VertexLoader: add new JIT
This commit is contained in:
parent
eb13aa43fe
commit
e82e9f97f5
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@ -45,7 +45,7 @@ set(SRCS BoundingBox.cpp
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set(LIBS core png)
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if(_M_X86)
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set(SRCS ${SRCS} TextureDecoder_x64.cpp)
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set(SRCS ${SRCS} TextureDecoder_x64.cpp VertexLoaderX64.cpp)
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else()
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set(SRCS ${SRCS} TextureDecoder_Generic.cpp)
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endif()
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@ -20,10 +20,13 @@ enum
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// Vertex components
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enum
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{
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NOT_PRESENT = 0,
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DIRECT = 1,
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INDEX8 = 2,
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INDEX16 = 3,
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NOT_PRESENT = 0,
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DIRECT = 1,
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INDEX8 = 2,
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INDEX16 = 3,
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MASK_INDEXED = 2,
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MASK_ALL = 3,
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};
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enum
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@ -40,14 +40,9 @@ void VertexLoader::operator delete (void *p)
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static void LOADERDECL PosMtx_ReadDirect_UByte(VertexLoader* loader)
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{
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BoundingBox::posMtxIdx = loader->m_curposmtx = DataReadU8() & 0x3f;
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PRIM_LOG("posmtx: %d, ", loader->m_curposmtx);
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}
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static void LOADERDECL PosMtx_Write(VertexLoader* loader)
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{
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// u8, 0, 0, 0
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DataWrite<u32>(loader->m_curposmtx);
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u8 posmtx = BoundingBox::posMtxIdx = DataReadU8() & 0x3f;
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DataWrite<u32>(posmtx);
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PRIM_LOG("posmtx: %d, ", posmtx);
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}
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static void LOADERDECL TexMtx_ReadDirect_UByte(VertexLoader* loader)
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@ -69,18 +64,16 @@ static void LOADERDECL TexMtx_Write_Float2(VertexLoader* loader)
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DataWrite(float(loader->m_curtexmtx[loader->m_texmtxwrite++]));
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}
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static void LOADERDECL TexMtx_Write_Float4(VertexLoader* loader)
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static void LOADERDECL TexMtx_Write_Float3(VertexLoader* loader)
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{
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#if _M_SSE >= 0x200
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__m128 output = _mm_cvtsi32_ss(_mm_castsi128_ps(_mm_setzero_si128()), loader->m_curtexmtx[loader->m_texmtxwrite++]);
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_mm_storeu_ps((float*)g_vertex_manager_write_ptr, _mm_shuffle_ps(output, output, 0x45 /* 1, 1, 0, 1 */));
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g_vertex_manager_write_ptr += sizeof(float) * 4;
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g_vertex_manager_write_ptr += sizeof(float) * 3;
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#else
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DataWrite(0.f);
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DataWrite(0.f);
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DataWrite(float(loader->m_curtexmtx[loader->m_texmtxwrite++]));
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// Just to fill out with 0.
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DataWrite(0.f);
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#endif
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}
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@ -137,16 +130,22 @@ void VertexLoader::CompileVertexTranslator()
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// Position in pc vertex format.
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int nat_offset = 0;
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memset(&m_native_vtx_decl, 0, sizeof(m_native_vtx_decl));
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// Position Matrix Index
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if (m_VtxDesc.PosMatIdx)
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{
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WriteCall(PosMtx_ReadDirect_UByte);
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components |= VB_HAS_POSMTXIDX;
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m_native_vtx_decl.posmtx.components = 4;
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m_native_vtx_decl.posmtx.enable = true;
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m_native_vtx_decl.posmtx.offset = nat_offset;
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m_native_vtx_decl.posmtx.type = VAR_UNSIGNED_BYTE;
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m_native_vtx_decl.posmtx.integer = true;
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nat_offset += 4;
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m_VertexSize += 1;
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}
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if (m_VtxDesc.Tex0MatIdx) {m_VertexSize += 1; components |= VB_HAS_TEXMTXIDX0; WriteCall(TexMtx_ReadDirect_UByte); }
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if (m_VtxDesc.Tex1MatIdx) {m_VertexSize += 1; components |= VB_HAS_TEXMTXIDX1; WriteCall(TexMtx_ReadDirect_UByte); }
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if (m_VtxDesc.Tex2MatIdx) {m_VertexSize += 1; components |= VB_HAS_TEXMTXIDX2; WriteCall(TexMtx_ReadDirect_UByte); }
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@ -267,11 +266,7 @@ void VertexLoader::CompileVertexTranslator()
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const int format = m_VtxAttr.texCoord[i].Format;
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const int elements = m_VtxAttr.texCoord[i].Elements;
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if (tc[i] == NOT_PRESENT)
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{
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components &= ~(VB_HAS_UV0 << i);
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}
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else
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if (tc[i] != NOT_PRESENT)
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{
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_assert_msg_(VIDEO, DIRECT <= tc[i] && tc[i] <= INDEX16, "Invalid texture coordinates!\n(tc[i] = %d)", (u32)tc[i]);
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_assert_msg_(VIDEO, FORMAT_UBYTE <= format && format <= FORMAT_FLOAT, "Invalid texture coordinates format!\n(format = %d)", format);
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@ -295,9 +290,9 @@ void VertexLoader::CompileVertexTranslator()
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else
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{
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components |= VB_HAS_UV0 << i; // have to include since using now
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m_native_vtx_decl.texcoords[i].components = 4;
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nat_offset += 16; // still include the texture coordinate, but this time as 6 + 2 bytes
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WriteCall(TexMtx_Write_Float4);
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m_native_vtx_decl.texcoords[i].components = 3;
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nat_offset += 12;
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WriteCall(TexMtx_Write_Float3);
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}
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}
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else
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@ -335,17 +330,6 @@ void VertexLoader::CompileVertexTranslator()
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if (!g_ActiveConfig.backend_info.bSupportsBBox)
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WriteCall(BoundingBox::Update);
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if (m_VtxDesc.PosMatIdx)
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{
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WriteCall(PosMtx_Write);
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m_native_vtx_decl.posmtx.components = 4;
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m_native_vtx_decl.posmtx.enable = true;
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m_native_vtx_decl.posmtx.offset = nat_offset;
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m_native_vtx_decl.posmtx.type = VAR_UNSIGNED_BYTE;
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m_native_vtx_decl.posmtx.integer = true;
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nat_offset += 4;
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}
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// indexed position formats may skip a the vertex
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if (m_VtxDesc.Position & 2)
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{
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@ -58,7 +58,6 @@ public:
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// Matrix components are first in GC format but later in PC format - we need to store it temporarily
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// when decoding each vertex.
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u8 m_curposmtx;
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u8 m_curtexmtx[8];
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int m_texmtxwrite;
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int m_texmtxread;
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@ -10,11 +10,17 @@
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#include "VideoCommon/VertexLoader.h"
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#include "VideoCommon/VertexLoaderBase.h"
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#ifdef _M_X86_64
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#include "VideoCommon/VertexLoaderX64.h"
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#endif
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VertexLoaderBase::VertexLoaderBase(const TVtxDesc &vtx_desc, const VAT &vtx_attr)
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{
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m_numLoadedVertices = 0;
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m_VertexSize = 0;
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m_native_vertex_format = nullptr;
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m_native_components = 0;
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memset(&m_native_vtx_decl, 0, sizeof(m_native_vtx_decl));
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SetVAT(vtx_attr);
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m_VtxDesc = vtx_desc;
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@ -198,15 +204,22 @@ VertexLoaderBase* VertexLoaderBase::CreateVertexLoader(const TVtxDesc& vtx_desc,
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{
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VertexLoaderBase* loader;
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#if 0
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//#define COMPARE_VERTEXLOADERS
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#if defined(COMPARE_VERTEXLOADERS) && defined(_M_X86_64)
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// first try: Any new VertexLoader vs the old one
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loader = new VertexLoaderTester(
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new VertexLoader(vtx_desc, vtx_attr), // the software one
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new VertexLoader(vtx_desc, vtx_attr), // the new one to compare
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new VertexLoaderX64(vtx_desc, vtx_attr), // the new one to compare
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vtx_desc, vtx_attr);
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if (loader->IsInitialized())
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return loader;
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delete loader;
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#elif defined(_M_X86_64)
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loader = new VertexLoaderX64(vtx_desc, vtx_attr);
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if (loader->IsInitialized())
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return loader;
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delete loader;
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#endif
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// last try: The old VertexLoader
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@ -0,0 +1,373 @@
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#ifdef _MSC_VER
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#include <intrin.h>
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#else
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#include <x86intrin.h>
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#endif
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#include "Common/CPUDetect.h"
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#include "Common/x64ABI.h"
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#include "VideoCommon/VertexLoaderX64.h"
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using namespace Gen;
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static const X64Reg src_reg = ABI_PARAM1;
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static const X64Reg dst_reg = ABI_PARAM2;
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static const X64Reg count_reg = ABI_PARAM3;
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static const X64Reg scratch1 = RAX;
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static const X64Reg scratch2 = R8;
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static const X64Reg skipped_reg = R9;
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VertexLoaderX64::VertexLoaderX64(const TVtxDesc& vtx_desc, const VAT& vtx_att): VertexLoaderBase(vtx_desc, vtx_att)
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{
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if (!IsInitialized())
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return;
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AllocCodeSpace(4096);
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ClearCodeSpace();
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GenerateVertexLoader();
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WriteProtect();
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}
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OpArg VertexLoaderX64::GetVertexAddr(int array, u64 attribute)
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{
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OpArg data = MDisp(src_reg, m_src_ofs);
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if (attribute & MASK_INDEXED)
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{
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if (attribute == INDEX8)
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{
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MOVZX(64, 8, scratch1, data);
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m_src_ofs += 1;
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}
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else
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{
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MOVZX(64, 16, scratch1, data);
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m_src_ofs += 2;
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// Convert to little-endian.
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ROR(16, R(scratch1), Imm8(8));
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}
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if (array == ARRAY_POSITION)
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{
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CMP(attribute == INDEX8 ? 8 : 16, R(scratch1), Imm8(-1));
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m_skip_vertex = J_CC(CC_E, true);
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}
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// TODO: Move cached_arraybases into CPState and use MDisp() relative to a constant register loaded with &g_main_cp_state.
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IMUL(32, scratch1, M(&g_main_cp_state.array_strides[array]));
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MOV(64, R(scratch2), M(&cached_arraybases[array]));
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return MRegSum(scratch1, scratch2);
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}
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else
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{
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return data;
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}
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}
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int VertexLoaderX64::ReadVertex(OpArg data, u64 attribute, int format, int count_in, int count_out, u8 scaling_exponent, AttributeFormat* native_format)
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{
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static const __m128i shuffle_lut[5][3] = {
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{_mm_set_epi32(0xFFFFFFFFL, 0xFFFFFFFFL, 0xFFFFFFFFL, 0xFFFFFF00L), // 1x u8
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_mm_set_epi32(0xFFFFFFFFL, 0xFFFFFFFFL, 0xFFFFFF01L, 0xFFFFFF00L), // 2x u8
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_mm_set_epi32(0xFFFFFFFFL, 0xFFFFFF02L, 0xFFFFFF01L, 0xFFFFFF00L)}, // 3x u8
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{_mm_set_epi32(0xFFFFFFFFL, 0xFFFFFFFFL, 0xFFFFFFFFL, 0x00FFFFFFL), // 1x s8
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_mm_set_epi32(0xFFFFFFFFL, 0xFFFFFFFFL, 0x01FFFFFFL, 0x00FFFFFFL), // 2x s8
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_mm_set_epi32(0xFFFFFFFFL, 0x02FFFFFFL, 0x01FFFFFFL, 0x00FFFFFFL)}, // 3x s8
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{_mm_set_epi32(0xFFFFFFFFL, 0xFFFFFFFFL, 0xFFFFFFFFL, 0xFFFF0001L), // 1x u16
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_mm_set_epi32(0xFFFFFFFFL, 0xFFFFFFFFL, 0xFFFF0203L, 0xFFFF0001L), // 2x u16
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_mm_set_epi32(0xFFFFFFFFL, 0xFFFF0405L, 0xFFFF0203L, 0xFFFF0001L)}, // 3x u16
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{_mm_set_epi32(0xFFFFFFFFL, 0xFFFFFFFFL, 0xFFFFFFFFL, 0x0001FFFFL), // 1x s16
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_mm_set_epi32(0xFFFFFFFFL, 0xFFFFFFFFL, 0x0203FFFFL, 0x0001FFFFL), // 2x s16
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_mm_set_epi32(0xFFFFFFFFL, 0x0405FFFFL, 0x0203FFFFL, 0x0001FFFFL)}, // 3x s16
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{_mm_set_epi32(0xFFFFFFFFL, 0xFFFFFFFFL, 0xFFFFFFFFL, 0x00010203L), // 1x float
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_mm_set_epi32(0xFFFFFFFFL, 0xFFFFFFFFL, 0x04050607L, 0x00010203L), // 2x float
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_mm_set_epi32(0xFFFFFFFFL, 0x08090A0BL, 0x04050607L, 0x00010203L)}, // 3x float
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};
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static const __m128 scale_factors[32] = {
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_mm_set_ps1(1./(1u<< 0)), _mm_set_ps1(1./(1u<< 1)), _mm_set_ps1(1./(1u<< 2)), _mm_set_ps1(1./(1u<< 3)),
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_mm_set_ps1(1./(1u<< 4)), _mm_set_ps1(1./(1u<< 5)), _mm_set_ps1(1./(1u<< 6)), _mm_set_ps1(1./(1u<< 7)),
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_mm_set_ps1(1./(1u<< 8)), _mm_set_ps1(1./(1u<< 9)), _mm_set_ps1(1./(1u<<10)), _mm_set_ps1(1./(1u<<11)),
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_mm_set_ps1(1./(1u<<12)), _mm_set_ps1(1./(1u<<13)), _mm_set_ps1(1./(1u<<14)), _mm_set_ps1(1./(1u<<15)),
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_mm_set_ps1(1./(1u<<16)), _mm_set_ps1(1./(1u<<17)), _mm_set_ps1(1./(1u<<18)), _mm_set_ps1(1./(1u<<19)),
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_mm_set_ps1(1./(1u<<20)), _mm_set_ps1(1./(1u<<21)), _mm_set_ps1(1./(1u<<22)), _mm_set_ps1(1./(1u<<23)),
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_mm_set_ps1(1./(1u<<24)), _mm_set_ps1(1./(1u<<25)), _mm_set_ps1(1./(1u<<26)), _mm_set_ps1(1./(1u<<27)),
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_mm_set_ps1(1./(1u<<28)), _mm_set_ps1(1./(1u<<29)), _mm_set_ps1(1./(1u<<30)), _mm_set_ps1(1./(1u<<31)),
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};
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X64Reg coords = XMM0;
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int elem_size = 1 << (format / 2);
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int load_bytes = elem_size * count_in;
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if (load_bytes >= 8)
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MOVDQU(coords, data);
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else if (load_bytes >= 4)
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MOVQ_xmm(coords, data);
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else
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MOVD_xmm(coords, data);
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PSHUFB(coords, M(&shuffle_lut[format][count_in - 1]));
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if (format != FORMAT_FLOAT)
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{
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// Sign extend
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if (format == FORMAT_BYTE)
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PSRAD(coords, 24);
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if (format == FORMAT_SHORT)
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PSRAD(coords, 16);
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CVTDQ2PS(coords, R(coords));
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if (scaling_exponent)
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MULPS(coords, M(&scale_factors[scaling_exponent]));
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}
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OpArg dest = MDisp(dst_reg, m_dst_ofs);
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switch (count_out)
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{
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case 1: MOVSS(dest, coords); break;
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case 2: MOVLPS(dest, coords); break;
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case 3: MOVUPS(dest, coords); break;
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}
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native_format->components = count_out;
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native_format->enable = true;
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native_format->offset = m_dst_ofs;
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native_format->type = VAR_FLOAT;
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native_format->integer = false;
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m_dst_ofs += sizeof(float) * count_out;
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if (attribute == DIRECT)
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m_src_ofs += load_bytes;
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return load_bytes;
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}
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// TODO: generate alternative code for pre-BMI2/MOVBE CPUs
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void VertexLoaderX64::ReadColor(OpArg data, u64 attribute, int format, int elements)
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{
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int load_bytes = 0;
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static const u32 mask_565 = 0xF8FCF800;
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static const u32 mask_0f = 0x0F0F0F0F;
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static const u32 mask_f0 = 0xF0F0F0F0;
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static const u32 mask_fc = 0xFCFCFCFC;
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switch (format)
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{
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case FORMAT_24B_888:
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case FORMAT_32B_888x:
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case FORMAT_32B_8888:
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MOV(32, R(scratch1), data);
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if (format != FORMAT_32B_8888 || !elements)
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OR(32, R(scratch1), Imm32(0xFF000000));
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MOV(32, MDisp(dst_reg, m_dst_ofs), R(scratch1));
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load_bytes = 3 + (format != FORMAT_24B_888);
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break;
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case FORMAT_16B_565:
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// RRRRRGGG GGGBBBBB
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// AAAAAAAA BBBBBBBB GGGGGGGG RRRRRRRR
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MOVBE(16, scratch1, data);
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PDEP(32, scratch1, scratch1, M(&mask_565));
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MOV(32, R(scratch2), R(scratch1));
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SHR(32, R(scratch1), Imm8(5));
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AND(32, R(scratch1), Imm32(0x07000700));
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OR(32, R(scratch1), R(scratch2));
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SHR(32, R(scratch2), Imm8(6));
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AND(32, R(scratch2), Imm32(0x00030000));
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OR(32, R(scratch1), R(scratch2));
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OR(8, R(scratch1), Imm8(0xFF));
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MOVBE(32, MDisp(dst_reg, m_dst_ofs), scratch1);
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load_bytes = 2;
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break;
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case FORMAT_16B_4444:
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// RRRRGGGG BBBBAAAA
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// AAAAAAAA BBBBBBBB GGGGGGGG RRRRRRRR
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MOVBE(16, scratch1, data);
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PDEP(32, scratch2, scratch1, M(&mask_0f));
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PDEP(32, scratch1, scratch1, M(&mask_f0));
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OR(32, R(scratch1), R(scratch2));
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MOVBE(32, MDisp(dst_reg, m_dst_ofs), scratch1);
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load_bytes = 2;
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break;
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case FORMAT_24B_6666:
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// RRRRRRGG GGGGBBBB BBAAAAAA
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// AAAAAAAA BBBBBBBB GGGGGGGG RRRRRRRR
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data.offset -= 1;
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MOVBE(32, scratch1, data);
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PDEP(32, scratch1, scratch1, M(&mask_fc));
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MOV(32, R(scratch2), R(scratch1));
|
||||
SHR(32, R(scratch2), Imm8(6));
|
||||
AND(32, R(scratch2), Imm32(0x03030303));
|
||||
OR(32, R(scratch1), R(scratch2));
|
||||
|
||||
MOVBE(32, MDisp(dst_reg, m_dst_ofs), scratch1);
|
||||
load_bytes = 3;
|
||||
break;
|
||||
}
|
||||
if (attribute == DIRECT)
|
||||
m_src_ofs += load_bytes;
|
||||
}
|
||||
|
||||
void VertexLoaderX64::GenerateVertexLoader()
|
||||
{
|
||||
// Backup count since we're going to count it down.
|
||||
PUSH(32, R(count_reg));
|
||||
|
||||
if (m_VtxDesc.Position & MASK_INDEXED)
|
||||
XOR(32, R(skipped_reg), R(skipped_reg));
|
||||
|
||||
// TODO: load constants into registers outside the main loop
|
||||
|
||||
const u8* loop_start = GetCodePtr();
|
||||
|
||||
if (m_VtxDesc.PosMatIdx)
|
||||
{
|
||||
MOVZX(32, 8, scratch1, MDisp(src_reg, m_src_ofs));
|
||||
AND(32, R(scratch1), Imm8(0x3F));
|
||||
MOV(32, MDisp(dst_reg, m_dst_ofs), R(scratch1));
|
||||
m_native_components |= VB_HAS_POSMTXIDX;
|
||||
m_native_vtx_decl.posmtx.components = 4;
|
||||
m_native_vtx_decl.posmtx.enable = true;
|
||||
m_native_vtx_decl.posmtx.offset = m_dst_ofs;
|
||||
m_native_vtx_decl.posmtx.type = VAR_UNSIGNED_BYTE;
|
||||
m_native_vtx_decl.posmtx.integer = true;
|
||||
m_src_ofs += sizeof(u8);
|
||||
m_dst_ofs += sizeof(u32);
|
||||
}
|
||||
|
||||
u32 texmatidx_ofs[8];
|
||||
const u64 tm[8] = {
|
||||
m_VtxDesc.Tex0MatIdx, m_VtxDesc.Tex1MatIdx, m_VtxDesc.Tex2MatIdx, m_VtxDesc.Tex3MatIdx,
|
||||
m_VtxDesc.Tex4MatIdx, m_VtxDesc.Tex5MatIdx, m_VtxDesc.Tex6MatIdx, m_VtxDesc.Tex7MatIdx,
|
||||
};
|
||||
for (int i = 0; i < 8; i++)
|
||||
{
|
||||
if (tm[i])
|
||||
texmatidx_ofs[i] = m_src_ofs++;
|
||||
}
|
||||
|
||||
OpArg data = GetVertexAddr(ARRAY_POSITION, m_VtxDesc.Position);
|
||||
ReadVertex(data, m_VtxDesc.Position, m_VtxAttr.PosFormat, m_VtxAttr.PosElements + 2, 3, m_VtxAttr.PosFrac, &m_native_vtx_decl.position);
|
||||
|
||||
if (m_VtxDesc.Normal)
|
||||
{
|
||||
static const u8 map[] = {7, 6, 15, 14, 30};
|
||||
u8 scaling_exponent = map[m_VtxAttr.NormalFormat];
|
||||
|
||||
for (int i = 0; i < (m_VtxAttr.NormalElements ? 3 : 1); i++)
|
||||
{
|
||||
if (!i || m_VtxAttr.NormalIndex3)
|
||||
{
|
||||
data = GetVertexAddr(ARRAY_NORMAL, m_VtxDesc.Normal);
|
||||
int elem_size = 1 << (m_VtxAttr.NormalFormat / 2);
|
||||
data.offset += i * elem_size * 3;
|
||||
}
|
||||
data.offset += ReadVertex(data, m_VtxDesc.Normal, m_VtxAttr.NormalFormat, 3, 3, scaling_exponent, &m_native_vtx_decl.normals[i]);
|
||||
}
|
||||
|
||||
m_native_components |= VB_HAS_NRM0;
|
||||
if (m_VtxAttr.NormalElements)
|
||||
m_native_components |= VB_HAS_NRM1 | VB_HAS_NRM2;
|
||||
}
|
||||
|
||||
const u64 col[2] = {m_VtxDesc.Color0, m_VtxDesc.Color1};
|
||||
for (int i = 0; i < 2; i++)
|
||||
{
|
||||
if (col[i])
|
||||
{
|
||||
data = GetVertexAddr(ARRAY_COLOR + i, col[i]);
|
||||
ReadColor(data, col[i], m_VtxAttr.color[i].Comp, m_VtxAttr.color[i].Elements);
|
||||
m_native_components |= VB_HAS_COL0 << i;
|
||||
m_native_vtx_decl.colors[i].components = 4;
|
||||
m_native_vtx_decl.colors[i].enable = true;
|
||||
m_native_vtx_decl.colors[i].offset = m_dst_ofs;
|
||||
m_native_vtx_decl.colors[i].type = VAR_UNSIGNED_BYTE;
|
||||
m_native_vtx_decl.colors[i].integer = false;
|
||||
m_dst_ofs += 4;
|
||||
}
|
||||
}
|
||||
|
||||
const u64 tc[8] = {
|
||||
m_VtxDesc.Tex0Coord, m_VtxDesc.Tex1Coord, m_VtxDesc.Tex2Coord, m_VtxDesc.Tex3Coord,
|
||||
m_VtxDesc.Tex4Coord, m_VtxDesc.Tex5Coord, m_VtxDesc.Tex6Coord, m_VtxDesc.Tex7Coord,
|
||||
};
|
||||
for (int i = 0; i < 8; i++)
|
||||
{
|
||||
int elements = m_VtxAttr.texCoord[i].Elements + 1;
|
||||
if (tc[i])
|
||||
{
|
||||
data = GetVertexAddr(ARRAY_TEXCOORD0 + i, tc[i]);
|
||||
u8 scaling_exponent = m_VtxAttr.texCoord[i].Frac;
|
||||
ReadVertex(data, tc[i], m_VtxAttr.texCoord[i].Format, elements, tm[i] ? 2 : elements, scaling_exponent, &m_native_vtx_decl.texcoords[i]);
|
||||
m_native_components |= VB_HAS_UV0 << i;
|
||||
}
|
||||
if (tm[i])
|
||||
{
|
||||
m_native_components |= VB_HAS_TEXMTXIDX0 << i;
|
||||
m_native_vtx_decl.texcoords[i].components = 3;
|
||||
m_native_vtx_decl.texcoords[i].enable = true;
|
||||
m_native_vtx_decl.texcoords[i].type = VAR_FLOAT;
|
||||
m_native_vtx_decl.texcoords[i].integer = false;
|
||||
MOVZX(64, 8, scratch1, MDisp(src_reg, texmatidx_ofs[i]));
|
||||
PXOR(XMM0, R(XMM0));
|
||||
CVTSI2SS(XMM0, R(scratch1));
|
||||
if (tc[i])
|
||||
{
|
||||
CVTSI2SS(XMM0, R(scratch1));
|
||||
MOVSS(MDisp(dst_reg, m_dst_ofs), XMM0);
|
||||
m_dst_ofs += sizeof(float);
|
||||
}
|
||||
else
|
||||
{
|
||||
m_native_vtx_decl.texcoords[i].offset = m_dst_ofs;
|
||||
PXOR(XMM0, R(XMM0));
|
||||
CVTSI2SS(XMM0, R(scratch1));
|
||||
SHUFPS(XMM0, R(XMM0), 0x45);
|
||||
MOVUPS(MDisp(dst_reg, m_dst_ofs), XMM0);
|
||||
m_dst_ofs += sizeof(float) * 3;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Prepare for the next vertex.
|
||||
ADD(64, R(dst_reg), Imm32(m_dst_ofs));
|
||||
const u8* cont = GetCodePtr();
|
||||
ADD(64, R(src_reg), Imm32(m_src_ofs));
|
||||
|
||||
SUB(32, R(count_reg), Imm8(1));
|
||||
J_CC(CC_NZ, loop_start);
|
||||
|
||||
// Get the original count.
|
||||
POP(32, R(ABI_RETURN));
|
||||
|
||||
if (m_VtxDesc.Position & MASK_INDEXED)
|
||||
{
|
||||
SUB(32, R(ABI_RETURN), R(skipped_reg));
|
||||
RET();
|
||||
|
||||
SetJumpTarget(m_skip_vertex);
|
||||
ADD(32, R(skipped_reg), Imm8(m_VtxDesc.Position == INDEX8 ? 1 : 2));
|
||||
JMP(cont);
|
||||
}
|
||||
else
|
||||
{
|
||||
RET();
|
||||
}
|
||||
|
||||
m_VertexSize = m_src_ofs;
|
||||
m_native_vtx_decl.stride = m_dst_ofs;
|
||||
}
|
||||
|
||||
bool VertexLoaderX64::IsInitialized()
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
int VertexLoaderX64::RunVertices(int primitive, int count, DataReader src, DataReader dst)
|
||||
{
|
||||
m_numLoadedVertices += count;
|
||||
return ((int (*)(u8* src, u8* dst, int count))region)(src.GetPointer(), dst.GetPointer(), count);
|
||||
}
|
|
@ -0,0 +1,22 @@
|
|||
#include "Common/x64Emitter.h"
|
||||
#include "VideoCommon/VertexLoaderBase.h"
|
||||
|
||||
class VertexLoaderX64 : public VertexLoaderBase, public Gen::X64CodeBlock
|
||||
{
|
||||
public:
|
||||
VertexLoaderX64(const TVtxDesc& vtx_desc, const VAT& vtx_att);
|
||||
|
||||
protected:
|
||||
std::string GetName() const override { return "VertexLoaderJit"; }
|
||||
bool IsInitialized() override;
|
||||
int RunVertices(int primitive, int count, DataReader src, DataReader dst) override;
|
||||
|
||||
private:
|
||||
u32 m_src_ofs = 0;
|
||||
u32 m_dst_ofs = 0;
|
||||
Gen::FixupBranch m_skip_vertex;
|
||||
Gen::OpArg GetVertexAddr(int array, u64 attribute);
|
||||
int ReadVertex(Gen::OpArg data, u64 attribute, int format, int count_in, int count_out, u8 scaling_exponent, AttributeFormat* native_format);
|
||||
void ReadColor(Gen::OpArg data, u64 attribute, int format, int elements);
|
||||
void GenerateVertexLoader();
|
||||
};
|
|
@ -66,6 +66,7 @@
|
|||
<ClCompile Include="TextureConversionShader.cpp" />
|
||||
<ClCompile Include="VertexLoader.cpp" />
|
||||
<ClCompile Include="VertexLoaderBase.cpp" />
|
||||
<ClCompile Include="VertexLoaderX64.cpp" />
|
||||
<ClCompile Include="VertexLoaderManager.cpp" />
|
||||
<ClCompile Include="VertexLoader_Color.cpp" />
|
||||
<ClCompile Include="VertexLoader_Normal.cpp" />
|
||||
|
|
|
@ -122,6 +122,9 @@
|
|||
<ClCompile Include="VertexLoaderBase.cpp">
|
||||
<Filter>Vertex Loading</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="VertexLoaderX64.cpp">
|
||||
<Filter>Vertex Loading</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="VertexLoader_Color.cpp">
|
||||
<Filter>Vertex Loading</Filter>
|
||||
</ClCompile>
|
||||
|
|
Loading…
Reference in New Issue