Merge pull request #2059 from magumagu/palette-convert
Decode EFB copies used as paletted textures.
This commit is contained in:
commit
8b095a0178
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@ -4,6 +4,7 @@
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#include "Core/HW/Memmap.h"
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#include "VideoBackends/D3D/D3DBase.h"
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#include "VideoBackends/D3D/D3DShader.h"
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#include "VideoBackends/D3D/D3DState.h"
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#include "VideoBackends/D3D/D3DUtil.h"
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#include "VideoBackends/D3D/FramebufferManager.h"
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@ -14,6 +15,7 @@
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#include "VideoBackends/D3D/TextureEncoder.h"
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#include "VideoBackends/D3D/VertexShaderCache.h"
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#include "VideoCommon/ImageWrite.h"
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#include "VideoCommon/LookUpTables.h"
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#include "VideoCommon/RenderBase.h"
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#include "VideoCommon/VideoConfig.h"
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@ -179,17 +181,167 @@ void TextureCache::TCacheEntry::FromRenderTarget(u32 dstAddr, unsigned int dstFo
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size_in_bytes = (u32)encoded_size;
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TextureCache::MakeRangeDynamic(addr, (u32)encoded_size);
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TextureCache::MakeRangeDynamic(dstAddr, (u32)encoded_size);
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this->hash = hash;
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}
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}
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const char palette_shader[] =
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R"HLSL(
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sampler samp0 : register(s0);
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Texture2DArray Tex0 : register(t0);
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Buffer<uint> Tex1 : register(t1);
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uniform float Multiply;
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uint Convert3To8(uint v)
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{
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// Swizzle bits: 00000123 -> 12312312
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return (v << 5) | (v << 2) | (v >> 1);
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}
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uint Convert4To8(uint v)
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{
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// Swizzle bits: 00001234 -> 12341234
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return (v << 4) | v;
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}
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uint Convert5To8(uint v)
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{
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// Swizzle bits: 00012345 -> 12345123
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return (v << 3) | (v >> 2);
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}
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uint Convert6To8(uint v)
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{
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// Swizzle bits: 00123456 -> 12345612
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return (v << 2) | (v >> 4);
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}
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float4 DecodePixel_RGB5A3(uint val)
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{
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int r,g,b,a;
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if ((val&0x8000))
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{
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r=Convert5To8((val>>10) & 0x1f);
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g=Convert5To8((val>>5 ) & 0x1f);
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b=Convert5To8((val ) & 0x1f);
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a=0xFF;
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}
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else
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{
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a=Convert3To8((val>>12) & 0x7);
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r=Convert4To8((val>>8 ) & 0xf);
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g=Convert4To8((val>>4 ) & 0xf);
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b=Convert4To8((val ) & 0xf);
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}
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return float4(r, g, b, a) / 255;
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}
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float4 DecodePixel_RGB565(uint val)
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{
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int r, g, b, a;
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r = Convert5To8((val >> 11) & 0x1f);
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g = Convert6To8((val >> 5) & 0x3f);
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b = Convert5To8((val) & 0x1f);
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a = 0xFF;
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return float4(r, g, b, a) / 255;
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}
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float4 DecodePixel_IA8(uint val)
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{
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int i = val & 0xFF;
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int a = val >> 8;
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return float4(i, i, i, a) / 255;
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}
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void main(
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out float4 ocol0 : SV_Target,
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in float4 pos : SV_Position,
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in float3 uv0 : TEXCOORD0)
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{
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uint src = round(Tex0.Sample(samp0,uv0) * Multiply).r;
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src = Tex1.Load(src);
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src = ((src << 8) & 0xFF00) | (src >> 8);
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ocol0 = DECODE(src);
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}
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)HLSL";
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void TextureCache::ConvertTexture(TCacheEntryBase* entry, TCacheEntryBase* unconverted, void* palette, TlutFormat format)
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{
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g_renderer->ResetAPIState();
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// stretch picture with increased internal resolution
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const D3D11_VIEWPORT vp = CD3D11_VIEWPORT(0.f, 0.f, (float)unconverted->config.width, (float)unconverted->config.height);
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D3D::context->RSSetViewports(1, &vp);
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D3D11_BOX box{ 0, 0, 0, 512, 1, 1 };
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D3D::context->UpdateSubresource(palette_buf, 0, &box, palette, 0, 0);
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D3D::stateman->SetTexture(1, palette_buf_srv);
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// TODO: Add support for C14X2 format. (Different multiplier, more palette entries.)
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float params[4] = { unconverted->format == 0 ? 15.f : 255.f };
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D3D::context->UpdateSubresource(palette_uniform, 0, nullptr, ¶ms, 0, 0);
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D3D::stateman->SetPixelConstants(palette_uniform);
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const D3D11_RECT sourcerect = CD3D11_RECT(0, 0, unconverted->config.width, unconverted->config.height);
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D3D::SetPointCopySampler();
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// Make sure we don't draw with the texture set as both a source and target.
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// (This can happen because we don't unbind textures when we free them.)
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D3D::stateman->UnsetTexture(static_cast<TCacheEntry*>(entry)->texture->GetSRV());
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D3D::context->OMSetRenderTargets(1, &static_cast<TCacheEntry*>(entry)->texture->GetRTV(), nullptr);
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// Create texture copy
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D3D::drawShadedTexQuad(
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static_cast<TCacheEntry*>(unconverted)->texture->GetSRV(),
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&sourcerect, unconverted->config.width, unconverted->config.height,
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palette_pixel_shader[format],
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VertexShaderCache::GetSimpleVertexShader(), VertexShaderCache::GetSimpleInputLayout(),
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GeometryShaderCache::GetCopyGeometryShader());
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D3D::context->OMSetRenderTargets(1, &FramebufferManager::GetEFBColorTexture()->GetRTV(), FramebufferManager::GetEFBDepthTexture()->GetDSV());
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g_renderer->RestoreAPIState();
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}
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ID3D11PixelShader *GetConvertShader(const char* Type)
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{
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std::string shader = "#define DECODE DecodePixel_";
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shader.append(Type);
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shader.append("\n");
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shader.append(palette_shader);
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return D3D::CompileAndCreatePixelShader(shader);
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}
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TextureCache::TextureCache()
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{
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// FIXME: Is it safe here?
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g_encoder = new PSTextureEncoder;
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g_encoder->Init();
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palette_buf = nullptr;
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palette_buf_srv = nullptr;
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palette_uniform = nullptr;
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palette_pixel_shader[GX_TL_IA8] = GetConvertShader("IA8");
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palette_pixel_shader[GX_TL_RGB565] = GetConvertShader("RGB565");
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palette_pixel_shader[GX_TL_RGB5A3] = GetConvertShader("RGB5A3");
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auto lutBd = CD3D11_BUFFER_DESC(sizeof(u16) * 256, D3D11_BIND_SHADER_RESOURCE);
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HRESULT hr = D3D::device->CreateBuffer(&lutBd, nullptr, &palette_buf);
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CHECK(SUCCEEDED(hr), "create palette decoder lut buffer");
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D3D::SetDebugObjectName(palette_buf, "texture decoder lut buffer");
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// TODO: C14X2 format.
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auto outlutUavDesc = CD3D11_SHADER_RESOURCE_VIEW_DESC(palette_buf, DXGI_FORMAT_R16_UINT, 0, 256, 0);
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hr = D3D::device->CreateShaderResourceView(palette_buf, &outlutUavDesc, &palette_buf_srv);
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CHECK(SUCCEEDED(hr), "create palette decoder lut srv");
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D3D::SetDebugObjectName(palette_buf_srv, "texture decoder lut srv");
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const D3D11_BUFFER_DESC cbdesc = CD3D11_BUFFER_DESC(16, D3D11_BIND_CONSTANT_BUFFER, D3D11_USAGE_DEFAULT);
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hr = D3D::device->CreateBuffer(&cbdesc, nullptr, &palette_uniform);
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CHECK(SUCCEEDED(hr), "Create palette decoder constant buffer");
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D3D::SetDebugObjectName((ID3D11DeviceChild*)palette_uniform, "a constant buffer used in TextureCache::CopyRenderTargetToTexture");
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}
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TextureCache::~TextureCache()
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@ -200,6 +352,12 @@ TextureCache::~TextureCache()
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g_encoder->Shutdown();
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delete g_encoder;
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g_encoder = nullptr;
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SAFE_RELEASE(palette_buf);
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SAFE_RELEASE(palette_buf_srv);
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SAFE_RELEASE(palette_uniform);
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for (ID3D11PixelShader*& shader : palette_pixel_shader)
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SAFE_RELEASE(shader);
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}
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}
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@ -42,8 +42,15 @@ private:
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u64 EncodeToRamFromTexture(u32 address, void* source_texture, u32 SourceW, u32 SourceH, bool bFromZBuffer, bool bIsIntensityFmt, u32 copyfmt, int bScaleByHalf, const EFBRectangle& source) {return 0;};
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void ConvertTexture(TCacheEntryBase* entry, TCacheEntryBase* unconverted, void* palette, TlutFormat format) override;
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void CompileShaders() override { }
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void DeleteShaders() override { }
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ID3D11Buffer* palette_buf;
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ID3D11ShaderResourceView* palette_buf_srv;
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ID3D11Buffer* palette_uniform;
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ID3D11PixelShader* palette_pixel_shader[3];
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};
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}
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@ -82,6 +82,7 @@ void InitBackendInfo()
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g_Config.backend_info.bSupportsGeometryShaders = true;
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g_Config.backend_info.bSupports3DVision = true;
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g_Config.backend_info.bSupportsPostProcessing = false;
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g_Config.backend_info.bSupportsPaletteConversion = true;
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IDXGIFactory* factory;
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IDXGIAdapter* ad;
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@ -204,7 +204,7 @@ void TextureCache::TCacheEntry::FromRenderTarget(u32 dstAddr, unsigned int dstFo
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if (false == g_ActiveConfig.bCopyEFBToTexture)
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{
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int encoded_size = TextureConverter::EncodeToRamFromTexture(
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addr,
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dstAddr,
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read_texture,
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srcFormat == PEControl::Z24,
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isIntensity,
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@ -212,12 +212,12 @@ void TextureCache::TCacheEntry::FromRenderTarget(u32 dstAddr, unsigned int dstFo
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scaleByHalf,
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srcRect);
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u8* dst = Memory::GetPointer(addr);
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u8* dst = Memory::GetPointer(dstAddr);
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u64 const new_hash = GetHash64(dst,encoded_size,g_ActiveConfig.iSafeTextureCache_ColorSamples);
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size_in_bytes = (u32)encoded_size;
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TextureCache::MakeRangeDynamic(addr,encoded_size);
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TextureCache::MakeRangeDynamic(dstAddr, encoded_size);
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hash = new_hash;
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}
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@ -359,4 +359,10 @@ void TextureCache::DeleteShaders()
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s_DepthMatrixProgram.Destroy();
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}
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void TextureCache::ConvertTexture(TextureCache::TCacheEntryBase* entry, TCacheEntryBase* unconverted, void* palette, TlutFormat format)
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{
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// TODO: Implement.
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return;
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}
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}
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@ -48,6 +48,7 @@ private:
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~TextureCache();
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TCacheEntryBase* CreateTexture(const TCacheEntryConfig& config) override;
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void ConvertTexture(TCacheEntryBase* entry, TCacheEntryBase* unconverted, void* palette, TlutFormat format) override;
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void CompileShaders() override;
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void DeleteShaders() override;
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@ -140,6 +140,7 @@ static void InitBackendInfo()
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g_Config.backend_info.bSupportsGeometryShaders = true;
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g_Config.backend_info.bSupports3DVision = false;
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g_Config.backend_info.bSupportsPostProcessing = true;
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g_Config.backend_info.bSupportsPaletteConversion = false;
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g_Config.backend_info.Adapters.clear();
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@ -32,6 +32,7 @@ size_t TextureCache::temp_size;
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TextureCache::TexCache TextureCache::textures;
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TextureCache::TexPool TextureCache::texture_pool;
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TextureCache::TCacheEntryBase* TextureCache::bound_textures[8];
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TextureCache::BackupConfig TextureCache::backup_config;
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@ -74,6 +75,8 @@ void TextureCache::RequestInvalidateTextureCache()
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void TextureCache::Invalidate()
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{
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UnbindTextures();
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for (auto& tex : textures)
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{
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delete tex.second;
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@ -174,17 +177,17 @@ void TextureCache::Cleanup(int _frameCount)
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}
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}
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void TextureCache::InvalidateRange(u32 start_address, u32 size)
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void TextureCache::MakeRangeDynamic(u32 start_address, u32 size)
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{
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TexCache::iterator
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iter = textures.begin(),
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tcend = textures.end();
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while (iter != tcend)
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iter = textures.begin();
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while (iter != textures.end())
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{
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if (iter->second->OverlapsMemoryRange(start_address, size))
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{
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FreeTexture(iter->second);
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textures.erase(iter++);
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iter = textures.erase(iter);
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}
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else
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{
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@ -193,24 +196,6 @@ void TextureCache::InvalidateRange(u32 start_address, u32 size)
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}
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}
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void TextureCache::MakeRangeDynamic(u32 start_address, u32 size)
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{
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TexCache::iterator
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iter = textures.lower_bound(start_address),
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tcend = textures.upper_bound(start_address + size);
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if (iter != textures.begin())
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--iter;
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for (; iter != tcend; ++iter)
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{
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if (iter->second->OverlapsMemoryRange(start_address, size))
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{
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iter->second->SetHashes(TEXHASH_INVALID);
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}
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}
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}
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bool TextureCache::TCacheEntryBase::OverlapsMemoryRange(u32 range_address, u32 range_size) const
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{
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if (addr + size_in_bytes <= range_address)
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@ -222,26 +207,6 @@ bool TextureCache::TCacheEntryBase::OverlapsMemoryRange(u32 range_address, u32 r
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return true;
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}
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void TextureCache::ClearRenderTargets()
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{
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TexCache::iterator
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iter = textures.begin(),
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tcend = textures.end();
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while (iter != tcend)
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{
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if (iter->second->IsEfbCopy())
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{
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FreeTexture(iter->second);
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textures.erase(iter++);
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}
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else
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{
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++iter;
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}
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}
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}
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void TextureCache::DumpTexture(TCacheEntryBase* entry, std::string basename, unsigned int level)
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{
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std::string szDir = File::GetUserPath(D_DUMPTEXTURES_IDX) +
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@ -267,16 +232,30 @@ static u32 CalculateLevelSize(u32 level_0_size, u32 level)
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}
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// Used by TextureCache::Load
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static TextureCache::TCacheEntryBase* ReturnEntry(unsigned int stage, TextureCache::TCacheEntryBase* entry)
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TextureCache::TCacheEntryBase* TextureCache::ReturnEntry(unsigned int stage, TCacheEntryBase* entry)
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{
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entry->frameCount = FRAMECOUNT_INVALID;
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entry->Bind(stage);
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bound_textures[stage] = entry;
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GFX_DEBUGGER_PAUSE_AT(NEXT_TEXTURE_CHANGE, true);
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return entry;
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}
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void TextureCache::BindTextures()
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{
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for (int i = 0; i < 8; ++i)
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{
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if (bound_textures[i])
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bound_textures[i]->Bind(i);
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}
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}
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void TextureCache::UnbindTextures()
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{
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std::fill(std::begin(bound_textures), std::end(bound_textures), nullptr);
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}
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TextureCache::TCacheEntryBase* TextureCache::Load(const u32 stage)
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{
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const FourTexUnits &tex = bpmem.tex[stage >> 2];
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@ -309,6 +288,11 @@ TextureCache::TCacheEntryBase* TextureCache::Load(const u32 stage)
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u32 full_format = texformat;
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const bool isPaletteTexture = (texformat == GX_TF_C4 || texformat == GX_TF_C8 || texformat == GX_TF_C14X2);
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// Reject invalid tlut format.
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if (isPaletteTexture && tlutfmt > GX_TL_RGB5A3)
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return nullptr;
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if (isPaletteTexture)
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full_format = texformat | (tlutfmt << 16);
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@ -323,13 +307,11 @@ TextureCache::TCacheEntryBase* TextureCache::Load(const u32 stage)
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// TODO: This doesn't hash GB tiles for preloaded RGBA8 textures (instead, it's hashing more data from the low tmem bank than it should)
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tex_hash = GetHash64(src_data, texture_size, g_ActiveConfig.iSafeTextureCache_ColorSamples);
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u32 palette_size = 0;
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u64 tlut_hash = 0;
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if (isPaletteTexture)
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{
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palette_size = TexDecoder_GetPaletteSize(texformat);
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u64 tlut_hash = GetHash64(&texMem[tlutaddr], palette_size, g_ActiveConfig.iSafeTextureCache_ColorSamples);
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// Mix the tlut hash into the texture hash. So we only have to compare it once.
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tex_hash ^= tlut_hash;
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tlut_hash = GetHash64(&texMem[tlutaddr], palette_size, g_ActiveConfig.iSafeTextureCache_ColorSamples);
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}
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// GPUs don't like when the specified mipmap count would require more than one 1x1-sized LOD in the mipmap chain
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@ -364,37 +346,51 @@ TextureCache::TCacheEntryBase* TextureCache::Load(const u32 stage)
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TexCache::iterator iter = iter_range.first;
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TexCache::iterator oldest_entry = iter;
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int temp_frameCount = 0x7fffffff;
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TexCache::iterator unconverted_copy = textures.end();
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while (iter != iter_range.second)
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||||
{
|
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TCacheEntryBase* entry = iter->second;
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if (entry->IsEfbCopy())
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||||
{
|
||||
// For EFB copies, only the hash and the texture address need to match. Ignore the hash when
|
||||
// using EFB to texture, because there's no hash in this case
|
||||
if (g_ActiveConfig.bCopyEFBToTexture || entry->hash == tex_hash)
|
||||
// EFB copies have slightly different rules: the hash doesn't need to match
|
||||
// in EFB2Tex mode, and EFB copy formats have different meanings from texture
|
||||
// formats.
|
||||
if (g_ActiveConfig.bCopyEFBToTexture ||
|
||||
(tex_hash == entry->hash && (!isPaletteTexture || g_Config.backend_info.bSupportsPaletteConversion)))
|
||||
{
|
||||
// TODO: Print a warning if the format changes! In this case,
|
||||
// we could reinterpret the internal texture object data to the new pixel format
|
||||
// (similar to what is already being done in Renderer::ReinterpretPixelFormat())
|
||||
// TODO: Convert paletted textures, which are efb copies, using the right palette, so they display correctly
|
||||
return ReturnEntry(stage, entry);
|
||||
// TODO: We should check format/width/height/levels for EFB copies. Checking
|
||||
// format is complicated because EFB copy formats don't exactly match
|
||||
// texture formats. I'm not sure what effect checking width/height/levels
|
||||
// would have.
|
||||
if (!isPaletteTexture || !g_Config.backend_info.bSupportsPaletteConversion)
|
||||
return ReturnEntry(stage, entry);
|
||||
|
||||
// Note that we found an unconverted EFB copy, then continue. We'll
|
||||
// perform the conversion later. Currently, we only convert EFB copies to
|
||||
// palette textures; we could do other conversions if it proved to be
|
||||
// beneficial.
|
||||
unconverted_copy = iter;
|
||||
}
|
||||
else
|
||||
{
|
||||
// Keeping an unused entry for an efb copy in the cache is pointless, because a new entry
|
||||
// will be created in CopyRenderTargetToTexture
|
||||
// Aggressively prune EFB copies: if it isn't useful here, it will probably
|
||||
// never be useful again. It's theoretically possible for a game to do
|
||||
// something weird where the copy could become useful in the future, but in
|
||||
// practice it doesn't happen.
|
||||
FreeTexture(entry);
|
||||
iter = textures.erase(iter);
|
||||
continue;
|
||||
}
|
||||
}
|
||||
|
||||
// For normal textures, all texture parameters need to match
|
||||
if (entry->hash == tex_hash && entry->format == full_format && entry->native_levels >= tex_levels &&
|
||||
entry->native_width == nativeW && entry->native_height == nativeH)
|
||||
else
|
||||
{
|
||||
return ReturnEntry(stage, entry);
|
||||
// For normal textures, all texture parameters need to match
|
||||
if (entry->hash == (tex_hash ^ tlut_hash) && entry->format == full_format && entry->native_levels >= tex_levels &&
|
||||
entry->native_width == nativeW && entry->native_height == nativeH)
|
||||
{
|
||||
return ReturnEntry(stage, entry);
|
||||
}
|
||||
}
|
||||
|
||||
// Find the entry which hasn't been used for the longest time
|
||||
|
@ -406,6 +402,29 @@ TextureCache::TCacheEntryBase* TextureCache::Load(const u32 stage)
|
|||
++iter;
|
||||
}
|
||||
|
||||
if (unconverted_copy != textures.end())
|
||||
{
|
||||
// Perform palette decoding.
|
||||
TCacheEntryBase *entry = unconverted_copy->second;
|
||||
|
||||
TCacheEntryConfig config;
|
||||
config.rendertarget = true;
|
||||
config.width = entry->config.width;
|
||||
config.height = entry->config.height;
|
||||
config.layers = FramebufferManagerBase::GetEFBLayers();
|
||||
TCacheEntryBase *decoded_entry = AllocateTexture(config);
|
||||
|
||||
decoded_entry->SetGeneralParameters(address, texture_size, full_format);
|
||||
decoded_entry->SetDimensions(entry->native_width, entry->native_height, 1);
|
||||
decoded_entry->SetHashes(tex_hash ^ tlut_hash);
|
||||
decoded_entry->frameCount = FRAMECOUNT_INVALID;
|
||||
decoded_entry->is_efb_copy = false;
|
||||
|
||||
g_texture_cache->ConvertTexture(decoded_entry, entry, &texMem[tlutaddr], (TlutFormat)tlutfmt);
|
||||
textures.insert(TexCache::value_type(address, decoded_entry));
|
||||
return ReturnEntry(stage, decoded_entry);
|
||||
}
|
||||
|
||||
// If at least one entry was not used for the same frame, overwrite the oldest one
|
||||
if (temp_frameCount != 0x7fffffff)
|
||||
{
|
||||
|
@ -472,7 +491,8 @@ TextureCache::TCacheEntryBase* TextureCache::Load(const u32 stage)
|
|||
|
||||
entry->SetGeneralParameters(address, texture_size, full_format);
|
||||
entry->SetDimensions(nativeW, nativeH, tex_levels);
|
||||
entry->hash = tex_hash;
|
||||
entry->hash = tex_hash ^ tlut_hash;
|
||||
entry->is_efb_copy = false;
|
||||
|
||||
// load texture
|
||||
entry->Load(width, height, expandedWidth, 0);
|
||||
|
@ -851,6 +871,7 @@ void TextureCache::CopyRenderTargetToTexture(u32 dstAddr, unsigned int dstFormat
|
|||
entry->SetHashes(TEXHASH_INVALID);
|
||||
|
||||
entry->frameCount = FRAMECOUNT_INVALID;
|
||||
entry->is_efb_copy = true;
|
||||
|
||||
entry->FromRenderTarget(dstAddr, dstFormat, srcFormat, srcRect, isIntensity, scaleByHalf, cbufid, colmat);
|
||||
|
||||
|
|
|
@ -43,7 +43,6 @@ public:
|
|||
};
|
||||
|
||||
};
|
||||
|
||||
struct TCacheEntryBase
|
||||
{
|
||||
const TCacheEntryConfig config;
|
||||
|
@ -53,6 +52,7 @@ public:
|
|||
u32 size_in_bytes;
|
||||
u64 hash;
|
||||
u32 format;
|
||||
bool is_efb_copy;
|
||||
|
||||
unsigned int native_width, native_height; // Texture dimensions from the GameCube's point of view
|
||||
unsigned int native_levels;
|
||||
|
@ -95,7 +95,7 @@ public:
|
|||
|
||||
bool OverlapsMemoryRange(u32 range_address, u32 range_size) const;
|
||||
|
||||
bool IsEfbCopy() { return config.rendertarget; }
|
||||
bool IsEfbCopy() { return is_efb_copy; }
|
||||
};
|
||||
|
||||
virtual ~TextureCache(); // needs virtual for DX11 dtor
|
||||
|
@ -107,9 +107,7 @@ public:
|
|||
static void Cleanup(int frameCount);
|
||||
|
||||
static void Invalidate();
|
||||
static void InvalidateRange(u32 start_address, u32 size);
|
||||
static void MakeRangeDynamic(u32 start_address, u32 size);
|
||||
static void ClearRenderTargets(); // currently only used by OGL
|
||||
|
||||
virtual TCacheEntryBase* CreateTexture(const TCacheEntryConfig& config) = 0;
|
||||
|
||||
|
@ -117,11 +115,15 @@ public:
|
|||
virtual void DeleteShaders() = 0; // currently only implemented by OGL
|
||||
|
||||
static TCacheEntryBase* Load(const u32 stage);
|
||||
static void UnbindTextures();
|
||||
static void BindTextures();
|
||||
static void CopyRenderTargetToTexture(u32 dstAddr, unsigned int dstFormat, PEControl::PixelFormat srcFormat,
|
||||
const EFBRectangle& srcRect, bool isIntensity, bool scaleByHalf);
|
||||
|
||||
static void RequestInvalidateTextureCache();
|
||||
|
||||
virtual void ConvertTexture(TCacheEntryBase* entry, TCacheEntryBase* unconverted, void* palette, TlutFormat format) = 0;
|
||||
|
||||
protected:
|
||||
TextureCache();
|
||||
|
||||
|
@ -135,11 +137,14 @@ private:
|
|||
static TCacheEntryBase* AllocateTexture(const TCacheEntryConfig& config);
|
||||
static void FreeTexture(TCacheEntryBase* entry);
|
||||
|
||||
static TCacheEntryBase* ReturnEntry(unsigned int stage, TCacheEntryBase* entry);
|
||||
|
||||
typedef std::multimap<u32, TCacheEntryBase*> TexCache;
|
||||
typedef std::unordered_multimap<TCacheEntryConfig, TCacheEntryBase*, TCacheEntryConfig::Hasher> TexPool;
|
||||
|
||||
static TexCache textures;
|
||||
static TexPool texture_pool;
|
||||
static TCacheEntryBase* bound_textures[8];
|
||||
|
||||
// Backup configuration values
|
||||
static struct BackupConfig
|
||||
|
|
|
@ -209,6 +209,7 @@ void VertexManager::Flush()
|
|||
if (bpmem.tevind[i].IsActive() && bpmem.tevind[i].bt < bpmem.genMode.numindstages)
|
||||
usedtextures[bpmem.tevindref.getTexMap(bpmem.tevind[i].bt)] = true;
|
||||
|
||||
TextureCache::UnbindTextures();
|
||||
for (unsigned int i : usedtextures)
|
||||
{
|
||||
g_renderer->SetSamplerState(i & 3, i >> 2);
|
||||
|
@ -224,6 +225,7 @@ void VertexManager::Flush()
|
|||
ERROR_LOG(VIDEO, "error loading texture");
|
||||
}
|
||||
}
|
||||
TextureCache::BindTextures();
|
||||
}
|
||||
|
||||
// set global vertex constants
|
||||
|
|
|
@ -159,6 +159,7 @@ struct VideoConfig final
|
|||
bool bSupportsBBox;
|
||||
bool bSupportsGSInstancing; // Needed by GeometryShaderGen, so must stay in VideoCommon
|
||||
bool bSupportsPostProcessing;
|
||||
bool bSupportsPaletteConversion;
|
||||
} backend_info;
|
||||
|
||||
// Utility
|
||||
|
|
Loading…
Reference in New Issue