VertexLoader_Normal: use shorter notation
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@ -110,7 +110,7 @@ struct Normal_Direct_SSSE3
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{
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const T* pData = reinterpret_cast<const T*>(DataGetPosition());
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const float frac = 1. / float(1u << (sizeof(T) * 8 - std::is_signed<T>::value - 1));
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const __m128 scale = _mm_set_ps(frac, frac, frac, frac);
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const __m128 scale = _mm_set_ps1(frac);
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for (int i = 0; i < N; i++, pData += 3)
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Vertex_Read_SSSE3<T, true, true>(pData, scale);
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DataSkip<N * 3 * sizeof(T)>();
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@ -128,7 +128,7 @@ __forceinline void Normal_Index_Offset_SSSE3()
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const T* pData = (const T*)(cached_arraybases[ARRAY_NORMAL]
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+ (index * g_main_cp_state.array_strides[ARRAY_NORMAL]) + sizeof(T) * 3 * Offset);
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const float frac = 1. / float(1u << (sizeof(T) * 8 - std::is_signed<T>::value - 1));
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const __m128 scale = _mm_set_ps(frac, frac, frac, frac);
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const __m128 scale = _mm_set_ps1(frac);
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for (int i = 0; i < N; i++, pData += 3)
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Vertex_Read_SSSE3<T, true, true>(pData, scale);
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}
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