D3D: Remove obsolete Real XFB codepath.

This commit is contained in:
Jules Blok 2014-12-24 23:54:43 +01:00
parent 9590ea0cf6
commit 1bbb323e97
1 changed files with 16 additions and 23 deletions

View File

@ -739,31 +739,24 @@ void Renderer::SwapImpl(u32 xfbAddr, u32 fbWidth, u32 fbStride, u32 fbHeight, co
TargetRectangle drawRc;
if (g_ActiveConfig.bUseRealXFB)
{
drawRc = targetRc;
}
else
{
// use virtual xfb with offset
int xfbHeight = xfbSource->srcHeight;
int xfbWidth = xfbSource->srcWidth;
int hOffset = ((s32)xfbSource->srcAddr - (s32)xfbAddr) / ((s32)fbStride * 2);
// use virtual xfb with offset
int xfbHeight = xfbSource->srcHeight;
int xfbWidth = xfbSource->srcWidth;
int hOffset = ((s32)xfbSource->srcAddr - (s32)xfbAddr) / ((s32)fbStride * 2);
drawRc.top = targetRc.bottom - (hOffset + xfbHeight) * targetRc.GetHeight() / fbHeight;
drawRc.bottom = targetRc.bottom - hOffset * targetRc.GetHeight() / fbHeight;
drawRc.left = targetRc.left + (targetRc.GetWidth() - xfbWidth * targetRc.GetWidth() / fbStride) / 2;
drawRc.right = targetRc.left + (targetRc.GetWidth() + xfbWidth * targetRc.GetWidth() / fbStride) / 2;
drawRc.top = targetRc.bottom - (hOffset + xfbHeight) * targetRc.GetHeight() / fbHeight;
drawRc.bottom = targetRc.bottom - hOffset * targetRc.GetHeight() / fbHeight;
drawRc.left = targetRc.left + (targetRc.GetWidth() - xfbWidth * targetRc.GetWidth() / fbStride) / 2;
drawRc.right = targetRc.left + (targetRc.GetWidth() + xfbWidth * targetRc.GetWidth() / fbStride) / 2;
// The following code disables auto stretch. Kept for reference.
// scale draw area for a 1 to 1 pixel mapping with the draw target
//float vScale = (float)fbHeight / (float)s_backbuffer_height;
//float hScale = (float)fbWidth / (float)s_backbuffer_width;
//drawRc.top *= vScale;
//drawRc.bottom *= vScale;
//drawRc.left *= hScale;
//drawRc.right *= hScale;
}
// The following code disables auto stretch. Kept for reference.
// scale draw area for a 1 to 1 pixel mapping with the draw target
//float vScale = (float)fbHeight / (float)s_backbuffer_height;
//float hScale = (float)fbWidth / (float)s_backbuffer_width;
//drawRc.top *= vScale;
//drawRc.bottom *= vScale;
//drawRc.left *= hScale;
//drawRc.right *= hScale;
TargetRectangle sourceRc = xfbSource->sourceRc;
sourceRc.right -= fbStride - fbWidth;