DriverDetails: Update Intel bug description.

This commit is contained in:
Jules Blok 2014-12-21 12:06:01 +01:00
parent c5a0b6bf50
commit 2c0bee5da9
3 changed files with 6 additions and 7 deletions

View File

@ -463,7 +463,7 @@ Renderer::Renderer()
g_Config.backend_info.bSupportsBBox = GLExtensions::Supports("GL_ARB_shader_storage_buffer_object");
g_Config.backend_info.bSupportsGSInstancing = GLExtensions::Supports("GL_ARB_gpu_shader5");
g_Config.backend_info.bSupportsGeometryShaders = (GLExtensions::Version() >= 320) &&
!DriverDetails::HasBug(DriverDetails::BUG_INTELBROKENINTERFACEBLOCKS);
!DriverDetails::HasBug(DriverDetails::BUG_INTELBROKENSTRUCTS);
// Desktop OpenGL supports the binding layout if it supports 420pack
// OpenGL ES 3.1 supports it implicitly without an extension

View File

@ -59,7 +59,7 @@ namespace DriverDetails
{OS_WINDOWS,VENDOR_NVIDIA, DRIVER_NVIDIA, -1, BUG_BROKENUNSYNCMAPPING, -1.0, -1.0, true},
{OS_LINUX, VENDOR_NVIDIA, DRIVER_NVIDIA, -1, BUG_BROKENUNSYNCMAPPING, -1.0, -1.0, true},
{OS_WINDOWS,VENDOR_INTEL, DRIVER_INTEL, -1, BUG_INTELBROKENBUFFERSTORAGE, 101810.3907, 101810.3960, true},
{OS_WINDOWS,VENDOR_INTEL, DRIVER_INTEL, -1, BUG_INTELBROKENINTERFACEBLOCKS, -1.0, -1.0, true},
{OS_WINDOWS,VENDOR_INTEL, DRIVER_INTEL, -1, BUG_INTELBROKENSTRUCTS, -1.0, -1.0, true},
};
static std::map<Bug, BugInfo> m_bugs;

View File

@ -200,15 +200,14 @@ namespace DriverDetails
// Broken on Windows Intel
// if (cond == false)
BUG_BROKENNEGATEDBOOLEAN,
// Bug: Intel's Windows driver breaks interface blocks that contain structs.
// Bug: Intel's Windows driver can't pass structs between shader stages.
// Affected devices: Intel (Windows)
// Started Version: -1
// Ended Version: -1
// We need interface blocks to make the geometry shader optional and we need structs to make
// assignment easier in the geometry shader stage. However Intel's Windows drivers don't seem
// to be able handle this combination.
// We need structs to make assignment easier in the geometry shader stage. However Intel's
// Windows drivers don't seem to be able handle passing them between shader stages.
// TODO: Find affected versions.
BUG_INTELBROKENINTERFACEBLOCKS,
BUG_INTELBROKENSTRUCTS,
};