D3D: Remove obsolete Real XFB codepath.
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@ -739,31 +739,24 @@ void Renderer::SwapImpl(u32 xfbAddr, u32 fbWidth, u32 fbStride, u32 fbHeight, co
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TargetRectangle drawRc;
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if (g_ActiveConfig.bUseRealXFB)
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{
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drawRc = targetRc;
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}
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else
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{
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// use virtual xfb with offset
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int xfbHeight = xfbSource->srcHeight;
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int xfbWidth = xfbSource->srcWidth;
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int hOffset = ((s32)xfbSource->srcAddr - (s32)xfbAddr) / ((s32)fbStride * 2);
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// use virtual xfb with offset
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int xfbHeight = xfbSource->srcHeight;
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int xfbWidth = xfbSource->srcWidth;
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int hOffset = ((s32)xfbSource->srcAddr - (s32)xfbAddr) / ((s32)fbStride * 2);
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drawRc.top = targetRc.bottom - (hOffset + xfbHeight) * targetRc.GetHeight() / fbHeight;
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drawRc.bottom = targetRc.bottom - hOffset * targetRc.GetHeight() / fbHeight;
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drawRc.left = targetRc.left + (targetRc.GetWidth() - xfbWidth * targetRc.GetWidth() / fbStride) / 2;
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drawRc.right = targetRc.left + (targetRc.GetWidth() + xfbWidth * targetRc.GetWidth() / fbStride) / 2;
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drawRc.top = targetRc.bottom - (hOffset + xfbHeight) * targetRc.GetHeight() / fbHeight;
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drawRc.bottom = targetRc.bottom - hOffset * targetRc.GetHeight() / fbHeight;
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drawRc.left = targetRc.left + (targetRc.GetWidth() - xfbWidth * targetRc.GetWidth() / fbStride) / 2;
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drawRc.right = targetRc.left + (targetRc.GetWidth() + xfbWidth * targetRc.GetWidth() / fbStride) / 2;
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// The following code disables auto stretch. Kept for reference.
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// scale draw area for a 1 to 1 pixel mapping with the draw target
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//float vScale = (float)fbHeight / (float)s_backbuffer_height;
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//float hScale = (float)fbWidth / (float)s_backbuffer_width;
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//drawRc.top *= vScale;
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//drawRc.bottom *= vScale;
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//drawRc.left *= hScale;
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//drawRc.right *= hScale;
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}
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// The following code disables auto stretch. Kept for reference.
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// scale draw area for a 1 to 1 pixel mapping with the draw target
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//float vScale = (float)fbHeight / (float)s_backbuffer_height;
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//float hScale = (float)fbWidth / (float)s_backbuffer_width;
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//drawRc.top *= vScale;
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//drawRc.bottom *= vScale;
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//drawRc.left *= hScale;
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//drawRc.right *= hScale;
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TargetRectangle sourceRc = xfbSource->sourceRc;
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sourceRc.right -= fbStride - fbWidth;
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