VertexLoader_Normal: use shorter notation

This commit is contained in:
Tillmann Karras 2015-01-12 12:22:10 +01:00
parent 20bc18cd5d
commit 6a26771cd5
1 changed files with 2 additions and 2 deletions

View File

@ -110,7 +110,7 @@ struct Normal_Direct_SSSE3
{
const T* pData = reinterpret_cast<const T*>(DataGetPosition());
const float frac = 1. / float(1u << (sizeof(T) * 8 - std::is_signed<T>::value - 1));
const __m128 scale = _mm_set_ps(frac, frac, frac, frac);
const __m128 scale = _mm_set_ps1(frac);
for (int i = 0; i < N; i++, pData += 3)
Vertex_Read_SSSE3<T, true, true>(pData, scale);
DataSkip<N * 3 * sizeof(T)>();
@ -128,7 +128,7 @@ __forceinline void Normal_Index_Offset_SSSE3()
const T* pData = (const T*)(cached_arraybases[ARRAY_NORMAL]
+ (index * g_main_cp_state.array_strides[ARRAY_NORMAL]) + sizeof(T) * 3 * Offset);
const float frac = 1. / float(1u << (sizeof(T) * 8 - std::is_signed<T>::value - 1));
const __m128 scale = _mm_set_ps(frac, frac, frac, frac);
const __m128 scale = _mm_set_ps1(frac);
for (int i = 0; i < N; i++, pData += 3)
Vertex_Read_SSSE3<T, true, true>(pData, scale);
}