Hotkeys: Fix missing hotkey strings
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5ae1c07cd4
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@ -9,120 +9,6 @@
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#include "Common/IniFile.h"
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#include "DiscIO/Volume.h"
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enum Hotkey
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{
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HK_OPEN,
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HK_CHANGE_DISC,
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HK_REFRESH_LIST,
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HK_PLAY_PAUSE,
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HK_STOP,
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HK_RESET,
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HK_FRAME_ADVANCE,
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HK_START_RECORDING,
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HK_PLAY_RECORDING,
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HK_EXPORT_RECORDING,
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HK_READ_ONLY_MODE,
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HK_FULLSCREEN,
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HK_SCREENSHOT,
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HK_EXIT,
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HK_WIIMOTE1_CONNECT,
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HK_WIIMOTE2_CONNECT,
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HK_WIIMOTE3_CONNECT,
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HK_WIIMOTE4_CONNECT,
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HK_BALANCEBOARD_CONNECT,
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HK_VOLUME_DOWN,
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HK_VOLUME_UP,
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HK_VOLUME_TOGGLE_MUTE,
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HK_INCREASE_IR,
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HK_DECREASE_IR,
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HK_TOGGLE_IR,
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HK_TOGGLE_AR,
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HK_TOGGLE_EFBCOPIES,
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HK_TOGGLE_FOG,
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HK_TOGGLE_THROTTLE,
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HK_DECREASE_FRAME_LIMIT,
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HK_INCREASE_FRAME_LIMIT,
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HK_FREELOOK_DECREASE_SPEED,
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HK_FREELOOK_INCREASE_SPEED,
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HK_FREELOOK_RESET_SPEED,
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HK_FREELOOK_UP,
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HK_FREELOOK_DOWN,
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HK_FREELOOK_LEFT,
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HK_FREELOOK_RIGHT,
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HK_FREELOOK_ZOOM_IN,
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HK_FREELOOK_ZOOM_OUT,
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HK_FREELOOK_RESET,
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HK_DECREASE_DEPTH,
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HK_INCREASE_DEPTH,
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HK_DECREASE_CONVERGENCE,
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HK_INCREASE_CONVERGENCE,
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HK_LOAD_STATE_SLOT_1,
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HK_LOAD_STATE_SLOT_2,
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HK_LOAD_STATE_SLOT_3,
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HK_LOAD_STATE_SLOT_4,
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HK_LOAD_STATE_SLOT_5,
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HK_LOAD_STATE_SLOT_6,
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HK_LOAD_STATE_SLOT_7,
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HK_LOAD_STATE_SLOT_8,
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HK_LOAD_STATE_SLOT_9,
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HK_LOAD_STATE_SLOT_10,
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HK_SAVE_STATE_SLOT_1,
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HK_SAVE_STATE_SLOT_2,
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HK_SAVE_STATE_SLOT_3,
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HK_SAVE_STATE_SLOT_4,
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HK_SAVE_STATE_SLOT_5,
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HK_SAVE_STATE_SLOT_6,
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HK_SAVE_STATE_SLOT_7,
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HK_SAVE_STATE_SLOT_8,
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HK_SAVE_STATE_SLOT_9,
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HK_SAVE_STATE_SLOT_10,
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HK_SELECT_STATE_SLOT_1,
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HK_SELECT_STATE_SLOT_2,
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HK_SELECT_STATE_SLOT_3,
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HK_SELECT_STATE_SLOT_4,
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HK_SELECT_STATE_SLOT_5,
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HK_SELECT_STATE_SLOT_6,
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HK_SELECT_STATE_SLOT_7,
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HK_SELECT_STATE_SLOT_8,
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HK_SELECT_STATE_SLOT_9,
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HK_SELECT_STATE_SLOT_10,
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HK_SAVE_STATE_SLOT_SELECTED,
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HK_LOAD_STATE_SLOT_SELECTED,
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HK_LOAD_LAST_STATE_1,
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HK_LOAD_LAST_STATE_2,
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HK_LOAD_LAST_STATE_3,
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HK_LOAD_LAST_STATE_4,
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HK_LOAD_LAST_STATE_5,
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HK_LOAD_LAST_STATE_6,
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HK_LOAD_LAST_STATE_7,
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HK_LOAD_LAST_STATE_8,
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HK_LOAD_LAST_STATE_9,
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HK_LOAD_LAST_STATE_10,
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HK_SAVE_FIRST_STATE,
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HK_UNDO_LOAD_STATE,
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HK_UNDO_SAVE_STATE,
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HK_SAVE_STATE_FILE,
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HK_LOAD_STATE_FILE,
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NUM_HOTKEYS,
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};
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enum GPUDeterminismMode
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{
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GPU_DETERMINISM_AUTO,
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@ -109,6 +109,8 @@ const std::string hotkey_labels[] =
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_trans("Load State Last 6"),
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_trans("Load State Last 7"),
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_trans("Load State Last 8"),
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_trans("Load State Last 9"),
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_trans("Load State Last 10"),
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_trans("Save Oldest State"),
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_trans("Undo Load State"),
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@ -116,13 +118,12 @@ const std::string hotkey_labels[] =
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_trans("Save State"),
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_trans("Load State"),
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};
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const int num_hotkeys = (sizeof(hotkey_labels) / sizeof(hotkey_labels[0]));
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static_assert(NUM_HOTKEYS == sizeof(hotkey_labels) / sizeof(hotkey_labels[0]), "Wrong count of hotkey_labels");
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namespace HotkeyManagerEmu
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{
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static u32 s_hotkeyDown[3];
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static u32 s_hotkeyDown[(NUM_HOTKEYS + 31) / 32];
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static HotkeyStatus s_hotkey;
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static bool s_enabled;
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@ -182,8 +183,8 @@ void Initialize(void* const hwnd)
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// load the saved controller config
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s_config.LoadConfig(true);
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for (unsigned int i = 0; i < 3; ++i)
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s_hotkeyDown[i] = 0;
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for (u32& key : s_hotkeyDown)
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key = 0;
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s_enabled = true;
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}
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@ -209,19 +210,14 @@ void Shutdown()
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HotkeyManager::HotkeyManager()
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{
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for (int set = 0; set < 3; set++)
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for (int key = 0; key < NUM_HOTKEYS; key++)
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{
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// buttons
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if ((set * 32) < num_hotkeys)
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int set = key / 32;
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if (key % 32 == 0)
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groups.emplace_back(m_keys[set] = new Buttons(_trans("Keys")));
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for (int key = 0; key < 32; key++)
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{
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if ((set * 32 + key) < num_hotkeys && hotkey_labels[set * 32 + key].length() != 0)
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{
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m_keys[set]->controls.emplace_back(new ControlGroup::Input(hotkey_labels[set * 32 + key]));
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}
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}
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m_keys[set]->controls.emplace_back(new ControlGroup::Input(hotkey_labels[key]));
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}
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groups.emplace_back(m_options = new ControlGroup(_trans("Options")));
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@ -240,20 +236,14 @@ std::string HotkeyManager::GetName() const
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void HotkeyManager::GetInput(HotkeyStatus* const kb)
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{
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for (int set = 0; set < 3; set++)
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for (int set = 0; set < (NUM_HOTKEYS + 31) / 32; set++)
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{
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std::vector<u32> bitmasks;
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for (int key = 0; key < 32; key++)
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{
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if ((set * 32 + key) < num_hotkeys && hotkey_labels[set * 32 + key].length() != 0)
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bitmasks.push_back(1 << key);
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}
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for (int key = 0; key < std::min(32, NUM_HOTKEYS - set * 32); key++)
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bitmasks.push_back(1 << key);
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if ((set * 32) < num_hotkeys)
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{
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kb->button[set] = 0;
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m_keys[set]->GetState(&kb->button[set], bitmasks.data());
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}
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kb->button[set] = 0;
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m_keys[set]->GetState(&kb->button[set], bitmasks.data());
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}
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}
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@ -7,9 +7,123 @@
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#include <string>
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#include "InputCommon/InputConfig.h"
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enum Hotkey
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{
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HK_OPEN,
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HK_CHANGE_DISC,
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HK_REFRESH_LIST,
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HK_PLAY_PAUSE,
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HK_STOP,
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HK_RESET,
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HK_FRAME_ADVANCE,
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HK_START_RECORDING,
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HK_PLAY_RECORDING,
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HK_EXPORT_RECORDING,
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HK_READ_ONLY_MODE,
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HK_FULLSCREEN,
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HK_SCREENSHOT,
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HK_EXIT,
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HK_WIIMOTE1_CONNECT,
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HK_WIIMOTE2_CONNECT,
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HK_WIIMOTE3_CONNECT,
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HK_WIIMOTE4_CONNECT,
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HK_BALANCEBOARD_CONNECT,
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HK_VOLUME_DOWN,
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HK_VOLUME_UP,
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HK_VOLUME_TOGGLE_MUTE,
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HK_INCREASE_IR,
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HK_DECREASE_IR,
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HK_TOGGLE_IR,
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HK_TOGGLE_AR,
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HK_TOGGLE_EFBCOPIES,
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HK_TOGGLE_FOG,
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HK_TOGGLE_THROTTLE,
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HK_DECREASE_FRAME_LIMIT,
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HK_INCREASE_FRAME_LIMIT,
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HK_FREELOOK_DECREASE_SPEED,
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HK_FREELOOK_INCREASE_SPEED,
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HK_FREELOOK_RESET_SPEED,
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HK_FREELOOK_UP,
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HK_FREELOOK_DOWN,
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HK_FREELOOK_LEFT,
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HK_FREELOOK_RIGHT,
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HK_FREELOOK_ZOOM_IN,
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HK_FREELOOK_ZOOM_OUT,
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HK_FREELOOK_RESET,
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HK_DECREASE_DEPTH,
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HK_INCREASE_DEPTH,
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HK_DECREASE_CONVERGENCE,
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HK_INCREASE_CONVERGENCE,
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HK_LOAD_STATE_SLOT_1,
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HK_LOAD_STATE_SLOT_2,
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HK_LOAD_STATE_SLOT_3,
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HK_LOAD_STATE_SLOT_4,
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HK_LOAD_STATE_SLOT_5,
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HK_LOAD_STATE_SLOT_6,
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HK_LOAD_STATE_SLOT_7,
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HK_LOAD_STATE_SLOT_8,
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HK_LOAD_STATE_SLOT_9,
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HK_LOAD_STATE_SLOT_10,
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HK_SAVE_STATE_SLOT_1,
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HK_SAVE_STATE_SLOT_2,
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HK_SAVE_STATE_SLOT_3,
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HK_SAVE_STATE_SLOT_4,
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HK_SAVE_STATE_SLOT_5,
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HK_SAVE_STATE_SLOT_6,
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HK_SAVE_STATE_SLOT_7,
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HK_SAVE_STATE_SLOT_8,
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HK_SAVE_STATE_SLOT_9,
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HK_SAVE_STATE_SLOT_10,
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HK_SELECT_STATE_SLOT_1,
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HK_SELECT_STATE_SLOT_2,
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HK_SELECT_STATE_SLOT_3,
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HK_SELECT_STATE_SLOT_4,
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HK_SELECT_STATE_SLOT_5,
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HK_SELECT_STATE_SLOT_6,
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HK_SELECT_STATE_SLOT_7,
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HK_SELECT_STATE_SLOT_8,
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HK_SELECT_STATE_SLOT_9,
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HK_SELECT_STATE_SLOT_10,
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HK_SAVE_STATE_SLOT_SELECTED,
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HK_LOAD_STATE_SLOT_SELECTED,
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HK_LOAD_LAST_STATE_1,
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HK_LOAD_LAST_STATE_2,
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HK_LOAD_LAST_STATE_3,
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HK_LOAD_LAST_STATE_4,
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HK_LOAD_LAST_STATE_5,
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HK_LOAD_LAST_STATE_6,
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HK_LOAD_LAST_STATE_7,
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HK_LOAD_LAST_STATE_8,
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HK_LOAD_LAST_STATE_9,
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HK_LOAD_LAST_STATE_10,
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HK_SAVE_FIRST_STATE,
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HK_UNDO_LOAD_STATE,
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HK_UNDO_SAVE_STATE,
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HK_SAVE_STATE_FILE,
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HK_LOAD_STATE_FILE,
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NUM_HOTKEYS,
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};
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struct HotkeyStatus
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{
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u32 button[6];
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u32 button[(NUM_HOTKEYS + 31) / 32];
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s8 err;
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};
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@ -24,7 +138,7 @@ public:
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void LoadDefaults(const ControllerInterface& ciface);
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private:
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Buttons* m_keys[3];
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Buttons* m_keys[(NUM_HOTKEYS + 31) / 32];
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ControlGroup* m_options;
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};
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