PowerPC: misc cleanup.
This commit is contained in:
parent
ac54c6a4e2
commit
e136c8a066
|
@ -401,9 +401,9 @@ void JitArm64::lXX(UGeckoInstruction inst)
|
|||
if (SConfig::GetInstance().m_LocalCoreStartupParameter.bSkipIdle &&
|
||||
inst.OPCD == 32 &&
|
||||
(inst.hex & 0xFFFF0000) == 0x800D0000 &&
|
||||
(PowerPC::HostRead_U32(js.compilerPC + 4) == 0x28000000 ||
|
||||
(SConfig::GetInstance().m_LocalCoreStartupParameter.bWii && PowerPC::HostRead_U32(js.compilerPC + 4) == 0x2C000000)) &&
|
||||
PowerPC::HostRead_U32(js.compilerPC + 8) == 0x4182fff8)
|
||||
(PowerPC::HostRead_U32(js.compilerPC + 4) == 0x28000000 ||
|
||||
(SConfig::GetInstance().m_LocalCoreStartupParameter.bWii && PowerPC::HostRead_U32(js.compilerPC + 4) == 0x2C000000)) &&
|
||||
PowerPC::HostRead_U32(js.compilerPC + 8) == 0x4182fff8)
|
||||
{
|
||||
// if it's still 0, we can wait until the next event
|
||||
FixupBranch noIdle = CBNZ(gpr.R(d));
|
||||
|
|
|
@ -668,145 +668,137 @@ u32 PPCAnalyzer::Analyze(u32 address, CodeBlock *block, CodeBuffer *buffer, u32
|
|||
}
|
||||
UGeckoInstruction inst = result.hex;
|
||||
|
||||
if (inst.hex != 0)
|
||||
// Slight hack: the JIT block cache currently assumes all blocks end at the same place,
|
||||
// but broken blocks due to page faults break this assumption. Avoid this by just ending
|
||||
// all virtual memory instruction blocks at page boundaries.
|
||||
// FIXME: improve the JIT block cache so we don't need to do this.
|
||||
if ((!result.from_bat || !prev_inst_from_bat) && i > 0 && (address & 0xfff) == 0)
|
||||
{
|
||||
// Slight hack: the JIT block cache currently assumes all blocks end at the same place,
|
||||
// but broken blocks due to page faults break this assumption. Avoid this by just ending
|
||||
// all virtual memory instruction blocks at page boundaries.
|
||||
// FIXME: improve the JIT block cache so we don't need to do this.
|
||||
if ((!result.from_bat || !prev_inst_from_bat) && i > 0 && (address & 0xfff) == 0)
|
||||
{
|
||||
break;
|
||||
}
|
||||
prev_inst_from_bat = result.from_bat;
|
||||
|
||||
num_inst++;
|
||||
memset(&code[i], 0, sizeof(CodeOp));
|
||||
GekkoOPInfo *opinfo = GetOpInfo(inst);
|
||||
if (!opinfo)
|
||||
{
|
||||
PanicAlert("Invalid PowerPC opcode: %x.", inst.hex);
|
||||
Crash();
|
||||
}
|
||||
|
||||
code[i].opinfo = opinfo;
|
||||
code[i].address = address;
|
||||
code[i].inst = inst;
|
||||
code[i].branchTo = -1;
|
||||
code[i].branchToIndex = -1;
|
||||
code[i].skip = false;
|
||||
block->m_stats->numCycles += opinfo->numCycles;
|
||||
|
||||
SetInstructionStats(block, &code[i], opinfo, i);
|
||||
|
||||
bool follow = false;
|
||||
u32 destination = 0;
|
||||
|
||||
bool conditional_continue = false;
|
||||
|
||||
// Do we inline leaf functions?
|
||||
if (HasOption(OPTION_LEAF_INLINE))
|
||||
{
|
||||
if (inst.OPCD == 18 && blockSize > 1)
|
||||
{
|
||||
//Is bx - should we inline? yes!
|
||||
if (inst.AA)
|
||||
destination = SignExt26(inst.LI << 2);
|
||||
else
|
||||
destination = address + SignExt26(inst.LI << 2);
|
||||
if (destination != block->m_address)
|
||||
follow = true;
|
||||
}
|
||||
else if (inst.OPCD == 19 && inst.SUBOP10 == 16 &&
|
||||
(inst.BO & (1 << 4)) && (inst.BO & (1 << 2)) &&
|
||||
return_address != 0)
|
||||
{
|
||||
// bclrx with unconditional branch = return
|
||||
follow = true;
|
||||
destination = return_address;
|
||||
return_address = 0;
|
||||
|
||||
if (inst.LK)
|
||||
return_address = address + 4;
|
||||
}
|
||||
else if (inst.OPCD == 31 && inst.SUBOP10 == 467)
|
||||
{
|
||||
// mtspr
|
||||
const u32 index = (inst.SPRU << 5) | (inst.SPRL & 0x1F);
|
||||
if (index == SPR_LR)
|
||||
{
|
||||
// We give up to follow the return address
|
||||
// because we have to check the register usage.
|
||||
return_address = 0;
|
||||
}
|
||||
}
|
||||
|
||||
// TODO: Find the optimal value for FUNCTION_FOLLOWING_THRESHOLD.
|
||||
// If it is small, the performance will be down.
|
||||
// If it is big, the size of generated code will be big and
|
||||
// cache clearning will happen many times.
|
||||
// TODO: Investivate the reason why
|
||||
// "0" is fastest in some games, MP2 for example.
|
||||
if (numFollows > FUNCTION_FOLLOWING_THRESHOLD)
|
||||
follow = false;
|
||||
}
|
||||
|
||||
if (HasOption(OPTION_CONDITIONAL_CONTINUE))
|
||||
{
|
||||
if (inst.OPCD == 16 &&
|
||||
((inst.BO & BO_DONT_DECREMENT_FLAG) == 0 || (inst.BO & BO_DONT_CHECK_CONDITION) == 0))
|
||||
{
|
||||
// bcx with conditional branch
|
||||
conditional_continue = true;
|
||||
}
|
||||
else if (inst.OPCD == 19 && inst.SUBOP10 == 16 &&
|
||||
((inst.BO & BO_DONT_DECREMENT_FLAG) == 0 || (inst.BO & BO_DONT_CHECK_CONDITION) == 0))
|
||||
{
|
||||
// bclrx with conditional branch
|
||||
conditional_continue = true;
|
||||
}
|
||||
else if (inst.OPCD == 3 ||
|
||||
(inst.OPCD == 31 && inst.SUBOP10 == 4))
|
||||
{
|
||||
// tw/twi tests and raises an exception
|
||||
conditional_continue = true;
|
||||
}
|
||||
else if (inst.OPCD == 19 && inst.SUBOP10 == 528 &&
|
||||
(inst.BO_2 & BO_DONT_CHECK_CONDITION) == 0)
|
||||
{
|
||||
// Rare bcctrx with conditional branch
|
||||
// Seen in NES games
|
||||
conditional_continue = true;
|
||||
}
|
||||
}
|
||||
|
||||
if (!follow)
|
||||
{
|
||||
address += 4;
|
||||
if (!conditional_continue && opinfo->flags & FL_ENDBLOCK) //right now we stop early
|
||||
{
|
||||
found_exit = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
// XXX: We don't support inlining yet.
|
||||
#if 0
|
||||
else
|
||||
{
|
||||
numFollows++;
|
||||
// We don't "code[i].skip = true" here
|
||||
// because bx may store a certain value to the link register.
|
||||
// Instead, we skip a part of bx in Jit**::bx().
|
||||
address = destination;
|
||||
merged_addresses[size_of_merged_addresses++] = address;
|
||||
}
|
||||
#endif
|
||||
}
|
||||
else
|
||||
{
|
||||
ERROR_LOG(DYNA_REC, "Instruction hex was 0!");
|
||||
break;
|
||||
}
|
||||
prev_inst_from_bat = result.from_bat;
|
||||
|
||||
num_inst++;
|
||||
memset(&code[i], 0, sizeof(CodeOp));
|
||||
GekkoOPInfo *opinfo = GetOpInfo(inst);
|
||||
if (!opinfo)
|
||||
{
|
||||
PanicAlert("Invalid PowerPC opcode: %x.", inst.hex);
|
||||
Crash();
|
||||
}
|
||||
|
||||
code[i].opinfo = opinfo;
|
||||
code[i].address = address;
|
||||
code[i].inst = inst;
|
||||
code[i].branchTo = -1;
|
||||
code[i].branchToIndex = -1;
|
||||
code[i].skip = false;
|
||||
block->m_stats->numCycles += opinfo->numCycles;
|
||||
|
||||
SetInstructionStats(block, &code[i], opinfo, i);
|
||||
|
||||
bool follow = false;
|
||||
u32 destination = 0;
|
||||
|
||||
bool conditional_continue = false;
|
||||
|
||||
// Do we inline leaf functions?
|
||||
if (HasOption(OPTION_LEAF_INLINE))
|
||||
{
|
||||
if (inst.OPCD == 18 && blockSize > 1)
|
||||
{
|
||||
//Is bx - should we inline? yes!
|
||||
if (inst.AA)
|
||||
destination = SignExt26(inst.LI << 2);
|
||||
else
|
||||
destination = address + SignExt26(inst.LI << 2);
|
||||
if (destination != block->m_address)
|
||||
follow = true;
|
||||
}
|
||||
else if (inst.OPCD == 19 && inst.SUBOP10 == 16 &&
|
||||
(inst.BO & (1 << 4)) && (inst.BO & (1 << 2)) &&
|
||||
return_address != 0)
|
||||
{
|
||||
// bclrx with unconditional branch = return
|
||||
follow = true;
|
||||
destination = return_address;
|
||||
return_address = 0;
|
||||
|
||||
if (inst.LK)
|
||||
return_address = address + 4;
|
||||
}
|
||||
else if (inst.OPCD == 31 && inst.SUBOP10 == 467)
|
||||
{
|
||||
// mtspr
|
||||
const u32 index = (inst.SPRU << 5) | (inst.SPRL & 0x1F);
|
||||
if (index == SPR_LR)
|
||||
{
|
||||
// We give up to follow the return address
|
||||
// because we have to check the register usage.
|
||||
return_address = 0;
|
||||
}
|
||||
}
|
||||
|
||||
// TODO: Find the optimal value for FUNCTION_FOLLOWING_THRESHOLD.
|
||||
// If it is small, the performance will be down.
|
||||
// If it is big, the size of generated code will be big and
|
||||
// cache clearning will happen many times.
|
||||
// TODO: Investivate the reason why
|
||||
// "0" is fastest in some games, MP2 for example.
|
||||
if (numFollows > FUNCTION_FOLLOWING_THRESHOLD)
|
||||
follow = false;
|
||||
}
|
||||
|
||||
if (HasOption(OPTION_CONDITIONAL_CONTINUE))
|
||||
{
|
||||
if (inst.OPCD == 16 &&
|
||||
((inst.BO & BO_DONT_DECREMENT_FLAG) == 0 || (inst.BO & BO_DONT_CHECK_CONDITION) == 0))
|
||||
{
|
||||
// bcx with conditional branch
|
||||
conditional_continue = true;
|
||||
}
|
||||
else if (inst.OPCD == 19 && inst.SUBOP10 == 16 &&
|
||||
((inst.BO & BO_DONT_DECREMENT_FLAG) == 0 || (inst.BO & BO_DONT_CHECK_CONDITION) == 0))
|
||||
{
|
||||
// bclrx with conditional branch
|
||||
conditional_continue = true;
|
||||
}
|
||||
else if (inst.OPCD == 3 ||
|
||||
(inst.OPCD == 31 && inst.SUBOP10 == 4))
|
||||
{
|
||||
// tw/twi tests and raises an exception
|
||||
conditional_continue = true;
|
||||
}
|
||||
else if (inst.OPCD == 19 && inst.SUBOP10 == 528 &&
|
||||
(inst.BO_2 & BO_DONT_CHECK_CONDITION) == 0)
|
||||
{
|
||||
// Rare bcctrx with conditional branch
|
||||
// Seen in NES games
|
||||
conditional_continue = true;
|
||||
}
|
||||
}
|
||||
|
||||
if (!follow)
|
||||
{
|
||||
address += 4;
|
||||
if (!conditional_continue && opinfo->flags & FL_ENDBLOCK) //right now we stop early
|
||||
{
|
||||
found_exit = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
// XXX: We don't support inlining yet.
|
||||
#if 0
|
||||
else
|
||||
{
|
||||
numFollows++;
|
||||
// We don't "code[i].skip = true" here
|
||||
// because bx may store a certain value to the link register.
|
||||
// Instead, we skip a part of bx in Jit**::bx().
|
||||
address = destination;
|
||||
merged_addresses[size_of_merged_addresses++] = address;
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
block->m_num_instructions = num_inst;
|
||||
|
|
Loading…
Reference in New Issue