Change behavior so emulation is paused when window focus is lost.
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341e7e9d8f
commit
88fb8edf8e
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@ -1121,33 +1121,6 @@ void CFrame::OnKeyUp(wxKeyEvent& event)
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void CFrame::OnMouse(wxMouseEvent& event)
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{
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if (SConfig::GetInstance().m_PauseOnFocusLost &&
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event.GetEventObject() == (wxObject*)m_RenderParent)
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{
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if (event.Leaving())
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{
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if (Core::GetState() == Core::CORE_RUN)
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{
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Core::SetState(Core::CORE_PAUSE);
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if (SConfig::GetInstance().m_LocalCoreStartupParameter.bHideCursor)
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m_RenderParent->SetCursor(wxNullCursor);
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Core::UpdateTitle();
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}
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UpdateGUI();
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}
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else if (event.Entering())
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{
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if (Core::GetState() == Core::CORE_PAUSE)
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{
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Core::SetState(Core::CORE_RUN);
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if (SConfig::GetInstance().m_LocalCoreStartupParameter.bHideCursor)
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m_RenderParent->SetCursor(wxCURSOR_BLANK);
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}
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UpdateGUI();
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}
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}
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// next handlers are all for FreeLook, so we don't need to check them if disabled
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if (!g_Config.bFreeLook)
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{
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@ -1203,6 +1176,35 @@ void CFrame::OnMouse(wxMouseEvent& event)
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event.Skip();
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}
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void CFrame::OnFocusChange(wxFocusEvent& event)
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{
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if (SConfig::GetInstance().m_PauseOnFocusLost)
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{
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if (RendererHasFocus())
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{
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if (Core::GetState() == Core::CORE_PAUSE)
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{
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Core::SetState(Core::CORE_RUN);
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if (SConfig::GetInstance().m_LocalCoreStartupParameter.bHideCursor)
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m_RenderParent->SetCursor(wxCURSOR_BLANK);
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}
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UpdateGUI();
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}
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else
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{
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if (Core::GetState() == Core::CORE_RUN)
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{
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Core::SetState(Core::CORE_PAUSE);
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if (SConfig::GetInstance().m_LocalCoreStartupParameter.bHideCursor)
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m_RenderParent->SetCursor(wxNullCursor);
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Core::UpdateTitle();
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}
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UpdateGUI();
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}
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}
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}
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void CFrame::DoFullscreen(bool enable_fullscreen)
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{
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if (g_Config.bExclusiveMode && Core::GetState() == Core::CORE_PAUSE)
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@ -334,6 +334,8 @@ private:
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void OnMouse(wxMouseEvent& event); // Mouse
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void OnFocusChange(wxFocusEvent& event);
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void OnHostMessage(wxCommandEvent& event);
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void OnMemcard(wxCommandEvent& event); // Misc
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@ -1073,15 +1073,15 @@ void CFrame::StartGame(const std::string& filename)
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m_RenderParent->SetFocus();
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wxTheApp->Bind(wxEVT_KEY_DOWN, &CFrame::OnKeyDown, this);
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wxTheApp->Bind(wxEVT_KEY_UP, &CFrame::OnKeyUp, this);
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wxTheApp->Bind(wxEVT_RIGHT_DOWN, &CFrame::OnMouse, this);
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wxTheApp->Bind(wxEVT_RIGHT_UP, &CFrame::OnMouse, this);
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wxTheApp->Bind(wxEVT_MIDDLE_DOWN, &CFrame::OnMouse, this);
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wxTheApp->Bind(wxEVT_MIDDLE_UP, &CFrame::OnMouse, this);
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wxTheApp->Bind(wxEVT_MOTION, &CFrame::OnMouse, this);
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wxTheApp->Bind(wxEVT_ENTER_WINDOW, &CFrame::OnMouse, this);
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wxTheApp->Bind(wxEVT_LEAVE_WINDOW, &CFrame::OnMouse, this);
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wxTheApp->Bind(wxEVT_KEY_DOWN, &CFrame::OnKeyDown, this);
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wxTheApp->Bind(wxEVT_KEY_UP, &CFrame::OnKeyUp, this);
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wxTheApp->Bind(wxEVT_RIGHT_DOWN, &CFrame::OnMouse, this);
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wxTheApp->Bind(wxEVT_RIGHT_UP, &CFrame::OnMouse, this);
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wxTheApp->Bind(wxEVT_MIDDLE_DOWN, &CFrame::OnMouse, this);
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wxTheApp->Bind(wxEVT_MIDDLE_UP, &CFrame::OnMouse, this);
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wxTheApp->Bind(wxEVT_MOTION, &CFrame::OnMouse, this);
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wxTheApp->Bind(wxEVT_SET_FOCUS, &CFrame::OnFocusChange, this);
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wxTheApp->Bind(wxEVT_KILL_FOCUS, &CFrame::OnFocusChange, this);
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m_RenderParent->Bind(wxEVT_SIZE, &CFrame::OnRenderParentResize, this);
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}
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