BBox: remove now unreachable SW bbox implementation
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acd074e291
commit
6b2a1e57e2
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@ -33,7 +33,6 @@ SWVertexLoader::~SWVertexLoader()
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void SWVertexLoader::SetFormat(u8 attributeIndex, u8 primitiveType)
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{
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m_attributeIndex = attributeIndex;
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m_primitiveType = primitiveType;
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VertexLoaderUID uid(g_main_cp_state.vtx_desc, g_main_cp_state.vtx_attr[m_attributeIndex]);
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m_CurrentLoader = m_VertexLoaderMap[uid].get();
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@ -182,7 +181,7 @@ void SWVertexLoader::LoadVertex()
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int converted_vertices = m_CurrentLoader->RunVertices(
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DataReader(g_video_buffer_read_ptr, nullptr), // src
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DataReader(m_LoadedVertices.data(), m_LoadedVertices.data() + m_LoadedVertices.size()), // dst
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1, m_primitiveType
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1 // vertices
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);
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g_video_buffer_read_ptr = old + m_CurrentLoader->m_VertexSize;
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@ -36,7 +36,6 @@ class SWVertexLoader
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VertexLoaderBase* m_CurrentLoader;
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u8 m_attributeIndex;
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u8 m_primitiveType;
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public:
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SWVertexLoader();
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@ -18,127 +18,6 @@ namespace BoundingBox
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// External vars
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bool active = false;
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u16 coords[4] = { 0x80, 0xA0, 0x80, 0xA0 };
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u8 posMtxIdx;
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u8 texMtxIdx[8];
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// Internal vars
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static SetupUnit vtxUnit;
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static VAT myVat;
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static u8 * bufferPos;
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static TVtxDesc vertexDesc;
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static PortableVertexDeclaration vertexDecl;
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// Gets the pointer to the current buffer position
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void LOADERDECL SetVertexBufferPosition(VertexLoader* loader)
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{
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bufferPos = g_vertex_manager_write_ptr;
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}
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// Prepares the bounding box for new primitive data
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void Prepare(const VAT & vat, int primitive, const TVtxDesc & vtxDesc, const PortableVertexDeclaration & vtxDecl)
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{
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if (!active)
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return;
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myVat = vat;
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vertexDesc = vtxDesc;
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vertexDecl = vtxDecl;
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vtxUnit.Init(primitive);
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// Initialize the SW renderer
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static bool SWinit = false;
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if (!SWinit)
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{
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Clipper::Init();
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Rasterizer::Init();
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SWinit = true;
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}
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// Update SW renderer values
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Clipper::SetViewOffset();
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Rasterizer::SetScissor();
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for (u8 i = 0; i < 4; ++i)
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{
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Rasterizer::SetTevReg(i, 0, true, (s16)PixelShaderManager::constants.kcolors[i][0]);
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Rasterizer::SetTevReg(i, 1, true, (s16)PixelShaderManager::constants.kcolors[i][1]);
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Rasterizer::SetTevReg(i, 2, true, (s16)PixelShaderManager::constants.kcolors[i][2]);
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Rasterizer::SetTevReg(i, 3, true, (s16)PixelShaderManager::constants.kcolors[i][3]);
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Rasterizer::SetTevReg(i, 0, false, (s16)PixelShaderManager::constants.colors[i][0]);
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Rasterizer::SetTevReg(i, 1, false, (s16)PixelShaderManager::constants.colors[i][1]);
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Rasterizer::SetTevReg(i, 2, false, (s16)PixelShaderManager::constants.colors[i][2]);
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Rasterizer::SetTevReg(i, 3, false, (s16)PixelShaderManager::constants.colors[i][3]);
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}
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}
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// Updates the bounding box
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void LOADERDECL Update(VertexLoader* loader)
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{
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if (!active)
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return;
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// Grab vertex input data and transform to output vertex
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InputVertexData myVertex;
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OutputVertexData * outVertex = vtxUnit.GetVertex();
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// Feed vertex position and matrix
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myVertex.position = Vec3((const float *)bufferPos);
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myVertex.posMtx = vertexDesc.PosMatIdx ? posMtxIdx : g_main_cp_state.matrix_index_a.PosNormalMtxIdx;
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// Transform position
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TransformUnit::TransformPosition(&myVertex, outVertex);
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if (g_main_cp_state.vtx_desc.Normal != NOT_PRESENT)
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{
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// Feed normal input data and transform
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memcpy((u8 *)myVertex.normal, bufferPos + vertexDecl.normals[0].offset, sizeof(float) * 3 * ((myVat.g0.NormalElements) ? 3 : 1));
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TransformUnit::TransformNormal(&myVertex, myVat.g0.NormalElements, outVertex);
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}
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// Feed color input data
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for (int i = 0; i < 2; ++i)
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{
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if (vertexDecl.colors[i].enable)
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{
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u32 color;
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memcpy((u8 *)&color, bufferPos + vertexDecl.colors[i].offset, sizeof(u32));
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*(u32*)myVertex.color[i] = Common::swap32(color);
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}
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}
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// Transform color
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TransformUnit::TransformColor(&myVertex, outVertex);
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// Feed texture matrices
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int idx = 0;
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myVertex.texMtx[0] = (vertexDesc.Tex0MatIdx) ? texMtxIdx[idx++] : g_main_cp_state.matrix_index_a.Tex0MtxIdx;
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myVertex.texMtx[1] = (vertexDesc.Tex1MatIdx) ? texMtxIdx[idx++] : g_main_cp_state.matrix_index_a.Tex1MtxIdx;
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myVertex.texMtx[2] = (vertexDesc.Tex2MatIdx) ? texMtxIdx[idx++] : g_main_cp_state.matrix_index_a.Tex2MtxIdx;
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myVertex.texMtx[3] = (vertexDesc.Tex3MatIdx) ? texMtxIdx[idx++] : g_main_cp_state.matrix_index_a.Tex3MtxIdx;
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myVertex.texMtx[4] = (vertexDesc.Tex4MatIdx) ? texMtxIdx[idx++] : g_main_cp_state.matrix_index_b.Tex4MtxIdx;
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myVertex.texMtx[5] = (vertexDesc.Tex5MatIdx) ? texMtxIdx[idx++] : g_main_cp_state.matrix_index_b.Tex5MtxIdx;
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myVertex.texMtx[6] = (vertexDesc.Tex6MatIdx) ? texMtxIdx[idx++] : g_main_cp_state.matrix_index_b.Tex6MtxIdx;
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myVertex.texMtx[7] = (vertexDesc.Tex7MatIdx) ? texMtxIdx[idx++] : g_main_cp_state.matrix_index_b.Tex7MtxIdx;
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// Feed texture coordinate data
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for (int i = 0; i < 8; ++i)
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{
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if (vertexDecl.texcoords[i].enable)
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memcpy((u8 *)&myVertex.texCoords[i], bufferPos + vertexDecl.texcoords[i].offset, sizeof(float) * 2);
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}
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// Transform texture coordinate
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TransformUnit::TransformTexCoord(&myVertex, outVertex, false);
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// Render the vertex in SW to calculate bbox
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vtxUnit.SetupVertex();
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}
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// Save state
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void DoState(PointerWrap &p)
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@ -25,16 +25,6 @@ enum
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BOTTOM = 3
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};
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// Current position matrix index
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extern u8 posMtxIdx;
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// Texture matrix indexes
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extern u8 texMtxIdx[8];
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void LOADERDECL SetVertexBufferPosition(VertexLoader* loader);
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void LOADERDECL Update(VertexLoader* loader);
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void Prepare(const VAT & vat, int primitive, const TVtxDesc & vtxDesc, const PortableVertexDeclaration & vtxDecl);
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// Save state
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void DoState(PointerWrap &p);
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@ -7,7 +7,6 @@
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#include "Core/Host.h"
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#include "VideoCommon/BoundingBox.h"
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#include "VideoCommon/DataReader.h"
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#include "VideoCommon/PixelEngine.h"
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#include "VideoCommon/VertexLoader.h"
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@ -24,14 +23,14 @@ u8* g_vertex_manager_write_ptr;
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static void LOADERDECL PosMtx_ReadDirect_UByte(VertexLoader* loader)
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{
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u8 posmtx = BoundingBox::posMtxIdx = DataReadU8() & 0x3f;
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u32 posmtx = DataReadU8() & 0x3f;
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DataWrite<u32>(posmtx);
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PRIM_LOG("posmtx: %d, ", posmtx);
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}
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static void LOADERDECL TexMtx_ReadDirect_UByte(VertexLoader* loader)
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{
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BoundingBox::texMtxIdx[loader->m_texmtxread] = loader->m_curtexmtx[loader->m_texmtxread] = DataReadU8() & 0x3f;
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loader->m_curtexmtx[loader->m_texmtxread] = DataReadU8() & 0x3f;
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PRIM_LOG("texmtx%d: %d, ", loader->m_texmtxread, loader->m_curtexmtx[loader->m_texmtxread]);
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loader->m_texmtxread++;
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@ -87,10 +86,6 @@ void VertexLoader::CompileVertexTranslator()
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// Reset pipeline
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m_numPipelineStages = 0;
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// Get the pointer to this vertex's buffer data for the bounding box
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if (!g_ActiveConfig.backend_info.bSupportsBBox && g_ActiveConfig.bBBoxEnable)
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WriteCall(BoundingBox::SetVertexBufferPosition);
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// Colors
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const u64 col[2] = { m_VtxDesc.Color0, m_VtxDesc.Color1 };
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// TextureCoord
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@ -298,10 +293,6 @@ void VertexLoader::CompileVertexTranslator()
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}
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}
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// Update the bounding box
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if (!g_ActiveConfig.backend_info.bSupportsBBox && g_ActiveConfig.bBBoxEnable)
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WriteCall(BoundingBox::Update);
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// indexed position formats may skip a the vertex
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if (m_VtxDesc.Position & 2)
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{
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@ -317,7 +308,7 @@ void VertexLoader::WriteCall(TPipelineFunction func)
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m_PipelineStages[m_numPipelineStages++] = func;
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}
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int VertexLoader::RunVertices(DataReader src, DataReader dst, int count, int primitive)
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int VertexLoader::RunVertices(DataReader src, DataReader dst, int count)
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{
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g_vertex_manager_write_ptr = dst.GetPointer();
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g_video_buffer_read_ptr = src.GetPointer();
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@ -325,10 +316,6 @@ int VertexLoader::RunVertices(DataReader src, DataReader dst, int count, int pri
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m_numLoadedVertices += count;
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m_skippedVertices = 0;
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// Prepare bounding box
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if (!g_ActiveConfig.backend_info.bSupportsBBox && g_ActiveConfig.bBBoxEnable)
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BoundingBox::Prepare(m_vat, primitive, m_VtxDesc, m_native_vtx_decl);
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for (int s = 0; s < count; s++)
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{
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m_tcIndex = 0;
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@ -32,7 +32,7 @@ class VertexLoader : public VertexLoaderBase
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public:
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VertexLoader(const TVtxDesc &vtx_desc, const VAT &vtx_attr);
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int RunVertices(DataReader src, DataReader dst, int count, int primitive) override;
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int RunVertices(DataReader src, DataReader dst, int count) override;
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std::string GetName() const override { return "OldLoader"; }
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bool IsInitialized() override { return true; } // This vertex loader supports all formats
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@ -535,7 +535,7 @@ void VertexLoaderARM64::GenerateVertexLoader()
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m_native_vtx_decl.stride = m_dst_ofs;
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}
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int VertexLoaderARM64::RunVertices(DataReader src, DataReader dst, int count, int primitive)
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int VertexLoaderARM64::RunVertices(DataReader src, DataReader dst, int count)
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{
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m_numLoadedVertices += count;
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return ((int (*)(u8* src, u8* dst, int count))region)(src.GetPointer(), dst.GetPointer(), count);
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@ -14,7 +14,7 @@ public:
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protected:
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std::string GetName() const override { return "VertexLoaderARM64"; }
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bool IsInitialized() override { return true; }
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int RunVertices(DataReader src, DataReader dst, int count, int primitive) override;
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int RunVertices(DataReader src, DataReader dst, int count) override;
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private:
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u32 m_src_ofs = 0;
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@ -161,13 +161,13 @@ public:
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delete b;
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}
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int RunVertices(DataReader src, DataReader dst, int count, int primitive) override
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int RunVertices(DataReader src, DataReader dst, int count) override
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{
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buffer_a.resize(count * a->m_native_vtx_decl.stride + 4);
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buffer_b.resize(count * b->m_native_vtx_decl.stride + 4);
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int count_a = a->RunVertices(src, DataReader(buffer_a.data(), buffer_a.data()+buffer_a.size()), count, primitive);
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int count_b = b->RunVertices(src, DataReader(buffer_b.data(), buffer_b.data()+buffer_b.size()), count, primitive);
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int count_a = a->RunVertices(src, DataReader(buffer_a.data(), buffer_a.data()+buffer_a.size()), count);
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int count_b = b->RunVertices(src, DataReader(buffer_b.data(), buffer_b.data()+buffer_b.size()), count);
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if (count_a != count_b)
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ERROR_LOG(VIDEO, "The two vertex loaders have loaded a different amount of vertices (a: %d, b: %d).", count_a, count_b);
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@ -74,7 +74,7 @@ public:
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static VertexLoaderBase* CreateVertexLoader(const TVtxDesc &vtx_desc, const VAT &vtx_attr);
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virtual ~VertexLoaderBase() {}
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virtual int RunVertices(DataReader src, DataReader dst, int count, int primitive) = 0;
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virtual int RunVertices(DataReader src, DataReader dst, int count) = 0;
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virtual bool IsInitialized() = 0;
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@ -165,7 +165,7 @@ int RunVertices(int vtx_attr_group, int primitive, int count, DataReader src, bo
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DataReader dst = VertexManager::PrepareForAdditionalData(primitive, count,
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loader->m_native_vtx_decl.stride, cullall);
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count = loader->RunVertices(src, dst, count, primitive);
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count = loader->RunVertices(src, dst, count);
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IndexGenerator::AddIndices(primitive, count);
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@ -508,7 +508,7 @@ void VertexLoaderX64::GenerateVertexLoader()
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m_native_vtx_decl.stride = m_dst_ofs;
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}
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int VertexLoaderX64::RunVertices(DataReader src, DataReader dst, int count, int primitive)
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int VertexLoaderX64::RunVertices(DataReader src, DataReader dst, int count)
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{
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m_numLoadedVertices += count;
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return ((int (*)(u8* src, u8* dst, int count))region)(src.GetPointer(), dst.GetPointer(), count);
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@ -9,7 +9,7 @@ public:
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protected:
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std::string GetName() const override { return "VertexLoaderX64"; }
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bool IsInitialized() override { return true; }
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int RunVertices(DataReader src, DataReader dst, int count, int primitive) override;
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int RunVertices(DataReader src, DataReader dst, int count) override;
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private:
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u32 m_src_ofs = 0;
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@ -83,7 +83,7 @@ protected:
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if (expected_count == -1)
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expected_count = count;
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ResetPointers();
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int actual_count = m_loader->RunVertices(m_src, m_dst, count, GX_DRAW_POINTS);
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int actual_count = m_loader->RunVertices(m_src, m_dst, count);
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EXPECT_EQ(actual_count, expected_count);
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}
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