CustomTexture: fix texture format

This commit is contained in:
degasus 2015-01-21 23:06:18 +01:00
parent 1d0557a5e6
commit 7cf4dd63e4
1 changed files with 3 additions and 2 deletions

View File

@ -3,6 +3,7 @@
// Refer to the license.txt file included.
#include <algorithm>
#include <cinttypes>
#include <cstring>
#include <string>
#include <utility>
@ -155,8 +156,8 @@ std::string HiresTexture::GenBaseName(const u8* texture, size_t texture_size, co
u64 tex_hash = XXH64(texture, texture_size, 0);
u64 tlut_hash = tlut_size ? XXH64(tlut, tlut_size, 0) : 0;
std::string basename = s_format_prefix + StringFromFormat("%s%dx%d_%016lx", has_mipmaps ? "m_" : "", width, height, tex_hash);
std::string tlutname = tlut_size ? StringFromFormat("_%016lx", tlut_hash) : "";
std::string basename = s_format_prefix + StringFromFormat("%dx%d%s_%016" PRIx64, width, height, has_mipmaps ? "_m" : "", tex_hash);
std::string tlutname = tlut_size ? StringFromFormat("_%016" PRIx64, tlut_hash) : "";
std::string formatname = StringFromFormat("_%d", format);
std::string fullname = basename + tlutname + formatname;