Merge pull request #2517 from comex/netplay-timebase-rb
[rebased] Compare timebase of netplay users to detect desyncs.
This commit is contained in:
commit
5c7caf1f22
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@ -29,6 +29,7 @@
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#include "Core/Host.h"
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#include "Core/MemTools.h"
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#include "Core/Movie.h"
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#include "Core/NetPlayClient.h"
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#include "Core/NetPlayProto.h"
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#include "Core/PatchEngine.h"
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#include "Core/State.h"
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@ -129,6 +130,12 @@ void SetIsFramelimiterTempDisabled(bool disable)
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std::string GetStateFileName() { return s_state_filename; }
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void SetStateFileName(const std::string& val) { s_state_filename = val; }
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void FrameUpdateOnCPUThread()
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{
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if (NetPlay::IsNetPlayRunning())
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NetPlayClient::SendTimeBase();
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}
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// Display messages and return values
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// Formatted stop message
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@ -63,6 +63,8 @@ void SetStateFileName(const std::string& val);
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void SetBlockStart(u32 addr);
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void FrameUpdateOnCPUThread();
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bool ShouldSkipFrame(int skipped);
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void VideoThrottle();
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void RequestRefreshInfo();
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@ -17,6 +17,7 @@
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#include "Core/Core.h"
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#include "Core/CoreTiming.h"
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#include "Core/Movie.h"
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#include "Core/NetPlayClient.h"
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#include "Core/NetPlayProto.h"
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#include "Core/State.h"
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#include "Core/DSP/DSPCore.h"
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@ -139,6 +140,8 @@ std::string GetInputDisplay()
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void FrameUpdate()
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{
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// TODO[comex]: This runs on the GPU thread, yet it messes with the CPU
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// state directly. That's super sketchy.
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g_currentFrame++;
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if (!s_bPolled)
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g_currentLagCount++;
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@ -442,6 +442,26 @@ unsigned int NetPlayClient::OnData(sf::Packet& packet)
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}
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break;
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case NP_MSG_DESYNC_DETECTED:
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{
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int pid_to_blame;
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u32 frame;
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packet >> pid_to_blame;
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packet >> frame;
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const char* blame_str = "";
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const char* blame_name = "";
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std::lock_guard<std::recursive_mutex> lkp(m_crit.players);
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if (pid_to_blame != -1)
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{
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auto it = m_players.find(pid_to_blame);
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blame_str = " from player ";
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blame_name = it != m_players.end() ? it->second.name.c_str() : "??";
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}
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m_dialog->AppendChat(StringFromFormat("/!\\ Possible desync detected%s%s on frame %u", blame_str, blame_name, frame));
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}
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break;
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default:
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PanicAlertT("Unknown message received with id : %d", mid);
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break;
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@ -643,6 +663,8 @@ bool NetPlayClient::StartGame(const std::string &path)
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m_dialog->AppendChat(" -- STARTING GAME -- ");
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m_timebase_frame = 0;
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m_is_running.store(true);
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NetPlay_Enable(this);
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@ -1044,6 +1066,20 @@ u8 NetPlayClient::LocalWiimoteToInGameWiimote(u8 local_pad)
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return ingame_pad;
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}
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void NetPlayClient::SendTimeBase()
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{
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std::lock_guard<std::mutex> lk(crit_netplay_client);
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u64 timebase = SystemTimers::GetFakeTimeBase();
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sf::Packet* spac = new sf::Packet;
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*spac << (MessageId)NP_MSG_TIMEBASE;
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*spac << (u32)timebase;
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*spac << (u32)(timebase << 32);
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*spac << netplay_client->m_timebase_frame++;
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netplay_client->SendAsync(spac);
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}
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// stuff hacked into dolphin
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// called from ---CPU--- thread
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@ -77,6 +77,8 @@ public:
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u8 LocalWiimoteToInGameWiimote(u8 local_pad);
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static void SendTimeBase();
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enum State
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{
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WaitingForTraversalClientConnection,
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@ -141,6 +143,8 @@ private:
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std::string m_player_name;
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bool m_connecting;
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TraversalClient* m_traversal_client;
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u32 m_timebase_frame;
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};
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void NetPlay_Enable(NetPlayClient* const np);
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@ -29,7 +29,7 @@ struct Rpt : public std::vector<u8>
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typedef std::vector<u8> NetWiimote;
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#define NETPLAY_VERSION "Dolphin NetPlay 2014-01-08"
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#define NETPLAY_VERSION "Dolphin NetPlay 2015-03-10"
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extern u64 g_netplay_initial_gctime;
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@ -53,6 +53,9 @@ enum
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NP_MSG_STOP_GAME = 0xA2,
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NP_MSG_DISABLE_GAME = 0xA3,
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NP_MSG_TIMEBASE = 0xB0,
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NP_MSG_DESYNC_DETECTED = 0xB1,
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NP_MSG_READY = 0xD0,
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NP_MSG_NOT_READY = 0xD1,
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@ -110,7 +110,6 @@ void NetPlayServer::ThreadFunc()
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while (m_do_loop)
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{
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// update pings every so many seconds
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if ((m_ping_timer.GetTimeElapsed() > 1000) || m_update_pings)
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{
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m_ping_key = Common::Timer::GetTimeMs();
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@ -581,6 +580,53 @@ unsigned int NetPlayServer::OnData(sf::Packet& packet, Client& player)
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}
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break;
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case NP_MSG_TIMEBASE:
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{
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u32 x, y, frame;
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packet >> x;
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packet >> y;
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packet >> frame;
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if (m_desync_detected)
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break;
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u64 timebase = x | ((u64)y << 32);
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std::vector<std::pair<PlayerId, u64>>& timebases = m_timebase_by_frame[frame];
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timebases.emplace_back(player.pid, timebase);
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if (timebases.size() >= m_players.size())
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{
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// we have all records for this frame
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if (!std::all_of(timebases.begin(), timebases.end(), [&](std::pair<PlayerId, u64> pair){ return pair.second == timebases[0].second; }))
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{
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int pid_to_blame = -1;
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if (timebases.size() > 2)
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{
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for (auto pair : timebases)
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{
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if (std::all_of(timebases.begin(), timebases.end(), [&](std::pair<PlayerId, u64> other) {
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return other.first == pair.first || other.second != pair.second;
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}))
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{
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// we are the only outlier
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pid_to_blame = pair.first;
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break;
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}
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}
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}
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sf::Packet spac;
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spac << (MessageId) NP_MSG_DESYNC_DETECTED;
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spac << pid_to_blame;
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spac << frame;
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SendToClients(spac);
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m_desync_detected = true;
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}
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m_timebase_by_frame.erase(frame);
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}
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}
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break;
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default:
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PanicAlertT("Unknown message with id:%d received from player:%d Kicking player!", mid, player.pid);
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// unknown message, kick the client
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@ -635,6 +681,8 @@ void NetPlayServer::SetNetSettings(const NetSettings &settings)
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// called from ---GUI--- thread
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bool NetPlayServer::StartGame()
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{
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m_timebase_by_frame.clear();
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m_desync_detected = false;
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std::lock_guard<std::recursive_mutex> lkg(m_crit.game);
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m_current_game = Common::Timer::GetTimeMs();
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@ -9,6 +9,7 @@
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#include <queue>
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#include <sstream>
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#include <thread>
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#include <unordered_map>
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#include <unordered_set>
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#include <SFML/Network/Packet.hpp>
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#include "Common/Timer.h"
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@ -99,6 +100,9 @@ private:
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std::map<PlayerId, Client> m_players;
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std::unordered_map<u32, std::vector<std::pair<PlayerId, u64>>> m_timebase_by_frame;
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bool m_desync_detected;
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struct
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{
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std::recursive_mutex game;
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@ -11,6 +11,7 @@
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#include "Common/ChunkFile.h"
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#include "Common/CommonTypes.h"
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#include "Core/ConfigManager.h"
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#include "Core/Core.h"
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#include "Core/CoreTiming.h"
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#include "Core/State.h"
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#include "Core/HW/MMIO.h"
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@ -282,6 +283,8 @@ void SetFinish_OnMainThread(u64 userdata, int cyclesLate)
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s_signal_finish_interrupt.store(1);
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UpdateInterrupts();
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CommandProcessor::SetInterruptFinishWaiting(false);
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Core::FrameUpdateOnCPUThread();
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}
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// SetToken
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