Merge pull request #2554 from JosJuice/hires-textures-translation
VideoConfigDiag: Translate cache_hires_textures_desc like other strings
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@ -131,7 +131,7 @@ static wxString xfb_virtual_desc = wxTRANSLATE("Emulate XFBs using GPU texture o
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static wxString xfb_real_desc = wxTRANSLATE("Emulate XFBs accurately.\nSlows down emulation a lot and prohibits high-resolution rendering but is necessary to emulate a number of games properly.\n\nIf unsure, check virtual XFB emulation instead.");
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static wxString dump_textures_desc = wxTRANSLATE("Dump decoded game textures to User/Dump/Textures/<game_id>/.\n\nIf unsure, leave this unchecked.");
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static wxString load_hires_textures_desc = wxTRANSLATE("Load custom textures from User/Load/Textures/<game_id>/.\n\nIf unsure, leave this unchecked.");
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static wxString cache_hires_textures_desc = _("Cache custom textures to system RAM on startup.\nThis can require exponentially more RAM but fixes possible stuttering.\n\nIf unsure, leave this unchecked.");
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static wxString cache_hires_textures_desc = wxTRANSLATE("Cache custom textures to system RAM on startup.\nThis can require exponentially more RAM but fixes possible stuttering.\n\nIf unsure, leave this unchecked.");
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static wxString dump_efb_desc = wxTRANSLATE("Dump the contents of EFB copies to User/Dump/Textures/.\n\nIf unsure, leave this unchecked.");
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#if !defined WIN32 && defined HAVE_LIBAV
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static wxString use_ffv1_desc = wxTRANSLATE("Encode frame dumps using the FFV1 codec.\n\nIf unsure, leave this unchecked.");
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