TextureCache: Get rid of explicit deletes in SaveTexture
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@ -53,10 +53,10 @@ bool SaveTexture(const std::string& filename, u32 textarget, u32 tex, int virtua
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return false;
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int width = std::max(virtual_width >> level, 1);
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int height = std::max(virtual_height >> level, 1);
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u8* data = new u8[width * height * 4];
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std::vector<u8> data(width * height * 4);
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glActiveTexture(GL_TEXTURE0+9);
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glBindTexture(textarget, tex);
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glGetTexImage(textarget, level, GL_RGBA, GL_UNSIGNED_BYTE, data);
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glGetTexImage(textarget, level, GL_RGBA, GL_UNSIGNED_BYTE, data.data());
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glBindTexture(textarget, 0);
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TextureCache::SetStage();
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@ -64,12 +64,10 @@ bool SaveTexture(const std::string& filename, u32 textarget, u32 tex, int virtua
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if (GL_NO_ERROR != err)
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{
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PanicAlert("Can't save texture, GL Error: %d", err);
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delete[] data;
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return false;
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}
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bool success = TextureToPng(data, width * 4, filename, width, height, true);
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delete[] data;
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return success;
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return TextureToPng(data.data(), width * 4, filename, width, height, true);
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}
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TextureCache::TCacheEntry::~TCacheEntry()
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