Zelda HLE: Fix and genericize PCM ARAM loading functions.
Now also handles PCM16, and works for longer sounds. SMG1 main menu outputs some sensible audio now, though volume seems slightly off.
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@ -503,7 +503,6 @@ struct ZeldaAudioRenderer::VPB
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// Simple saw wave at 100% amplitude and frequency controlled via the
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// resampling ratio.
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SRC_SAW_WAVE = 1,
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// Breaking the numerical ordering for these, but they are all related.
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// Simple pattern stored in the data downloaded by command 01. Playback
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// frequency is controlled by the resampling ratio.
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@ -511,13 +510,15 @@ struct ZeldaAudioRenderer::VPB
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SRC_CONST_PATTERN_1 = 4,
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SRC_CONST_PATTERN_2 = 11,
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SRC_CONST_PATTERN_3 = 12,
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// Samples stored in ARAM in PCM8 format, at an arbitrary sampling rate
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// (resampling is applied).
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SRC_PCM8_FROM_ARAM = 8,
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// Samples stored in ARAM at a rate of 16 samples/9 bytes, AFC encoded,
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// at an arbitrary sample rate (resampling is applied).
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SRC_AFC_HQ_FROM_ARAM = 9,
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// Samples stored in ARAM in PCM16 format, at an arbitrary sampling
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// rate (resampling is applied).
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SRC_PCM16_FROM_ARAM = 16,
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// Samples stored in MRAM at an arbitrary sample rate (resampling is
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// applied, unlike PCM16_FROM_MRAM_RAW).
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SRC_PCM16_FROM_MRAM = 33,
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@ -622,6 +623,8 @@ void ZeldaAudioRenderer::PrepareFrame()
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m_buf_back_left_reverb.fill(0);
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m_buf_back_right_reverb.fill(0);
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// TODO: Prepare patterns 2/3 - they are not constant unlike 0/1.
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m_prepared = true;
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}
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@ -1000,8 +1003,8 @@ void ZeldaAudioRenderer::LoadInputSamples(MixingBuffer* buffer, VPB* vpb)
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}
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case VPB::SRC_PCM8_FROM_ARAM:
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DownloadPCM8SamplesFromARAM(raw_input_samples.data() + 4, vpb,
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NeededRawSamplesCount(*vpb));
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DownloadPCMSamplesFromARAM<s8>(raw_input_samples.data() + 4, vpb,
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NeededRawSamplesCount(*vpb));
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Resample(vpb, raw_input_samples.data(), buffer);
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break;
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@ -1011,6 +1014,12 @@ void ZeldaAudioRenderer::LoadInputSamples(MixingBuffer* buffer, VPB* vpb)
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Resample(vpb, raw_input_samples.data(), buffer);
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break;
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case VPB::SRC_PCM16_FROM_ARAM:
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DownloadPCMSamplesFromARAM<s16>(raw_input_samples.data() + 4, vpb,
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NeededRawSamplesCount(*vpb));
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Resample(vpb, raw_input_samples.data(), buffer);
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break;
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case VPB::SRC_PCM16_FROM_MRAM:
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DownloadRawSamplesFromMRAM(raw_input_samples.data() + 4, vpb,
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NeededRawSamplesCount(*vpb));
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@ -1083,8 +1092,8 @@ void* ZeldaAudioRenderer::GetARAMPtr() const
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return DSP::GetARAMPtr();
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}
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void ZeldaAudioRenderer::DownloadPCM8SamplesFromARAM(
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s16* dst, VPB* vpb, u16 requested_samples_count)
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template <typename T>
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void ZeldaAudioRenderer::DownloadPCMSamplesFromARAM(s16* dst, VPB* vpb, u16 requested_samples_count)
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{
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if (vpb->done)
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{
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@ -1093,10 +1102,15 @@ void ZeldaAudioRenderer::DownloadPCM8SamplesFromARAM(
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return;
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}
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if (!vpb->reset_vpb)
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if (vpb->reset_vpb)
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{
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vpb->end_reached = false;
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vpb->SetRemainingLength(
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vpb->GetLoopStartPosition() - vpb->GetCurrentPosition());
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vpb->SetCurrentARAMAddr(
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vpb->GetBaseAddress() + vpb->GetCurrentPosition() * sizeof (T));
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}
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vpb->end_reached = false;
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while (requested_samples_count)
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{
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if (vpb->end_reached)
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@ -1110,22 +1124,21 @@ void ZeldaAudioRenderer::DownloadPCM8SamplesFromARAM(
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break;
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}
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vpb->SetCurrentPosition(vpb->GetLoopAddress());
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vpb->SetRemainingLength(
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vpb->GetLoopStartPosition() - vpb->GetCurrentPosition());
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vpb->SetCurrentARAMAddr(
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vpb->GetBaseAddress() + vpb->GetCurrentPosition() * sizeof (T));
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}
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vpb->SetRemainingLength(
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vpb->GetLoopStartPosition() - vpb->GetCurrentPosition());
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vpb->SetCurrentARAMAddr(
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vpb->GetBaseAddress() + vpb->GetCurrentPosition());
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s8* src_ptr = (s8*)GetARAMPtr() + vpb->GetCurrentARAMAddr();
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T* src_ptr = (T*)((u8*)GetARAMPtr() + vpb->GetCurrentARAMAddr());
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u16 samples_to_download = std::min(vpb->GetRemainingLength(),
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(u32)requested_samples_count);
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for (u16 i = 0; i < samples_to_download; ++i)
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*dst++ = *src_ptr++ << 8;
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*dst++ = Common::FromBigEndian<T>(*src_ptr++) << (16 - 8 * sizeof (T));
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vpb->SetRemainingLength(vpb->GetRemainingLength() - samples_to_download);
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vpb->SetCurrentARAMAddr(vpb->GetCurrentARAMAddr() + samples_to_download);
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vpb->SetCurrentARAMAddr(vpb->GetCurrentARAMAddr() + samples_to_download * sizeof (T));
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requested_samples_count -= samples_to_download;
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if (!vpb->GetRemainingLength())
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vpb->end_reached = true;
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@ -151,9 +151,9 @@ private:
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u32 m_aram_base_addr = 0;
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void* GetARAMPtr() const;
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// Downloads PCM8 encoded samples from ARAM. Handles looping and other
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// Downloads PCM encoded samples from ARAM. Handles looping and other
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// parameters appropriately.
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void DownloadPCM8SamplesFromARAM(s16* dst, VPB* vpb, u16 requested_samples_count);
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template <typename T> void DownloadPCMSamplesFromARAM(s16* dst, VPB* vpb, u16 requested_samples_count);
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// Downloads AFC encoded samples from ARAM and decode them. Handles looping
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// and other parameters appropriately.
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