Change behavior so emulation is paused when window focus is lost.

This commit is contained in:
Gerik Kubiak 2015-03-16 21:31:13 -07:00
parent 341e7e9d8f
commit 88fb8edf8e
3 changed files with 40 additions and 36 deletions

View File

@ -1121,33 +1121,6 @@ void CFrame::OnKeyUp(wxKeyEvent& event)
void CFrame::OnMouse(wxMouseEvent& event)
{
if (SConfig::GetInstance().m_PauseOnFocusLost &&
event.GetEventObject() == (wxObject*)m_RenderParent)
{
if (event.Leaving())
{
if (Core::GetState() == Core::CORE_RUN)
{
Core::SetState(Core::CORE_PAUSE);
if (SConfig::GetInstance().m_LocalCoreStartupParameter.bHideCursor)
m_RenderParent->SetCursor(wxNullCursor);
Core::UpdateTitle();
}
UpdateGUI();
}
else if (event.Entering())
{
if (Core::GetState() == Core::CORE_PAUSE)
{
Core::SetState(Core::CORE_RUN);
if (SConfig::GetInstance().m_LocalCoreStartupParameter.bHideCursor)
m_RenderParent->SetCursor(wxCURSOR_BLANK);
}
UpdateGUI();
}
}
// next handlers are all for FreeLook, so we don't need to check them if disabled
if (!g_Config.bFreeLook)
{
@ -1203,6 +1176,35 @@ void CFrame::OnMouse(wxMouseEvent& event)
event.Skip();
}
void CFrame::OnFocusChange(wxFocusEvent& event)
{
if (SConfig::GetInstance().m_PauseOnFocusLost)
{
if (RendererHasFocus())
{
if (Core::GetState() == Core::CORE_PAUSE)
{
Core::SetState(Core::CORE_RUN);
if (SConfig::GetInstance().m_LocalCoreStartupParameter.bHideCursor)
m_RenderParent->SetCursor(wxCURSOR_BLANK);
}
UpdateGUI();
}
else
{
if (Core::GetState() == Core::CORE_RUN)
{
Core::SetState(Core::CORE_PAUSE);
if (SConfig::GetInstance().m_LocalCoreStartupParameter.bHideCursor)
m_RenderParent->SetCursor(wxNullCursor);
Core::UpdateTitle();
}
UpdateGUI();
}
}
}
void CFrame::DoFullscreen(bool enable_fullscreen)
{
if (g_Config.bExclusiveMode && Core::GetState() == Core::CORE_PAUSE)

View File

@ -334,6 +334,8 @@ private:
void OnMouse(wxMouseEvent& event); // Mouse
void OnFocusChange(wxFocusEvent& event);
void OnHostMessage(wxCommandEvent& event);
void OnMemcard(wxCommandEvent& event); // Misc

View File

@ -1073,15 +1073,15 @@ void CFrame::StartGame(const std::string& filename)
m_RenderParent->SetFocus();
wxTheApp->Bind(wxEVT_KEY_DOWN, &CFrame::OnKeyDown, this);
wxTheApp->Bind(wxEVT_KEY_UP, &CFrame::OnKeyUp, this);
wxTheApp->Bind(wxEVT_RIGHT_DOWN, &CFrame::OnMouse, this);
wxTheApp->Bind(wxEVT_RIGHT_UP, &CFrame::OnMouse, this);
wxTheApp->Bind(wxEVT_MIDDLE_DOWN, &CFrame::OnMouse, this);
wxTheApp->Bind(wxEVT_MIDDLE_UP, &CFrame::OnMouse, this);
wxTheApp->Bind(wxEVT_MOTION, &CFrame::OnMouse, this);
wxTheApp->Bind(wxEVT_ENTER_WINDOW, &CFrame::OnMouse, this);
wxTheApp->Bind(wxEVT_LEAVE_WINDOW, &CFrame::OnMouse, this);
wxTheApp->Bind(wxEVT_KEY_DOWN, &CFrame::OnKeyDown, this);
wxTheApp->Bind(wxEVT_KEY_UP, &CFrame::OnKeyUp, this);
wxTheApp->Bind(wxEVT_RIGHT_DOWN, &CFrame::OnMouse, this);
wxTheApp->Bind(wxEVT_RIGHT_UP, &CFrame::OnMouse, this);
wxTheApp->Bind(wxEVT_MIDDLE_DOWN, &CFrame::OnMouse, this);
wxTheApp->Bind(wxEVT_MIDDLE_UP, &CFrame::OnMouse, this);
wxTheApp->Bind(wxEVT_MOTION, &CFrame::OnMouse, this);
wxTheApp->Bind(wxEVT_SET_FOCUS, &CFrame::OnFocusChange, this);
wxTheApp->Bind(wxEVT_KILL_FOCUS, &CFrame::OnFocusChange, this);
m_RenderParent->Bind(wxEVT_SIZE, &CFrame::OnRenderParentResize, this);
}