Move GLInterface to the OGL VideoBackend's directory.
This commit is contained in:
parent
089e32ba7d
commit
29593d403b
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@ -8,10 +8,6 @@ set(LIBS core
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${GTK2_LIBRARIES})
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if(NOT ANDROID)
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if(USE_X11)
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set(LIBS ${LIBS} ${XRANDR_LIBRARIES})
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endif()
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link_directories(${CMAKE_PREFIX_PATH}/lib)
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else()
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set(LIBS ${LIBS} png iconv)
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@ -76,31 +72,6 @@ set(WXLIBS ${wxWidgets_LIBRARIES} dl)
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set(ANDROID_SRCS Android/ButtonManager.cpp
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MainAndroid.cpp)
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if(USE_EGL)
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set(SRCS ${SRCS} GLInterface/EGL.cpp)
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if(ANDROID)
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set(SRCS ${SRCS} GLInterface/EGLAndroid.cpp)
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elseif(USE_X11)
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set(SRCS ${SRCS} GLInterface/EGLX11.cpp)
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endif()
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endif()
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if(WIN32)
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set(SRCS ${SRCS} GLInterface/WGL.cpp)
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elseif(${CMAKE_SYSTEM_NAME} MATCHES "Darwin")
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set(SRCS ${SRCS} GLInterface/AGL.cpp)
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elseif(USE_X11)
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if (NOT USE_EGL)
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set(SRCS ${SRCS} GLInterface/GLX.cpp)
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# GLX has a hard dependency on libGL.
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# Make sure to link to it if using GLX.
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set(LIBS ${LIBS} ${OPENGL_LIBRARIES})
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endif()
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set(SRCS ${SRCS} GLInterface/X11_Util.cpp)
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endif()
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set(SRCS ${SRCS} GLInterface/GLInterface.cpp)
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set(NOGUI_SRCS MainNoGUI.cpp)
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if(${CMAKE_SYSTEM_NAME} MATCHES "Darwin")
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@ -125,8 +96,6 @@ if(${CMAKE_SYSTEM_NAME} MATCHES "Darwin")
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list(APPEND SRCS ${RESOURCES})
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set_source_files_properties(${RESOURCES} PROPERTIES
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MACOSX_PACKAGE_LOCATION Resources)
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elseif(USE_X11)
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set(SRCS ${SRCS} X11Utils.cpp)
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endif()
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if(${CMAKE_SYSTEM_NAME} MATCHES "FreeBSD" OR
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@ -156,7 +125,7 @@ endif()
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if(ANDROID)
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set(DOLPHIN_EXE main)
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add_library(${DOLPHIN_EXE} SHARED ${SRCS} ${ANDROID_SRCS})
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target_link_libraries(${DOLPHIN_EXE}
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target_link_libraries(${DOLPHIN_EXE}
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log
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android
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"-Wl,--no-warn-mismatch"
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@ -18,7 +18,7 @@
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#include "Common/CommonTypes.h"
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#if defined(HAVE_XRANDR) && HAVE_XRANDR
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#include "DolphinWX/X11Utils.h"
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#include "VideoBackends/OGL/GLInterface/X11Utils.h"
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#endif
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class wxBoxSizer;
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@ -78,8 +78,6 @@
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<ClCompile Include="FrameAui.cpp" />
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<ClCompile Include="FrameTools.cpp" />
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<ClCompile Include="GameListCtrl.cpp" />
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<ClCompile Include="GLInterface\GLInterface.cpp" />
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<ClCompile Include="GLInterface\WGL.cpp" />
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<ClCompile Include="HotkeyDlg.cpp" />
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<ClCompile Include="InputConfigDiag.cpp" />
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<ClCompile Include="InputConfigDiagBitmaps.cpp" />
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@ -131,7 +129,6 @@
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<ClInclude Include="FifoPlayerDlg.h" />
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<ClInclude Include="Frame.h" />
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<ClInclude Include="GameListCtrl.h" />
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<ClInclude Include="GLInterface\WGL.h" />
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<ClInclude Include="Globals.h" />
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<ClInclude Include="HotkeyDlg.h" />
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<ClInclude Include="InputConfigDiag.h" />
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@ -27,8 +27,6 @@
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</Filter>
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</ItemGroup>
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<ItemGroup>
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<ClCompile Include="GLInterface\GLInterface.cpp" />
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<ClCompile Include="GLInterface\WGL.cpp" />
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<ClCompile Include="Main.cpp" />
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<ClCompile Include="MainNoGUI.cpp" />
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<ClCompile Include="WXInputBase.cpp" />
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@ -170,7 +168,6 @@
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</ClCompile>
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="GLInterface\WGL.h" />
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<ClInclude Include="Main.h" />
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<ClInclude Include="WXInputBase.h" />
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<ClInclude Include="WxUtils.h" />
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@ -72,6 +72,23 @@ extern "C" {
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int g_saveSlot = 1;
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#if defined(HAVE_X11) && HAVE_X11
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// X11Utils nastiness that's only used here
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namespace X11Utils {
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Window XWindowFromHandle(void *Handle)
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{
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return GDK_WINDOW_XID(gtk_widget_get_window(GTK_WIDGET(Handle)));
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}
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Display *XDisplayFromHandle(void *Handle)
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{
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return GDK_WINDOW_XDISPLAY(gtk_widget_get_window(GTK_WIDGET(Handle)));
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}
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}
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#endif
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CRenderFrame::CRenderFrame(wxFrame* parent, wxWindowID id, const wxString& title,
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const wxPoint& pos, const wxSize& size, long style)
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: wxFrame(parent, id, title, pos, size, style)
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@ -28,7 +28,7 @@
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#include "InputCommon/GCPadStatus.h"
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#if defined(HAVE_X11) && HAVE_X11
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#include "DolphinWX/X11Utils.h"
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#include "VideoBackends/OGL/GLInterface/X11Utils.h"
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#endif
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// Class declarations
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@ -129,7 +129,7 @@ void Host_ShowVideoConfig(void*, const std::string&, const std::string&) {}
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#if HAVE_X11
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#include <X11/keysym.h>
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#include "DolphinWX/X11Utils.h"
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#include "VideoBackends/OGL/GLInterface/X11Utils.h"
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class PlatformX11 : public Platform
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{
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@ -14,14 +14,40 @@ set(SRCS GLExtensions/GLExtensions.cpp
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TextureConverter.cpp
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VertexManager.cpp)
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set(LIBS videocommon
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if(USE_EGL)
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set(SRCS ${SRCS} GLInterface/EGL.cpp)
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if(ANDROID)
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set(SRCS ${SRCS} GLInterface/EGLAndroid.cpp)
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elseif(USE_X11)
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set(SRCS ${SRCS} GLInterface/EGLX11.cpp)
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endif()
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endif()
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if(WIN32)
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set(SRCS ${SRCS} GLInterface/WGL.cpp)
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elseif(${CMAKE_SYSTEM_NAME} MATCHES "Darwin")
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set(SRCS ${SRCS} GLInterface/AGL.cpp)
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elseif(USE_X11)
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if (NOT USE_EGL)
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set(SRCS ${SRCS} GLInterface/GLX.cpp)
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# GLX has a hard dependency on libGL.
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# Make sure to link to it if using GLX.
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set(LIBS ${LIBS} ${OPENGL_LIBRARIES})
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endif()
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set(SRCS ${SRCS} GLInterface/X11_Util.cpp GLInterface/X11Utils.cpp)
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set(LIBS ${LIBS} ${XRANDR_LIBRARIES})
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endif()
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set(SRCS ${SRCS} GLInterface/GLInterface.cpp)
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set(LIBS ${LIBS}
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videocommon
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SOIL
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common
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dl
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${X11_LIBRARIES})
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if(USE_EGL)
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set(LIBS ${LIBS}
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EGL)
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set(LIBS ${LIBS} EGL)
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endif()
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if(wxWidgets_FOUND)
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@ -2,7 +2,7 @@
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// Licensed under GPLv2
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// Refer to the license.txt file included.
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#include "DolphinWX/GLInterface/AGL.h"
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#include "VideoBackends/OGL/GLInterface/AGL.h"
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#include "VideoCommon/RenderBase.h"
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#include "VideoCommon/VertexShaderManager.h"
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@ -2,8 +2,8 @@
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// Licensed under GPLv2
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// Refer to the license.txt file included.
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#include "DolphinWX/GLInterface/EGL.h"
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#include "VideoBackends/OGL/GLInterfaceBase.h"
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#include "VideoBackends/OGL/GLInterface/EGL.h"
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#include "VideoCommon/RenderBase.h"
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// Show the current FPS
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@ -3,7 +3,7 @@
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// Refer to the license.txt file included.
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#include "Core/Host.h"
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#include "DolphinWX/GLInterface/EGLAndroid.h"
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#include "VideoBackends/OGL/GLInterface/EGLAndroid.h"
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EGLDisplay cInterfaceEGLAndroid::OpenDisplay()
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{
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@ -4,7 +4,7 @@
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#pragma once
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#include "DolphinWX/GLInterface/EGL.h"
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#include "VideoBackends/OGL/GLInterface/EGL.h"
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class cInterfaceEGLAndroid : public cInterfaceEGL
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{
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@ -2,7 +2,7 @@
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// Licensed under GPLv2
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// Refer to the license.txt file included.
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#include "DolphinWX/GLInterface/EGLX11.h"
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#include "VideoBackends/OGL/GLInterface/EGLX11.h"
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EGLDisplay cInterfaceEGLX11::OpenDisplay()
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{
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@ -6,8 +6,8 @@
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#include <X11/Xlib.h>
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#include "DolphinWX/GLInterface/EGL.h"
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#include "DolphinWX/GLInterface/X11_Util.h"
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#include "VideoBackends/OGL/GLInterface/EGL.h"
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#include "VideoBackends/OGL/GLInterface/X11_Util.h"
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class cInterfaceEGLX11 : public cInterfaceEGL
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{
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@ -5,16 +5,16 @@
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#include "VideoBackends/OGL/GLInterfaceBase.h"
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#ifdef ANDROID
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#include "DolphinWX/GLInterface/EGLAndroid.h"
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#include "VideoBackends/OGL/GLInterface/EGLAndroid.h"
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#elif defined(__APPLE__)
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#include "DolphinWX/GLInterface/AGL.h"
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#include "VideoBackends/OGL/GLInterface/AGL.h"
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#elif defined(_WIN32)
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#include "DolphinWX/GLInterface/WGL.h"
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#include "VideoBackends/OGL/GLInterface/WGL.h"
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#elif HAVE_X11
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#if defined(USE_EGL) && USE_EGL
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#include "DolphinWX/GLInterface/EGLX11.h"
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#include "VideoBackends/OGL/GLInterface/EGLX11.h"
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#else
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#include "DolphinWX/GLInterface/GLX.h"
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#include "VideoBackends/OGL/GLInterface/GLX.h"
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#endif
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#else
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#error Platform doesnt have a GLInterface
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@ -4,7 +4,7 @@
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#include <string>
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#include "DolphinWX/GLInterface/GLX.h"
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#include "VideoBackends/OGL/GLInterface/GLX.h"
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#include "VideoCommon/RenderBase.h"
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#include "VideoCommon/VideoConfig.h"
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@ -7,8 +7,8 @@
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#include <string>
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#include <GL/glx.h>
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#include "DolphinWX/GLInterface/X11_Util.h"
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#include "VideoBackends/OGL/GLInterfaceBase.h"
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#include "VideoBackends/OGL/GLInterface/X11_Util.h"
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class cInterfaceGLX : public cInterfaceBase
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{
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@ -6,7 +6,7 @@
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#include "Core/Host.h"
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#include "DolphinWX/GLInterface/WGL.h"
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#include "VideoBackends/OGL/GLInterface/WGL.h"
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#include "VideoCommon/RenderBase.h"
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#include "VideoCommon/VertexShaderManager.h"
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@ -10,7 +10,7 @@
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#include "Core/ConfigManager.h"
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#include "Core/Core.h"
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#include "Core/CoreParameter.h"
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#include "DolphinWX/X11Utils.h"
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#include "VideoBackends/OGL/GLInterface/X11Utils.h"
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extern char **environ;
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@ -41,19 +41,6 @@ void ToggleFullscreen(Display *dpy, Window win)
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ERROR_LOG(VIDEO, "Failed to switch fullscreen/windowed mode.");
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}
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#if defined(HAVE_WX) && HAVE_WX
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Window XWindowFromHandle(void *Handle)
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{
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return GDK_WINDOW_XID(gtk_widget_get_window(GTK_WIDGET(Handle)));
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}
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Display *XDisplayFromHandle(void *Handle)
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{
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return GDK_WINDOW_XDISPLAY(gtk_widget_get_window(GTK_WIDGET(Handle)));
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}
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#endif
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void InhibitScreensaver(Display *dpy, Window win, bool suspend)
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{
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char id[11];
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@ -4,8 +4,8 @@
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#include "Common/Thread.h"
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#include "Core/Host.h"
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#include "DolphinWX/GLInterface/X11_Util.h"
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#include "VideoBackends/OGL/GLInterfaceBase.h"
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#include "VideoBackends/OGL/GLInterface/X11_Util.h"
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#include "VideoCommon/VideoConfig.h"
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void cX11Window::Initialize(Display *_dpy)
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@ -37,6 +37,8 @@
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<ItemGroup>
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<ClCompile Include="FramebufferManager.cpp" />
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<ClCompile Include="GLExtensions\GLExtensions.cpp" />
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<ClCompile Include="GLInterface\GLInterface.cpp" />
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<ClCompile Include="GLInterface\WGL.cpp" />
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<ClCompile Include="GLUtil.cpp" />
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<ClCompile Include="main.cpp" />
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<ClCompile Include="NativeVertexFormat.cpp" />
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@ -80,6 +82,7 @@
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<ClInclude Include="GLExtensions\gl_common.h" />
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<ClInclude Include="GLExtensions\KHR_debug.h" />
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<ClInclude Include="GLExtensions\NV_primitive_restart.h" />
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<ClInclude Include="GLInterface\WGL.h" />
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<ClInclude Include="GLUtil.h" />
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<ClInclude Include="main.h" />
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<ClInclude Include="PerfQuery.h" />
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@ -16,6 +16,9 @@
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<Filter Include="GLExtensions">
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<UniqueIdentifier>{4366f285-ded5-48c9-9464-03fb46174526}</UniqueIdentifier>
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</Filter>
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<Filter Include="GLInterface">
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<UniqueIdentifier>{1734a626-f6e2-41b1-8753-43447bed39af}</UniqueIdentifier>
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</Filter>
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</ItemGroup>
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<ItemGroup>
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<ClCompile Include="NativeVertexFormat.cpp">
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@ -59,6 +62,12 @@
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<ClCompile Include="GLExtensions\GLExtensions.cpp">
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<Filter>GLExtensions</Filter>
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</ClCompile>
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<ClCompile Include="GLInterface\GLInterface.cpp">
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<Filter>GLInterface</Filter>
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</ClCompile>
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<ClCompile Include="GLInterface\WGL.cpp">
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<Filter>GLInterface</Filter>
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</ClCompile>
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="VertexManager.h">
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@ -178,6 +187,9 @@
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<ClInclude Include="GLExtensions\KHR_debug.h">
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<Filter>GLExtensions</Filter>
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</ClInclude>
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<ClInclude Include="GLInterface\WGL.h">
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<Filter>GLInterface</Filter>
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</ClInclude>
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</ItemGroup>
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<ItemGroup>
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<Text Include="CMakeLists.txt" />
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Loading…
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