Controller Interface: Remove "using namespace" in header file.

This commit is contained in:
Rohit Nirmal 2014-09-04 19:41:42 -05:00
parent a9a6270982
commit b0060e5184
5 changed files with 26 additions and 28 deletions

View File

@ -218,19 +218,19 @@ void ControlDialog::UpdateListContents()
{
control_lbox->Clear();
Device* const dev = g_controller_interface.FindDevice(m_devq);
ciface::Core::Device* const dev = g_controller_interface.FindDevice(m_devq);
if (dev)
{
if (control_reference->is_input)
{
for (Device::Input* input : dev->Inputs())
for (ciface::Core::Device::Input* input : dev->Inputs())
{
control_lbox->Append(StrToWxStr(input->GetName()));
}
}
else // It's an output
{
for (Device::Output* output : dev->Outputs())
for (ciface::Core::Device::Output* output : dev->Outputs())
{
control_lbox->Append(StrToWxStr(output->GetName()));
}
@ -373,8 +373,8 @@ inline bool IsAlphabetic(wxString &str)
inline void GetExpressionForControl(wxString &expr,
wxString &control_name,
DeviceQualifier *control_device = nullptr,
DeviceQualifier *default_device = nullptr)
ciface::Core::DeviceQualifier *control_device = nullptr,
ciface::Core::DeviceQualifier *default_device = nullptr)
{
expr = "";
@ -506,7 +506,7 @@ void ControlDialog::DetectControl(wxCommandEvent& event)
wxButton* const btn = (wxButton*)event.GetEventObject();
const wxString lbl = btn->GetLabel();
Device* const dev = g_controller_interface.FindDevice(m_devq);
ciface::Core::Device* const dev = g_controller_interface.FindDevice(m_devq);
if (dev)
{
btn->SetLabel(_("[ waiting ]"));
@ -515,7 +515,7 @@ void ControlDialog::DetectControl(wxCommandEvent& event)
wxTheApp->Yield(true);
std::lock_guard<std::recursive_mutex> lk(m_config.controls_lock);
Device::Control* const ctrl = control_reference->Detect(DETECT_WAIT_TIME, dev);
ciface::Core::Device::Control* const ctrl = control_reference->Detect(DETECT_WAIT_TIME, dev);
// if we got input, select it in the list
if (ctrl)
@ -546,7 +546,7 @@ bool GamepadPage::DetectButton(ControlButton* button)
{
bool success = false;
// find device :/
Device* const dev = g_controller_interface.FindDevice(controller->default_device);
ciface::Core::Device* const dev = g_controller_interface.FindDevice(controller->default_device);
if (dev)
{
button->SetLabel(_("[ waiting ]"));
@ -555,7 +555,7 @@ bool GamepadPage::DetectButton(ControlButton* button)
wxTheApp->Yield(true);
std::lock_guard<std::recursive_mutex> lk(m_config.controls_lock);
Device::Control* const ctrl = button->control_reference->Detect(DETECT_WAIT_TIME, dev);
ciface::Core::Device::Control* const ctrl = button->control_reference->Detect(DETECT_WAIT_TIME, dev);
// if we got input, update expression and reference
if (ctrl)
@ -725,12 +725,12 @@ void GamepadPage::DeleteProfile(wxCommandEvent&)
void InputConfigDialog::UpdateDeviceComboBox()
{
DeviceQualifier dq;
ciface::Core::DeviceQualifier dq;
for (GamepadPage* page : m_padpages)
{
page->device_cbox->Clear();
for (Device* d : g_controller_interface.Devices())
for (ciface::Core::Device* d : g_controller_interface.Devices())
{
dq.FromDevice(d);
page->device_cbox->Append(StrToWxStr(dq.ToString()));

View File

@ -124,7 +124,7 @@ private:
GamepadPage* const m_parent;
wxStaticText* m_bound_label;
wxStaticText* m_error_label;
DeviceQualifier m_devq;
ciface::Core::DeviceQualifier m_devq;
bool GetExpressionForSelectedControl(wxString &expr);
};

View File

@ -442,5 +442,5 @@ public:
std::vector<std::unique_ptr<ControlGroup>> groups;
DeviceQualifier default_device;
ciface::Core::DeviceQualifier default_device;
};

View File

@ -81,10 +81,10 @@ void ControllerInterface::Shutdown()
if (!m_is_init)
return;
for (Device* d : m_devices)
for (ciface::Core::Device* d : m_devices)
{
// Set outputs to ZERO before destroying device
for (Device::Output* o : d->Outputs())
for (ciface::Core::Device::Output* o : d->Outputs())
o->SetState(0);
// Update output
@ -145,7 +145,7 @@ bool ControllerInterface::UpdateInput(const bool force)
size_t ok_count = 0;
for (Device* d : m_devices)
for (ciface::Core::Device* d : m_devices)
{
if (d->UpdateInput())
++ok_count;
@ -173,7 +173,7 @@ bool ControllerInterface::UpdateOutput(const bool force)
size_t ok_count = 0;
for (Device* d : m_devices)
for (ciface::Core::Device* d : m_devices)
{
if (d->UpdateOutput())
++ok_count;
@ -217,7 +217,7 @@ ControlState ControllerInterface::OutputReference::State(const ControlState stat
// need to call this to re-parse a control reference's expression after changing it
//
void ControllerInterface::UpdateReference(ControllerInterface::ControlReference* ref
, const DeviceQualifier& default_device) const
, const ciface::Core::DeviceQualifier& default_device) const
{
delete ref->parsed_expression;
ref->parsed_expression = nullptr;
@ -236,7 +236,7 @@ void ControllerInterface::UpdateReference(ControllerInterface::ControlReference*
// upon input, return pointer to detected Control
// else return nullptr
//
Device::Control* ControllerInterface::InputReference::Detect(const unsigned int ms, Device* const device)
ciface::Core::Device::Control* ControllerInterface::InputReference::Detect(const unsigned int ms, ciface::Core::Device* const device)
{
unsigned int time = 0;
std::vector<bool> states(device->Inputs().size());
@ -246,7 +246,7 @@ Device::Control* ControllerInterface::InputReference::Detect(const unsigned int
// get starting state of all inputs,
// so we can ignore those that were activated at time of Detect start
std::vector<Device::Input*>::const_iterator
std::vector<ciface::Core::Device::Input*>::const_iterator
i = device->Inputs().begin(),
e = device->Inputs().end();
for (std::vector<bool>::iterator state = states.begin(); i != e; ++i)
@ -286,7 +286,7 @@ Device::Control* ControllerInterface::InputReference::Detect(const unsigned int
//
// set all binded outputs to <range> power for x milliseconds return false
//
Device::Control* ControllerInterface::OutputReference::Detect(const unsigned int ms, Device* const device)
ciface::Core::Device::Control* ControllerInterface::OutputReference::Detect(const unsigned int ms, ciface::Core::Device* const device)
{
// ignore device

View File

@ -36,15 +36,13 @@
#define CIFACE_USE_SDL
#endif
using namespace ciface::Core;
//
// ControllerInterface
//
// Some crazy shit I made to control different device inputs and outputs
// from lots of different sources, hopefully more easily.
//
class ControllerInterface : public DeviceContainer
class ControllerInterface : public ciface::Core::DeviceContainer
{
public:
@ -63,7 +61,7 @@ public:
friend class ControllerInterface;
public:
virtual ControlState State(const ControlState state = 0) = 0;
virtual Device::Control* Detect(const unsigned int ms, Device* const device) = 0;
virtual ciface::Core::Device::Control* Detect(const unsigned int ms, ciface::Core::Device* const device) = 0;
ControlState range;
std::string expression;
@ -98,7 +96,7 @@ public:
public:
InputReference() : ControlReference(true) {}
ControlState State(const ControlState state) override;
Device::Control* Detect(const unsigned int ms, Device* const device) override;
ciface::Core::Device::Control* Detect(const unsigned int ms, ciface::Core::Device* const device) override;
};
//
@ -111,7 +109,7 @@ public:
public:
OutputReference() : ControlReference(false) {}
ControlState State(const ControlState state) override;
Device::Control* Detect(const unsigned int ms, Device* const device) override;
ciface::Core::Device::Control* Detect(const unsigned int ms, ciface::Core::Device* const device) override;
};
ControllerInterface() : m_is_init(false), m_hwnd(nullptr) {}
@ -121,7 +119,7 @@ public:
void Shutdown();
bool IsInit() const { return m_is_init; }
void UpdateReference(ControlReference* control, const DeviceQualifier& default_device) const;
void UpdateReference(ControlReference* control, const ciface::Core::DeviceQualifier& default_device) const;
bool UpdateInput(const bool force = false);
bool UpdateOutput(const bool force = false);