPAD)
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{
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g_controller_interface.UpdateInput();
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}
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_last_numPAD = _numPAD;
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// get input
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((GCPad*)s_config.controllers[_numPAD])->GetInput(_pPADStatus);
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}
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@ -61,8 +61,6 @@ IPC_HLE_PERIOD: For the Wiimote this is the call schedule:
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#include "Core/IPC_HLE/WII_IPC_HLE.h"
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#include "Core/PowerPC/PowerPC.h"
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#include "InputCommon/ControllerInterface/ControllerInterface.h"
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#include "VideoCommon/CommandProcessor.h"
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#include "VideoCommon/VideoBackendBase.h"
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@ -81,7 +79,6 @@ static int et_DSP;
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static int et_IPC_HLE;
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static int et_PatchEngine; // PatchEngine updates every 1/60th of a second by default
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static int et_Throttle;
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static int et_UpdateInput;
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// These are badly educated guesses
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// Feel free to experiment. Set these in Init below.
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@ -134,14 +131,6 @@ static void VICallback(u64 userdata, int cyclesLate)
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CoreTiming::ScheduleEvent(VideoInterface::GetTicksPerLine() - cyclesLate, et_VI);
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}
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static void UpdateInputCallback(u64 userdata, int cyclesLate)
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{
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g_controller_interface.UpdateInput();
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// Poll system input every 1/60th of a second.
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CoreTiming::ScheduleEvent(SystemTimers::GetTicksPerSecond() / 60 - cyclesLate, et_UpdateInput);
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}
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static void SICallback(u64 userdata, int cyclesLate)
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{
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SerialInterface::UpdateDevices();
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@ -270,7 +259,6 @@ void Init()
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et_IPC_HLE = CoreTiming::RegisterEvent("IPC_HLE_UpdateCallback", IPC_HLE_UpdateCallback);
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et_PatchEngine = CoreTiming::RegisterEvent("PatchEngine", PatchEngineCallback);
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et_Throttle = CoreTiming::RegisterEvent("Throttle", ThrottleCallback);
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et_UpdateInput = CoreTiming::RegisterEvent("UpdateInput", UpdateInputCallback);
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CoreTiming::ScheduleEvent(VideoInterface::GetTicksPerLine(), et_VI);
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CoreTiming::ScheduleEvent(0, et_DSP);
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@ -284,8 +272,6 @@ void Init()
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if (SConfig::GetInstance().m_LocalCoreStartupParameter.bWii)
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CoreTiming::ScheduleEvent(IPC_HLE_PERIOD, et_IPC_HLE);
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CoreTiming::ScheduleEvent(0, et_UpdateInput);
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}
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void Shutdown()
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@ -118,6 +118,14 @@ void Update(int _number)
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{
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//PanicAlert( "Wiimote_Update" );
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// if we are on the next input cycle, update output and input
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static int _last_number = 4;
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if (_number <= _last_number)
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{
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g_controller_interface.UpdateInput();
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}
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_last_number = _number;
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if (WIIMOTE_SRC_EMU & g_wiimote_sources[_number])
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((WiimoteEmu::Wiimote*)s_config.controllers[_number])->Update();
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else
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