Merge pull request #1816 from Armada651/master
OGL: Fix stereoscopy not being applied properly while the game is running.
This commit is contained in:
commit
799d69c69d
|
@ -1665,13 +1665,13 @@ void Renderer::SwapImpl(u32 xfbAddr, u32 fbWidth, u32 fbStride, u32 fbHeight, co
|
|||
|
||||
if (xfbchanged || WindowResized || (s_last_multisample_mode != g_ActiveConfig.iMultisampleMode) || (s_last_stereo_mode != (g_ActiveConfig.iStereoMode > 0)))
|
||||
{
|
||||
s_last_stereo_mode = g_ActiveConfig.iStereoMode > 0;
|
||||
s_last_xfb_mode = g_ActiveConfig.bUseRealXFB;
|
||||
|
||||
UpdateDrawRectangle(s_backbuffer_width, s_backbuffer_height);
|
||||
|
||||
if (CalculateTargetSize(s_backbuffer_width, s_backbuffer_height) || s_last_multisample_mode != g_ActiveConfig.iMultisampleMode || s_last_stereo_mode != (g_ActiveConfig.iStereoMode > 0))
|
||||
{
|
||||
s_last_stereo_mode = g_ActiveConfig.iStereoMode > 0;
|
||||
s_last_multisample_mode = g_ActiveConfig.iMultisampleMode;
|
||||
s_MSAASamples = GetNumMSAASamples(s_last_multisample_mode);
|
||||
ApplySSAASettings();
|
||||
|
|
Loading…
Reference in New Issue