VideoCommon: always enable efb copy

This commit is contained in:
degasus 2015-02-21 11:45:48 +01:00
parent 0e34737390
commit 1313d3461f
8 changed files with 9 additions and 38 deletions

View File

@ -1211,7 +1211,7 @@ void SaveRecording(const std::string& filename)
strncpy((char *)header.videoBackend, s_videoBackend.c_str(),ArraySize(header.videoBackend));
header.CPUCore = s_iCPUCore;
header.bEFBAccessEnable = g_ActiveConfig.bEFBAccessEnable;
header.bEFBCopyEnable = g_ActiveConfig.bEFBCopyEnable;
header.bEFBCopyEnable = true;
header.bCopyEFBToTexture = g_ActiveConfig.bCopyEFBToTexture;
header.bEFBCopyCacheEnable = false;
header.bEFBEmulateFormatChanges = g_ActiveConfig.bEFBEmulateFormatChanges;
@ -1273,7 +1273,6 @@ void CallWiiInputManip(u8* data, WiimoteEmu::ReportFeatures rptf, int controller
void SetGraphicsConfig()
{
g_Config.bEFBAccessEnable = tmpHeader.bEFBAccessEnable;
g_Config.bEFBCopyEnable = tmpHeader.bEFBCopyEnable;
g_Config.bCopyEFBToTexture = tmpHeader.bCopyEFBToTexture;
g_Config.bEFBEmulateFormatChanges = tmpHeader.bEFBEmulateFormatChanges;
g_Config.bUseXFB = tmpHeader.bUseXFB;

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@ -1344,14 +1344,7 @@ void CFrame::ParseHotkeys(wxKeyEvent &event)
{
OSDChoice = 3;
// Toggle EFB copies between EFB2RAM and EFB2Texture
if (!g_Config.bEFBCopyEnable)
{
OSD::AddMessage("EFB Copies are disabled, enable them in Graphics settings for toggling", 6000);
}
else
{
g_Config.bCopyEFBToTexture = !g_Config.bCopyEFBToTexture;
}
g_Config.bCopyEFBToTexture = !g_Config.bCopyEFBToTexture;
}
else if (IsHotkey(event, HK_TOGGLE_FOG))
{

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@ -482,14 +482,8 @@ VideoConfigDiag::VideoConfigDiag(wxWindow* parent, const std::string &title, con
// EFB copies
wxStaticBoxSizer* const group_efbcopy = new wxStaticBoxSizer(wxHORIZONTAL, page_hacks, _("EFB Copies"));
SettingCheckBox* efbcopy_disable = CreateCheckBox(page_hacks, _("Disable"), wxGetTranslation(efb_copy_desc), vconfig.bEFBCopyEnable, true);
efbcopy_texture = CreateRadioButton(page_hacks, _("Texture"), wxGetTranslation(efb_copy_texture_desc), vconfig.bCopyEFBToTexture, false, wxRB_GROUP);
efbcopy_ram = CreateRadioButton(page_hacks, _("RAM"), wxGetTranslation(efb_copy_ram_desc), vconfig.bCopyEFBToTexture, true);
group_efbcopy->Add(efbcopy_disable, 0, wxLEFT | wxRIGHT | wxBOTTOM, 5);
group_efbcopy->AddStretchSpacer(1);
group_efbcopy->Add(efbcopy_texture, 0, wxRIGHT, 5);
group_efbcopy->Add(efbcopy_ram, 0, wxRIGHT, 5);
group_efbcopy->Add(CreateRadioButton(page_hacks, _("Texture"), wxGetTranslation(efb_copy_texture_desc), vconfig.bCopyEFBToTexture, false, wxRB_GROUP), 0, wxRIGHT, 5);
group_efbcopy->Add(CreateRadioButton(page_hacks, _("RAM"), wxGetTranslation(efb_copy_ram_desc), vconfig.bCopyEFBToTexture, true), 0, wxRIGHT, 5);
szr_efb->Add(CreateCheckBox(page_hacks, _("Skip EFB Access from CPU"), wxGetTranslation(efb_access_desc), vconfig.bEFBAccessEnable, true), 0, wxBOTTOM | wxLEFT, 5);
szr_efb->Add(CreateCheckBox(page_hacks, _("Ignore Format Changes"), wxGetTranslation(efb_emulate_format_changes_desc), vconfig.bEFBEmulateFormatChanges, true), 0, wxBOTTOM | wxLEFT, 5);

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@ -200,10 +200,6 @@ protected:
choice_aamode->Enable(vconfig.backend_info.AAModes.size() > 1);
text_aamode->Enable(vconfig.backend_info.AAModes.size() > 1);
// EFB copy
efbcopy_texture->Enable(vconfig.bEFBCopyEnable);
efbcopy_ram->Enable(vconfig.bEFBCopyEnable);
// XFB
virtual_xfb->Enable(vconfig.bUseXFB);
real_xfb->Enable(vconfig.bUseXFB);
@ -268,9 +264,6 @@ protected:
SettingCheckBox* borderless_fullscreen;
SettingCheckBox* render_to_main_checkbox;
SettingRadioButton* efbcopy_texture;
SettingRadioButton* efbcopy_ram;
SettingRadioButton* virtual_xfb;
SettingRadioButton* real_xfb;

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@ -90,11 +90,8 @@ void CopyEFB(u32 dstAddr, const EFBRectangle& srcRect,
bool isIntensity, bool scaleByHalf)
{
// bpmem.zcontrol.pixel_format to PEControl::Z24 is when the game wants to copy from ZBuffer (Zbuffer uses 24-bit Format)
if (g_ActiveConfig.bEFBCopyEnable)
{
TextureCache::CopyRenderTargetToTexture(dstAddr, dstFormat, srcFormat,
srcRect, isIntensity, scaleByHalf);
}
TextureCache::CopyRenderTargetToTexture(dstAddr, dstFormat, srcFormat,
srcRect, isIntensity, scaleByHalf);
}
/* Explanation of the magic behind ClearScreen:

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@ -375,8 +375,7 @@ void Renderer::DrawDebugText()
break;
}
const char* const efbcopy_text = g_ActiveConfig.bEFBCopyEnable ?
(g_ActiveConfig.bCopyEFBToTexture ? "to Texture" : "to RAM") : "Disabled";
const char* const efbcopy_text = g_ActiveConfig.bCopyEFBToTexture ? "to Texture" : "to RAM";
// The rows
const std::string lines[] =

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@ -97,7 +97,6 @@ void VideoConfig::Load(const std::string& ini_file)
IniFile::Section* hacks = iniFile.GetOrCreateSection("Hacks");
hacks->Get("EFBAccessEnable", &bEFBAccessEnable, true);
hacks->Get("EFBCopyEnable", &bEFBCopyEnable, true);
hacks->Get("EFBToTextureEnable", &bCopyEFBToTexture, true);
hacks->Get("EFBScaledCopy", &bCopyEFBScaled, true);
hacks->Get("EFBEmulateFormatChanges", &bEFBEmulateFormatChanges, false);
@ -197,7 +196,6 @@ void VideoConfig::GameIniLoad()
CHECK_SETTING("Video_Stereoscopy", "StereoConvergenceMinimum", iStereoConvergenceMinimum);
CHECK_SETTING("Video_Hacks", "EFBAccessEnable", bEFBAccessEnable);
CHECK_SETTING("Video_Hacks", "EFBCopyEnable", bEFBCopyEnable);
CHECK_SETTING("Video_Hacks", "EFBToTextureEnable", bCopyEFBToTexture);
CHECK_SETTING("Video_Hacks", "EFBScaledCopy", bCopyEFBScaled);
CHECK_SETTING("Video_Hacks", "EFBEmulateFormatChanges", bEFBEmulateFormatChanges);
@ -285,7 +283,6 @@ void VideoConfig::Save(const std::string& ini_file)
IniFile::Section* hacks = iniFile.GetOrCreateSection("Hacks");
hacks->Set("EFBAccessEnable", bEFBAccessEnable);
hacks->Set("EFBCopyEnable", bEFBCopyEnable);
hacks->Set("EFBToTextureEnable", bCopyEFBToTexture);
hacks->Set("EFBScaledCopy", bCopyEFBScaled);
hacks->Set("EFBEmulateFormatChanges", bEFBEmulateFormatChanges);

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@ -113,7 +113,6 @@ struct VideoConfig final
bool bEFBAccessEnable;
bool bPerfQueriesEnable;
bool bEFBCopyEnable;
bool bEFBEmulateFormatChanges;
bool bCopyEFBToTexture;
bool bCopyEFBScaled;
@ -165,8 +164,8 @@ struct VideoConfig final
// Utility
bool RealXFBEnabled() const { return bUseXFB && bUseRealXFB; }
bool VirtualXFBEnabled() const { return bUseXFB && !bUseRealXFB; }
bool EFBCopiesToTextureEnabled() const { return bEFBCopyEnable && bCopyEFBToTexture; }
bool EFBCopiesToRamEnabled() const { return bEFBCopyEnable && !bCopyEFBToTexture; }
bool EFBCopiesToTextureEnabled() const { return bCopyEFBToTexture; }
bool EFBCopiesToRamEnabled() const { return !bCopyEFBToTexture; }
bool ExclusiveFullscreenEnabled() const { return backend_info.bSupportsExclusiveFullscreen && !bBorderlessFullscreen; }
};