Sort language list alphabetically by new names
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@ -81,31 +81,33 @@ const CPUCore CPUCores[] = {
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static const wxLanguage langIds[] =
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{
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wxLANGUAGE_DEFAULT,
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wxLANGUAGE_ARABIC,
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wxLANGUAGE_CATALAN,
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wxLANGUAGE_CHINESE_SIMPLIFIED,
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wxLANGUAGE_CHINESE_TRADITIONAL,
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wxLANGUAGE_CZECH,
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wxLANGUAGE_DUTCH,
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wxLANGUAGE_ENGLISH,
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wxLANGUAGE_FARSI,
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wxLANGUAGE_FRENCH,
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wxLANGUAGE_GERMAN,
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wxLANGUAGE_GREEK,
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wxLANGUAGE_HEBREW,
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wxLANGUAGE_HUNGARIAN,
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wxLANGUAGE_ENGLISH,
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wxLANGUAGE_SPANISH,
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wxLANGUAGE_FRENCH,
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wxLANGUAGE_ITALIAN,
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wxLANGUAGE_JAPANESE,
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wxLANGUAGE_KOREAN,
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wxLANGUAGE_HUNGARIAN,
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wxLANGUAGE_DUTCH,
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wxLANGUAGE_NORWEGIAN_BOKMAL,
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wxLANGUAGE_POLISH,
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wxLANGUAGE_PORTUGUESE,
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wxLANGUAGE_PORTUGUESE_BRAZILIAN,
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wxLANGUAGE_RUSSIAN,
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wxLANGUAGE_SERBIAN,
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wxLANGUAGE_SPANISH,
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wxLANGUAGE_SWEDISH,
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wxLANGUAGE_TURKISH,
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wxLANGUAGE_GREEK,
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wxLANGUAGE_RUSSIAN,
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wxLANGUAGE_HEBREW,
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wxLANGUAGE_ARABIC,
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wxLANGUAGE_FARSI,
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wxLANGUAGE_KOREAN,
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wxLANGUAGE_JAPANESE,
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wxLANGUAGE_CHINESE_SIMPLIFIED,
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wxLANGUAGE_CHINESE_TRADITIONAL,
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};
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// Strings for Device Selections
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@ -298,31 +300,33 @@ void CConfigMain::InitializeGUILists()
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// GUI language arrayStrings
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// keep these in sync with the langIds array at the beginning of this file
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arrayStringFor_InterfaceLang.Add(_("<System Language>"));
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arrayStringFor_InterfaceLang.Add(L"\u0627\u0644\u0639\u0631\u0628\u064A\u0629"); // Arabic
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arrayStringFor_InterfaceLang.Add(L"Catal\u00E0"); // Catalan
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arrayStringFor_InterfaceLang.Add(L"\u7B80\u4F53\u4E2D\u6587"); // Simplified Chinese
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arrayStringFor_InterfaceLang.Add(L"\u7E41\u9AD4\u4E2D\u6587"); // Traditional Chinese
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arrayStringFor_InterfaceLang.Add(L"\u010Ce\u0161tina"); // Czech
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arrayStringFor_InterfaceLang.Add(L"Nederlands"); // Dutch
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arrayStringFor_InterfaceLang.Add(L"English"); // English
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arrayStringFor_InterfaceLang.Add(L"\u0641\u0627\u0631\u0633\u06CC"); // Farsi
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arrayStringFor_InterfaceLang.Add(L"Fran\u00E7ais"); // French
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arrayStringFor_InterfaceLang.Add(L"Deutsch"); // German
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arrayStringFor_InterfaceLang.Add(L"\u0395\u03BB\u03BB\u03B7\u03BD\u03B9\u03BA\u03AC"); // Greek
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arrayStringFor_InterfaceLang.Add(L"\u05E2\u05D1\u05E8\u05D9\u05EA"); // Hebrew
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arrayStringFor_InterfaceLang.Add(L"Magyar"); // Hungarian
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arrayStringFor_InterfaceLang.Add(L"English"); // English
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arrayStringFor_InterfaceLang.Add(L"Espa\u00F1ol"); // Spanish
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arrayStringFor_InterfaceLang.Add(L"Fran\u00E7ais"); // French
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arrayStringFor_InterfaceLang.Add(L"Italiano"); // Italian
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arrayStringFor_InterfaceLang.Add(L"\u65E5\u672C\u8A9E"); // Japanese
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arrayStringFor_InterfaceLang.Add(L"\uD55C\uAD6D\uC5B4"); // Korean
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arrayStringFor_InterfaceLang.Add(L"Magyar"); // Hungarian
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arrayStringFor_InterfaceLang.Add(L"Nederlands"); // Dutch
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arrayStringFor_InterfaceLang.Add(L"Norsk bokm\u00E5l"); // Norwegian
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arrayStringFor_InterfaceLang.Add(L"Polski"); // Polish
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arrayStringFor_InterfaceLang.Add(L"Portugu\u00EAs"); // Portuguese
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arrayStringFor_InterfaceLang.Add(L"Portugu\u00EAs (Brasil)"); // Portuguese (Brazil)
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arrayStringFor_InterfaceLang.Add(L"\u0420\u0443\u0441\u0441\u043A\u0438\u0439"); // Russian
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arrayStringFor_InterfaceLang.Add(L"Srpski"); // Serbian
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arrayStringFor_InterfaceLang.Add(L"Espa\u00F1ol"); // Spanish
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arrayStringFor_InterfaceLang.Add(L"Svenska"); // Swedish
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arrayStringFor_InterfaceLang.Add(L"T\u00FCrk\u00E7e"); // Turkish
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arrayStringFor_InterfaceLang.Add(L"\u0395\u03BB\u03BB\u03B7\u03BD\u03B9\u03BA\u03AC"); // Greek
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arrayStringFor_InterfaceLang.Add(L"\u0420\u0443\u0441\u0441\u043A\u0438\u0439"); // Russian
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arrayStringFor_InterfaceLang.Add(L"\u05E2\u05D1\u05E8\u05D9\u05EA"); // Hebrew
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arrayStringFor_InterfaceLang.Add(L"\u0627\u0644\u0639\u0631\u0628\u064A\u0629"); // Arabic
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arrayStringFor_InterfaceLang.Add(L"\u0641\u0627\u0631\u0633\u06CC"); // Farsi
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arrayStringFor_InterfaceLang.Add(L"\uD55C\uAD6D\uC5B4"); // Korean
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arrayStringFor_InterfaceLang.Add(L"\u65E5\u672C\u8A9E"); // Japanese
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arrayStringFor_InterfaceLang.Add(L"\u7B80\u4F53\u4E2D\u6587"); // Simplified Chinese
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arrayStringFor_InterfaceLang.Add(L"\u7E41\u9AD4\u4E2D\u6587"); // Traditional Chinese
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}
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void CConfigMain::InitializeGUIValues()
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