Work around broken Android garbage.
This fixes running Dolphin on the Nexus 9. Android's EGL stack has internal arrays that they use for tracking OpenGL function usage. Probably has something to do with their OpenGL profiling garbage that used to be in ADT. Android has three of these arrays, each statically allocated. One array is for all GLES 1.x functions One array is for all GLES 2.0/3.0/3.1 and a couple of extensions they deem worthy of being in this array. The last array is for all function pointers grabbed via eglGetProcAddress that isn't in the other two arrays. The last array is the issue that we are having problems with. This array is 256 members in length. So if you are pulling more than 256 function pointers that Google doesn't track in their internal array, the function will return NULL and yell at you in logcat. The Nvidia Shield Tablet gets around this by replacing part of the EGL stack with their own implementation that doesn't have this garbage. The Nexus 9 on the other hand doesn't get away with this. So we pull >100 more function pointers than the array can handle, and some of those we need to use. The workaround for this is to grab OpenGL 1.1 functions last because we won't actually be using those functions, so we get away with not grabbing the function pointers.
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@ -795,341 +795,6 @@ struct GLFunc
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const GLFunc gl_function_array[] =
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{
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// gl_1_1
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GLFUNC_ALWAYS_REQUIRED(glClearIndex),
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GLFUNC_ALWAYS_REQUIRED(glClearColor),
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GLFUNC_ALWAYS_REQUIRED(glClear),
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GLFUNC_ALWAYS_REQUIRED(glIndexMask),
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GLFUNC_ALWAYS_REQUIRED(glColorMask),
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GLFUNC_ALWAYS_REQUIRED(glAlphaFunc),
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GLFUNC_ALWAYS_REQUIRED(glBlendFunc),
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GLFUNC_ALWAYS_REQUIRED(glLogicOp),
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GLFUNC_ALWAYS_REQUIRED(glCullFace),
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GLFUNC_ALWAYS_REQUIRED(glFrontFace),
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GLFUNC_ALWAYS_REQUIRED(glPointSize),
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GLFUNC_ALWAYS_REQUIRED(glLineWidth),
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GLFUNC_ALWAYS_REQUIRED(glLineStipple),
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GLFUNC_ALWAYS_REQUIRED(glPolygonMode),
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GLFUNC_ALWAYS_REQUIRED(glPolygonOffset),
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GLFUNC_ALWAYS_REQUIRED(glPolygonStipple),
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GLFUNC_ALWAYS_REQUIRED(glGetPolygonStipple),
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GLFUNC_ALWAYS_REQUIRED(glEdgeFlag),
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GLFUNC_ALWAYS_REQUIRED(glEdgeFlagv),
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GLFUNC_ALWAYS_REQUIRED(glScissor),
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GLFUNC_ALWAYS_REQUIRED(glClipPlane),
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GLFUNC_ALWAYS_REQUIRED(glGetClipPlane),
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GLFUNC_ALWAYS_REQUIRED(glDrawBuffer),
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GLFUNC_ALWAYS_REQUIRED(glReadBuffer),
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GLFUNC_ALWAYS_REQUIRED(glEnable),
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GLFUNC_ALWAYS_REQUIRED(glDisable),
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GLFUNC_ALWAYS_REQUIRED(glIsEnabled),
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GLFUNC_ALWAYS_REQUIRED(glEnableClientState),
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GLFUNC_ALWAYS_REQUIRED(glDisableClientState),
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GLFUNC_ALWAYS_REQUIRED(glGetBooleanv),
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GLFUNC_ALWAYS_REQUIRED(glGetDoublev),
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GLFUNC_ALWAYS_REQUIRED(glGetFloatv),
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GLFUNC_ALWAYS_REQUIRED(glPushAttrib),
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GLFUNC_ALWAYS_REQUIRED(glPopAttrib),
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GLFUNC_ALWAYS_REQUIRED(glPushClientAttrib),
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GLFUNC_ALWAYS_REQUIRED(glPopClientAttrib),
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GLFUNC_ALWAYS_REQUIRED(glRenderMode),
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GLFUNC_ALWAYS_REQUIRED(glFinish),
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GLFUNC_ALWAYS_REQUIRED(glFlush),
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GLFUNC_ALWAYS_REQUIRED(glHint),
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GLFUNC_ALWAYS_REQUIRED(glClearDepth),
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GLFUNC_ALWAYS_REQUIRED(glDepthFunc),
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GLFUNC_ALWAYS_REQUIRED(glDepthMask),
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GLFUNC_ALWAYS_REQUIRED(glDepthRange),
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GLFUNC_ALWAYS_REQUIRED(glClearAccum),
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GLFUNC_ALWAYS_REQUIRED(glAccum),
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GLFUNC_ALWAYS_REQUIRED(glMatrixMode),
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GLFUNC_ALWAYS_REQUIRED(glOrtho),
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GLFUNC_ALWAYS_REQUIRED(glFrustum),
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GLFUNC_ALWAYS_REQUIRED(glViewport),
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GLFUNC_ALWAYS_REQUIRED(glPushMatrix),
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GLFUNC_ALWAYS_REQUIRED(glPopMatrix),
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GLFUNC_ALWAYS_REQUIRED(glLoadIdentity),
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GLFUNC_ALWAYS_REQUIRED(glLoadMatrixd),
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GLFUNC_ALWAYS_REQUIRED(glLoadMatrixf),
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GLFUNC_ALWAYS_REQUIRED(glMultMatrixd),
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GLFUNC_ALWAYS_REQUIRED(glMultMatrixf),
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GLFUNC_ALWAYS_REQUIRED(glRotated),
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GLFUNC_ALWAYS_REQUIRED(glRotatef),
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GLFUNC_ALWAYS_REQUIRED(glScaled),
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GLFUNC_ALWAYS_REQUIRED(glScalef),
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GLFUNC_ALWAYS_REQUIRED(glTranslated),
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GLFUNC_ALWAYS_REQUIRED(glTranslatef),
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GLFUNC_ALWAYS_REQUIRED(glIsList),
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GLFUNC_ALWAYS_REQUIRED(glDeleteLists),
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GLFUNC_ALWAYS_REQUIRED(glGenLists),
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GLFUNC_ALWAYS_REQUIRED(glNewList),
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GLFUNC_ALWAYS_REQUIRED(glEndList),
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GLFUNC_ALWAYS_REQUIRED(glCallList),
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GLFUNC_ALWAYS_REQUIRED(glCallLists),
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GLFUNC_ALWAYS_REQUIRED(glListBase),
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GLFUNC_ALWAYS_REQUIRED(glBegin),
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GLFUNC_ALWAYS_REQUIRED(glEnd),
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GLFUNC_ALWAYS_REQUIRED(glVertex2d),
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GLFUNC_ALWAYS_REQUIRED(glVertex2f),
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GLFUNC_ALWAYS_REQUIRED(glVertex2i),
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GLFUNC_ALWAYS_REQUIRED(glVertex2s),
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GLFUNC_ALWAYS_REQUIRED(glVertex3d),
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GLFUNC_ALWAYS_REQUIRED(glVertex3f),
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GLFUNC_ALWAYS_REQUIRED(glVertex3i),
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GLFUNC_ALWAYS_REQUIRED(glVertex3s),
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GLFUNC_ALWAYS_REQUIRED(glVertex4d),
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GLFUNC_ALWAYS_REQUIRED(glVertex4f),
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GLFUNC_ALWAYS_REQUIRED(glVertex4i),
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GLFUNC_ALWAYS_REQUIRED(glVertex4s),
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GLFUNC_ALWAYS_REQUIRED(glVertex2dv),
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GLFUNC_ALWAYS_REQUIRED(glVertex2fv),
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GLFUNC_ALWAYS_REQUIRED(glVertex2iv),
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GLFUNC_ALWAYS_REQUIRED(glVertex2sv),
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GLFUNC_ALWAYS_REQUIRED(glVertex3dv),
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GLFUNC_ALWAYS_REQUIRED(glVertex3fv),
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GLFUNC_ALWAYS_REQUIRED(glVertex3iv),
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GLFUNC_ALWAYS_REQUIRED(glVertex3sv),
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GLFUNC_ALWAYS_REQUIRED(glVertex4dv),
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GLFUNC_ALWAYS_REQUIRED(glVertex4fv),
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GLFUNC_ALWAYS_REQUIRED(glVertex4iv),
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GLFUNC_ALWAYS_REQUIRED(glVertex4sv),
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GLFUNC_ALWAYS_REQUIRED(glNormal3b),
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GLFUNC_ALWAYS_REQUIRED(glNormal3d),
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GLFUNC_ALWAYS_REQUIRED(glNormal3f),
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GLFUNC_ALWAYS_REQUIRED(glNormal3i),
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GLFUNC_ALWAYS_REQUIRED(glNormal3s),
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GLFUNC_ALWAYS_REQUIRED(glNormal3bv),
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GLFUNC_ALWAYS_REQUIRED(glNormal3dv),
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GLFUNC_ALWAYS_REQUIRED(glNormal3fv),
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GLFUNC_ALWAYS_REQUIRED(glNormal3iv),
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GLFUNC_ALWAYS_REQUIRED(glNormal3sv),
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GLFUNC_ALWAYS_REQUIRED(glIndexd),
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GLFUNC_ALWAYS_REQUIRED(glIndexf),
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GLFUNC_ALWAYS_REQUIRED(glIndexi),
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GLFUNC_ALWAYS_REQUIRED(glIndexs),
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GLFUNC_ALWAYS_REQUIRED(glIndexub),
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GLFUNC_ALWAYS_REQUIRED(glIndexdv),
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GLFUNC_ALWAYS_REQUIRED(glIndexfv),
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GLFUNC_ALWAYS_REQUIRED(glIndexiv),
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GLFUNC_ALWAYS_REQUIRED(glIndexsv),
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GLFUNC_ALWAYS_REQUIRED(glIndexubv),
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GLFUNC_ALWAYS_REQUIRED(glColor3b),
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GLFUNC_ALWAYS_REQUIRED(glColor3d),
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GLFUNC_ALWAYS_REQUIRED(glColor3f),
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GLFUNC_ALWAYS_REQUIRED(glColor3i),
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GLFUNC_ALWAYS_REQUIRED(glColor3s),
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GLFUNC_ALWAYS_REQUIRED(glColor3ub),
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GLFUNC_ALWAYS_REQUIRED(glColor3ui),
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GLFUNC_ALWAYS_REQUIRED(glColor3us),
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GLFUNC_ALWAYS_REQUIRED(glColor4b),
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GLFUNC_ALWAYS_REQUIRED(glColor4d),
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GLFUNC_ALWAYS_REQUIRED(glColor4f),
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GLFUNC_ALWAYS_REQUIRED(glColor4i),
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GLFUNC_ALWAYS_REQUIRED(glColor4s),
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GLFUNC_ALWAYS_REQUIRED(glColor4ub),
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GLFUNC_ALWAYS_REQUIRED(glColor4ui),
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GLFUNC_ALWAYS_REQUIRED(glColor4us),
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GLFUNC_ALWAYS_REQUIRED(glColor3bv),
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GLFUNC_ALWAYS_REQUIRED(glColor3dv),
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GLFUNC_ALWAYS_REQUIRED(glColor3fv),
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GLFUNC_ALWAYS_REQUIRED(glColor3iv),
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GLFUNC_ALWAYS_REQUIRED(glColor3sv),
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GLFUNC_ALWAYS_REQUIRED(glColor3ubv),
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GLFUNC_ALWAYS_REQUIRED(glColor3uiv),
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GLFUNC_ALWAYS_REQUIRED(glColor3usv),
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GLFUNC_ALWAYS_REQUIRED(glColor4bv),
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GLFUNC_ALWAYS_REQUIRED(glColor4dv),
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GLFUNC_ALWAYS_REQUIRED(glColor4fv),
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GLFUNC_ALWAYS_REQUIRED(glColor4iv),
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GLFUNC_ALWAYS_REQUIRED(glColor4sv),
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GLFUNC_ALWAYS_REQUIRED(glColor4ubv),
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GLFUNC_ALWAYS_REQUIRED(glColor4uiv),
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GLFUNC_ALWAYS_REQUIRED(glColor4usv),
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GLFUNC_ALWAYS_REQUIRED(glTexCoord1d),
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GLFUNC_ALWAYS_REQUIRED(glTexCoord1f),
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GLFUNC_ALWAYS_REQUIRED(glTexCoord1i),
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GLFUNC_ALWAYS_REQUIRED(glTexCoord1s),
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GLFUNC_ALWAYS_REQUIRED(glTexCoord2d),
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GLFUNC_ALWAYS_REQUIRED(glTexCoord2f),
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GLFUNC_ALWAYS_REQUIRED(glTexCoord2i),
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GLFUNC_ALWAYS_REQUIRED(glTexCoord2s),
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GLFUNC_ALWAYS_REQUIRED(glTexCoord3d),
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GLFUNC_ALWAYS_REQUIRED(glTexCoord3f),
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GLFUNC_ALWAYS_REQUIRED(glTexCoord3i),
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GLFUNC_ALWAYS_REQUIRED(glTexCoord3s),
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GLFUNC_ALWAYS_REQUIRED(glTexCoord4d),
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GLFUNC_ALWAYS_REQUIRED(glTexCoord4f),
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GLFUNC_ALWAYS_REQUIRED(glTexCoord4i),
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GLFUNC_ALWAYS_REQUIRED(glTexCoord4s),
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GLFUNC_ALWAYS_REQUIRED(glTexCoord1dv),
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GLFUNC_ALWAYS_REQUIRED(glTexCoord1fv),
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GLFUNC_ALWAYS_REQUIRED(glTexCoord1iv),
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GLFUNC_ALWAYS_REQUIRED(glTexCoord1sv),
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GLFUNC_ALWAYS_REQUIRED(glTexCoord2dv),
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GLFUNC_ALWAYS_REQUIRED(glTexCoord2fv),
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GLFUNC_ALWAYS_REQUIRED(glTexCoord2iv),
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GLFUNC_ALWAYS_REQUIRED(glTexCoord2sv),
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GLFUNC_ALWAYS_REQUIRED(glTexCoord3dv),
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GLFUNC_ALWAYS_REQUIRED(glTexCoord3fv),
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GLFUNC_ALWAYS_REQUIRED(glTexCoord3iv),
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GLFUNC_ALWAYS_REQUIRED(glTexCoord3sv),
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GLFUNC_ALWAYS_REQUIRED(glTexCoord4dv),
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GLFUNC_ALWAYS_REQUIRED(glTexCoord4fv),
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GLFUNC_ALWAYS_REQUIRED(glTexCoord4iv),
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GLFUNC_ALWAYS_REQUIRED(glTexCoord4sv),
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GLFUNC_ALWAYS_REQUIRED(glRasterPos2d),
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GLFUNC_ALWAYS_REQUIRED(glRasterPos2f),
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GLFUNC_ALWAYS_REQUIRED(glRasterPos2i),
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GLFUNC_ALWAYS_REQUIRED(glRasterPos2s),
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GLFUNC_ALWAYS_REQUIRED(glRasterPos3d),
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GLFUNC_ALWAYS_REQUIRED(glRasterPos3f),
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GLFUNC_ALWAYS_REQUIRED(glRasterPos3i),
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GLFUNC_ALWAYS_REQUIRED(glRasterPos3s),
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GLFUNC_ALWAYS_REQUIRED(glRasterPos4d),
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GLFUNC_ALWAYS_REQUIRED(glRasterPos4f),
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GLFUNC_ALWAYS_REQUIRED(glRasterPos4i),
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GLFUNC_ALWAYS_REQUIRED(glRasterPos4s),
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GLFUNC_ALWAYS_REQUIRED(glRasterPos2dv),
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GLFUNC_ALWAYS_REQUIRED(glRasterPos2fv),
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GLFUNC_ALWAYS_REQUIRED(glRasterPos2iv),
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GLFUNC_ALWAYS_REQUIRED(glRasterPos2sv),
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GLFUNC_ALWAYS_REQUIRED(glRasterPos3dv),
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GLFUNC_ALWAYS_REQUIRED(glRasterPos3fv),
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GLFUNC_ALWAYS_REQUIRED(glRasterPos3iv),
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GLFUNC_ALWAYS_REQUIRED(glRasterPos3sv),
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GLFUNC_ALWAYS_REQUIRED(glRasterPos4dv),
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GLFUNC_ALWAYS_REQUIRED(glRasterPos4fv),
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GLFUNC_ALWAYS_REQUIRED(glRasterPos4iv),
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GLFUNC_ALWAYS_REQUIRED(glRasterPos4sv),
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GLFUNC_ALWAYS_REQUIRED(glRectd),
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GLFUNC_ALWAYS_REQUIRED(glRectf),
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GLFUNC_ALWAYS_REQUIRED(glRecti),
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GLFUNC_ALWAYS_REQUIRED(glRects),
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GLFUNC_ALWAYS_REQUIRED(glRectdv),
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GLFUNC_ALWAYS_REQUIRED(glRectfv),
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GLFUNC_ALWAYS_REQUIRED(glRectiv),
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GLFUNC_ALWAYS_REQUIRED(glRectsv),
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GLFUNC_ALWAYS_REQUIRED(glVertexPointer),
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GLFUNC_ALWAYS_REQUIRED(glNormalPointer),
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GLFUNC_ALWAYS_REQUIRED(glColorPointer),
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GLFUNC_ALWAYS_REQUIRED(glIndexPointer),
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GLFUNC_ALWAYS_REQUIRED(glTexCoordPointer),
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GLFUNC_ALWAYS_REQUIRED(glEdgeFlagPointer),
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GLFUNC_ALWAYS_REQUIRED(glGetPointerv),
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GLFUNC_ALWAYS_REQUIRED(glArrayElement),
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GLFUNC_ALWAYS_REQUIRED(glDrawArrays),
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GLFUNC_ALWAYS_REQUIRED(glDrawElements),
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GLFUNC_ALWAYS_REQUIRED(glInterleavedArrays),
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GLFUNC_ALWAYS_REQUIRED(glShadeModel),
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GLFUNC_ALWAYS_REQUIRED(glLightf),
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GLFUNC_ALWAYS_REQUIRED(glLighti),
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GLFUNC_ALWAYS_REQUIRED(glLightfv),
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GLFUNC_ALWAYS_REQUIRED(glLightiv),
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GLFUNC_ALWAYS_REQUIRED(glGetLightfv),
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GLFUNC_ALWAYS_REQUIRED(glGetLightiv),
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GLFUNC_ALWAYS_REQUIRED(glLightModelf),
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GLFUNC_ALWAYS_REQUIRED(glLightModeli),
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GLFUNC_ALWAYS_REQUIRED(glLightModelfv),
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GLFUNC_ALWAYS_REQUIRED(glLightModeliv),
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GLFUNC_ALWAYS_REQUIRED(glMaterialf),
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GLFUNC_ALWAYS_REQUIRED(glMateriali),
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GLFUNC_ALWAYS_REQUIRED(glMaterialfv),
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GLFUNC_ALWAYS_REQUIRED(glMaterialiv),
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GLFUNC_ALWAYS_REQUIRED(glGetMaterialfv),
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GLFUNC_ALWAYS_REQUIRED(glGetMaterialiv),
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GLFUNC_ALWAYS_REQUIRED(glColorMaterial),
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GLFUNC_ALWAYS_REQUIRED(glPixelZoom),
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GLFUNC_ALWAYS_REQUIRED(glPixelStoref),
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GLFUNC_ALWAYS_REQUIRED(glPixelStorei),
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GLFUNC_ALWAYS_REQUIRED(glPixelTransferf),
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GLFUNC_ALWAYS_REQUIRED(glPixelTransferi),
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GLFUNC_ALWAYS_REQUIRED(glPixelMapfv),
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GLFUNC_ALWAYS_REQUIRED(glPixelMapuiv),
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GLFUNC_ALWAYS_REQUIRED(glPixelMapusv),
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GLFUNC_ALWAYS_REQUIRED(glGetPixelMapfv),
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GLFUNC_ALWAYS_REQUIRED(glGetPixelMapuiv),
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GLFUNC_ALWAYS_REQUIRED(glGetPixelMapusv),
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GLFUNC_ALWAYS_REQUIRED(glBitmap),
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GLFUNC_ALWAYS_REQUIRED(glReadPixels),
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GLFUNC_ALWAYS_REQUIRED(glDrawPixels),
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GLFUNC_ALWAYS_REQUIRED(glCopyPixels),
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GLFUNC_ALWAYS_REQUIRED(glStencilFunc),
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GLFUNC_ALWAYS_REQUIRED(glStencilMask),
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GLFUNC_ALWAYS_REQUIRED(glStencilOp),
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GLFUNC_ALWAYS_REQUIRED(glClearStencil),
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GLFUNC_ALWAYS_REQUIRED(glTexGend),
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GLFUNC_ALWAYS_REQUIRED(glTexGenf),
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GLFUNC_ALWAYS_REQUIRED(glTexGeni),
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GLFUNC_ALWAYS_REQUIRED(glTexGendv),
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GLFUNC_ALWAYS_REQUIRED(glTexGenfv),
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GLFUNC_ALWAYS_REQUIRED(glTexGeniv),
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GLFUNC_ALWAYS_REQUIRED(glGetTexGendv),
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GLFUNC_ALWAYS_REQUIRED(glGetTexGenfv),
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GLFUNC_ALWAYS_REQUIRED(glGetTexGeniv),
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GLFUNC_ALWAYS_REQUIRED(glTexEnvf),
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GLFUNC_ALWAYS_REQUIRED(glTexEnvi),
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GLFUNC_ALWAYS_REQUIRED(glTexEnvfv),
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GLFUNC_ALWAYS_REQUIRED(glTexEnviv),
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GLFUNC_ALWAYS_REQUIRED(glGetTexEnvfv),
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GLFUNC_ALWAYS_REQUIRED(glGetTexEnviv),
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GLFUNC_ALWAYS_REQUIRED(glTexParameterf),
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GLFUNC_ALWAYS_REQUIRED(glTexParameteri),
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GLFUNC_ALWAYS_REQUIRED(glTexParameterfv),
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GLFUNC_ALWAYS_REQUIRED(glTexParameteriv),
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GLFUNC_ALWAYS_REQUIRED(glGetTexParameterfv),
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GLFUNC_ALWAYS_REQUIRED(glGetTexParameteriv),
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GLFUNC_ALWAYS_REQUIRED(glGetTexLevelParameterfv),
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GLFUNC_ALWAYS_REQUIRED(glGetTexLevelParameteriv),
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GLFUNC_ALWAYS_REQUIRED(glTexImage1D),
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GLFUNC_ALWAYS_REQUIRED(glTexImage2D),
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GLFUNC_ALWAYS_REQUIRED(glGetTexImage),
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GLFUNC_ALWAYS_REQUIRED(glGenTextures),
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GLFUNC_ALWAYS_REQUIRED(glDeleteTextures),
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GLFUNC_ALWAYS_REQUIRED(glBindTexture),
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GLFUNC_ALWAYS_REQUIRED(glPrioritizeTextures),
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GLFUNC_ALWAYS_REQUIRED(glAreTexturesResident),
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GLFUNC_ALWAYS_REQUIRED(glIsTexture),
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GLFUNC_ALWAYS_REQUIRED(glTexSubImage1D),
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GLFUNC_ALWAYS_REQUIRED(glTexSubImage2D),
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GLFUNC_ALWAYS_REQUIRED(glCopyTexImage1D),
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GLFUNC_ALWAYS_REQUIRED(glCopyTexImage2D),
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GLFUNC_ALWAYS_REQUIRED(glCopyTexSubImage1D),
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GLFUNC_ALWAYS_REQUIRED(glCopyTexSubImage2D),
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GLFUNC_ALWAYS_REQUIRED(glMap1d),
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GLFUNC_ALWAYS_REQUIRED(glMap1f),
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GLFUNC_ALWAYS_REQUIRED(glMap2d),
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GLFUNC_ALWAYS_REQUIRED(glMap2f),
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GLFUNC_ALWAYS_REQUIRED(glGetMapdv),
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GLFUNC_ALWAYS_REQUIRED(glGetMapfv),
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GLFUNC_ALWAYS_REQUIRED(glGetMapiv),
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GLFUNC_ALWAYS_REQUIRED(glEvalCoord1d),
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GLFUNC_ALWAYS_REQUIRED(glEvalCoord1f),
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GLFUNC_ALWAYS_REQUIRED(glEvalCoord1dv),
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GLFUNC_ALWAYS_REQUIRED(glEvalCoord1fv),
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GLFUNC_ALWAYS_REQUIRED(glEvalCoord2d),
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GLFUNC_ALWAYS_REQUIRED(glEvalCoord2f),
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GLFUNC_ALWAYS_REQUIRED(glEvalCoord2dv),
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GLFUNC_ALWAYS_REQUIRED(glEvalCoord2fv),
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GLFUNC_ALWAYS_REQUIRED(glMapGrid1d),
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GLFUNC_ALWAYS_REQUIRED(glMapGrid1f),
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GLFUNC_ALWAYS_REQUIRED(glMapGrid2d),
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GLFUNC_ALWAYS_REQUIRED(glMapGrid2f),
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GLFUNC_ALWAYS_REQUIRED(glEvalPoint1),
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GLFUNC_ALWAYS_REQUIRED(glEvalPoint2),
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GLFUNC_ALWAYS_REQUIRED(glEvalMesh1),
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GLFUNC_ALWAYS_REQUIRED(glEvalMesh2),
|
||||
GLFUNC_ALWAYS_REQUIRED(glFogf),
|
||||
GLFUNC_ALWAYS_REQUIRED(glFogi),
|
||||
GLFUNC_ALWAYS_REQUIRED(glFogfv),
|
||||
GLFUNC_ALWAYS_REQUIRED(glFogiv),
|
||||
GLFUNC_ALWAYS_REQUIRED(glFeedbackBuffer),
|
||||
GLFUNC_ALWAYS_REQUIRED(glPassThrough),
|
||||
GLFUNC_ALWAYS_REQUIRED(glSelectBuffer),
|
||||
GLFUNC_ALWAYS_REQUIRED(glInitNames),
|
||||
GLFUNC_ALWAYS_REQUIRED(glLoadName),
|
||||
GLFUNC_ALWAYS_REQUIRED(glPushName),
|
||||
GLFUNC_ALWAYS_REQUIRED(glPopName),
|
||||
|
||||
// gl_1_2
|
||||
GLFUNC_ALWAYS_REQUIRED(glCopyTexSubImage3D),
|
||||
GLFUNC_ALWAYS_REQUIRED(glDrawRangeElements),
|
||||
|
@ -1579,6 +1244,347 @@ const GLFunc gl_function_array[] =
|
|||
|
||||
// EXT_geometry_shader
|
||||
GLFUNC_SUFFIX(glFramebufferTexture, EXT, "GL_EXT_geometry_shader !VERSION_3_2"),
|
||||
|
||||
// gl_1_1
|
||||
// OpenGL 1.1 is at the end due to a bug in Android's EGL stack.
|
||||
// eglGetProcAddress can only return a finite amount of function pointers
|
||||
// To work around the issue put GL 1.1 function pointers at the end of the list
|
||||
// We don't use many from GL 1.1, so we don't have the chance of hitting a null pointer
|
||||
// For more information about Android's failing EGL stack, look at the Android issue report
|
||||
// https://code.google.com/p/android/issues/detail?id=80882
|
||||
GLFUNC_ALWAYS_REQUIRED(glClearIndex),
|
||||
GLFUNC_ALWAYS_REQUIRED(glClearColor),
|
||||
GLFUNC_ALWAYS_REQUIRED(glClear),
|
||||
GLFUNC_ALWAYS_REQUIRED(glIndexMask),
|
||||
GLFUNC_ALWAYS_REQUIRED(glColorMask),
|
||||
GLFUNC_ALWAYS_REQUIRED(glAlphaFunc),
|
||||
GLFUNC_ALWAYS_REQUIRED(glBlendFunc),
|
||||
GLFUNC_ALWAYS_REQUIRED(glLogicOp),
|
||||
GLFUNC_ALWAYS_REQUIRED(glCullFace),
|
||||
GLFUNC_ALWAYS_REQUIRED(glFrontFace),
|
||||
GLFUNC_ALWAYS_REQUIRED(glPointSize),
|
||||
GLFUNC_ALWAYS_REQUIRED(glLineWidth),
|
||||
GLFUNC_ALWAYS_REQUIRED(glLineStipple),
|
||||
GLFUNC_ALWAYS_REQUIRED(glPolygonMode),
|
||||
GLFUNC_ALWAYS_REQUIRED(glPolygonOffset),
|
||||
GLFUNC_ALWAYS_REQUIRED(glPolygonStipple),
|
||||
GLFUNC_ALWAYS_REQUIRED(glGetPolygonStipple),
|
||||
GLFUNC_ALWAYS_REQUIRED(glEdgeFlag),
|
||||
GLFUNC_ALWAYS_REQUIRED(glEdgeFlagv),
|
||||
GLFUNC_ALWAYS_REQUIRED(glScissor),
|
||||
GLFUNC_ALWAYS_REQUIRED(glClipPlane),
|
||||
GLFUNC_ALWAYS_REQUIRED(glGetClipPlane),
|
||||
GLFUNC_ALWAYS_REQUIRED(glDrawBuffer),
|
||||
GLFUNC_ALWAYS_REQUIRED(glReadBuffer),
|
||||
GLFUNC_ALWAYS_REQUIRED(glEnable),
|
||||
GLFUNC_ALWAYS_REQUIRED(glDisable),
|
||||
GLFUNC_ALWAYS_REQUIRED(glIsEnabled),
|
||||
GLFUNC_ALWAYS_REQUIRED(glEnableClientState),
|
||||
GLFUNC_ALWAYS_REQUIRED(glDisableClientState),
|
||||
GLFUNC_ALWAYS_REQUIRED(glGetBooleanv),
|
||||
GLFUNC_ALWAYS_REQUIRED(glGetDoublev),
|
||||
GLFUNC_ALWAYS_REQUIRED(glGetFloatv),
|
||||
GLFUNC_ALWAYS_REQUIRED(glPushAttrib),
|
||||
GLFUNC_ALWAYS_REQUIRED(glPopAttrib),
|
||||
GLFUNC_ALWAYS_REQUIRED(glPushClientAttrib),
|
||||
GLFUNC_ALWAYS_REQUIRED(glPopClientAttrib),
|
||||
GLFUNC_ALWAYS_REQUIRED(glRenderMode),
|
||||
GLFUNC_ALWAYS_REQUIRED(glFinish),
|
||||
GLFUNC_ALWAYS_REQUIRED(glFlush),
|
||||
GLFUNC_ALWAYS_REQUIRED(glHint),
|
||||
GLFUNC_ALWAYS_REQUIRED(glClearDepth),
|
||||
GLFUNC_ALWAYS_REQUIRED(glDepthFunc),
|
||||
GLFUNC_ALWAYS_REQUIRED(glDepthMask),
|
||||
GLFUNC_ALWAYS_REQUIRED(glDepthRange),
|
||||
GLFUNC_ALWAYS_REQUIRED(glClearAccum),
|
||||
GLFUNC_ALWAYS_REQUIRED(glAccum),
|
||||
GLFUNC_ALWAYS_REQUIRED(glMatrixMode),
|
||||
GLFUNC_ALWAYS_REQUIRED(glOrtho),
|
||||
GLFUNC_ALWAYS_REQUIRED(glFrustum),
|
||||
GLFUNC_ALWAYS_REQUIRED(glViewport),
|
||||
GLFUNC_ALWAYS_REQUIRED(glPushMatrix),
|
||||
GLFUNC_ALWAYS_REQUIRED(glPopMatrix),
|
||||
GLFUNC_ALWAYS_REQUIRED(glLoadIdentity),
|
||||
GLFUNC_ALWAYS_REQUIRED(glLoadMatrixd),
|
||||
GLFUNC_ALWAYS_REQUIRED(glLoadMatrixf),
|
||||
GLFUNC_ALWAYS_REQUIRED(glMultMatrixd),
|
||||
GLFUNC_ALWAYS_REQUIRED(glMultMatrixf),
|
||||
GLFUNC_ALWAYS_REQUIRED(glRotated),
|
||||
GLFUNC_ALWAYS_REQUIRED(glRotatef),
|
||||
GLFUNC_ALWAYS_REQUIRED(glScaled),
|
||||
GLFUNC_ALWAYS_REQUIRED(glScalef),
|
||||
GLFUNC_ALWAYS_REQUIRED(glTranslated),
|
||||
GLFUNC_ALWAYS_REQUIRED(glTranslatef),
|
||||
GLFUNC_ALWAYS_REQUIRED(glIsList),
|
||||
GLFUNC_ALWAYS_REQUIRED(glDeleteLists),
|
||||
GLFUNC_ALWAYS_REQUIRED(glGenLists),
|
||||
GLFUNC_ALWAYS_REQUIRED(glNewList),
|
||||
GLFUNC_ALWAYS_REQUIRED(glEndList),
|
||||
GLFUNC_ALWAYS_REQUIRED(glCallList),
|
||||
GLFUNC_ALWAYS_REQUIRED(glCallLists),
|
||||
GLFUNC_ALWAYS_REQUIRED(glListBase),
|
||||
GLFUNC_ALWAYS_REQUIRED(glBegin),
|
||||
GLFUNC_ALWAYS_REQUIRED(glEnd),
|
||||
GLFUNC_ALWAYS_REQUIRED(glVertex2d),
|
||||
GLFUNC_ALWAYS_REQUIRED(glVertex2f),
|
||||
GLFUNC_ALWAYS_REQUIRED(glVertex2i),
|
||||
GLFUNC_ALWAYS_REQUIRED(glVertex2s),
|
||||
GLFUNC_ALWAYS_REQUIRED(glVertex3d),
|
||||
GLFUNC_ALWAYS_REQUIRED(glVertex3f),
|
||||
GLFUNC_ALWAYS_REQUIRED(glVertex3i),
|
||||
GLFUNC_ALWAYS_REQUIRED(glVertex3s),
|
||||
GLFUNC_ALWAYS_REQUIRED(glVertex4d),
|
||||
GLFUNC_ALWAYS_REQUIRED(glVertex4f),
|
||||
GLFUNC_ALWAYS_REQUIRED(glVertex4i),
|
||||
GLFUNC_ALWAYS_REQUIRED(glVertex4s),
|
||||
GLFUNC_ALWAYS_REQUIRED(glVertex2dv),
|
||||
GLFUNC_ALWAYS_REQUIRED(glVertex2fv),
|
||||
GLFUNC_ALWAYS_REQUIRED(glVertex2iv),
|
||||
GLFUNC_ALWAYS_REQUIRED(glVertex2sv),
|
||||
GLFUNC_ALWAYS_REQUIRED(glVertex3dv),
|
||||
GLFUNC_ALWAYS_REQUIRED(glVertex3fv),
|
||||
GLFUNC_ALWAYS_REQUIRED(glVertex3iv),
|
||||
GLFUNC_ALWAYS_REQUIRED(glVertex3sv),
|
||||
GLFUNC_ALWAYS_REQUIRED(glVertex4dv),
|
||||
GLFUNC_ALWAYS_REQUIRED(glVertex4fv),
|
||||
GLFUNC_ALWAYS_REQUIRED(glVertex4iv),
|
||||
GLFUNC_ALWAYS_REQUIRED(glVertex4sv),
|
||||
GLFUNC_ALWAYS_REQUIRED(glNormal3b),
|
||||
GLFUNC_ALWAYS_REQUIRED(glNormal3d),
|
||||
GLFUNC_ALWAYS_REQUIRED(glNormal3f),
|
||||
GLFUNC_ALWAYS_REQUIRED(glNormal3i),
|
||||
GLFUNC_ALWAYS_REQUIRED(glNormal3s),
|
||||
GLFUNC_ALWAYS_REQUIRED(glNormal3bv),
|
||||
GLFUNC_ALWAYS_REQUIRED(glNormal3dv),
|
||||
GLFUNC_ALWAYS_REQUIRED(glNormal3fv),
|
||||
GLFUNC_ALWAYS_REQUIRED(glNormal3iv),
|
||||
GLFUNC_ALWAYS_REQUIRED(glNormal3sv),
|
||||
GLFUNC_ALWAYS_REQUIRED(glIndexd),
|
||||
GLFUNC_ALWAYS_REQUIRED(glIndexf),
|
||||
GLFUNC_ALWAYS_REQUIRED(glIndexi),
|
||||
GLFUNC_ALWAYS_REQUIRED(glIndexs),
|
||||
GLFUNC_ALWAYS_REQUIRED(glIndexub),
|
||||
GLFUNC_ALWAYS_REQUIRED(glIndexdv),
|
||||
GLFUNC_ALWAYS_REQUIRED(glIndexfv),
|
||||
GLFUNC_ALWAYS_REQUIRED(glIndexiv),
|
||||
GLFUNC_ALWAYS_REQUIRED(glIndexsv),
|
||||
GLFUNC_ALWAYS_REQUIRED(glIndexubv),
|
||||
GLFUNC_ALWAYS_REQUIRED(glColor3b),
|
||||
GLFUNC_ALWAYS_REQUIRED(glColor3d),
|
||||
GLFUNC_ALWAYS_REQUIRED(glColor3f),
|
||||
GLFUNC_ALWAYS_REQUIRED(glColor3i),
|
||||
GLFUNC_ALWAYS_REQUIRED(glColor3s),
|
||||
GLFUNC_ALWAYS_REQUIRED(glColor3ub),
|
||||
GLFUNC_ALWAYS_REQUIRED(glColor3ui),
|
||||
GLFUNC_ALWAYS_REQUIRED(glColor3us),
|
||||
GLFUNC_ALWAYS_REQUIRED(glColor4b),
|
||||
GLFUNC_ALWAYS_REQUIRED(glColor4d),
|
||||
GLFUNC_ALWAYS_REQUIRED(glColor4f),
|
||||
GLFUNC_ALWAYS_REQUIRED(glColor4i),
|
||||
GLFUNC_ALWAYS_REQUIRED(glColor4s),
|
||||
GLFUNC_ALWAYS_REQUIRED(glColor4ub),
|
||||
GLFUNC_ALWAYS_REQUIRED(glColor4ui),
|
||||
GLFUNC_ALWAYS_REQUIRED(glColor4us),
|
||||
GLFUNC_ALWAYS_REQUIRED(glColor3bv),
|
||||
GLFUNC_ALWAYS_REQUIRED(glColor3dv),
|
||||
GLFUNC_ALWAYS_REQUIRED(glColor3fv),
|
||||
GLFUNC_ALWAYS_REQUIRED(glColor3iv),
|
||||
GLFUNC_ALWAYS_REQUIRED(glColor3sv),
|
||||
GLFUNC_ALWAYS_REQUIRED(glColor3ubv),
|
||||
GLFUNC_ALWAYS_REQUIRED(glColor3uiv),
|
||||
GLFUNC_ALWAYS_REQUIRED(glColor3usv),
|
||||
GLFUNC_ALWAYS_REQUIRED(glColor4bv),
|
||||
GLFUNC_ALWAYS_REQUIRED(glColor4dv),
|
||||
GLFUNC_ALWAYS_REQUIRED(glColor4fv),
|
||||
GLFUNC_ALWAYS_REQUIRED(glColor4iv),
|
||||
GLFUNC_ALWAYS_REQUIRED(glColor4sv),
|
||||
GLFUNC_ALWAYS_REQUIRED(glColor4ubv),
|
||||
GLFUNC_ALWAYS_REQUIRED(glColor4uiv),
|
||||
GLFUNC_ALWAYS_REQUIRED(glColor4usv),
|
||||
GLFUNC_ALWAYS_REQUIRED(glTexCoord1d),
|
||||
GLFUNC_ALWAYS_REQUIRED(glTexCoord1f),
|
||||
GLFUNC_ALWAYS_REQUIRED(glTexCoord1i),
|
||||
GLFUNC_ALWAYS_REQUIRED(glTexCoord1s),
|
||||
GLFUNC_ALWAYS_REQUIRED(glTexCoord2d),
|
||||
GLFUNC_ALWAYS_REQUIRED(glTexCoord2f),
|
||||
GLFUNC_ALWAYS_REQUIRED(glTexCoord2i),
|
||||
GLFUNC_ALWAYS_REQUIRED(glTexCoord2s),
|
||||
GLFUNC_ALWAYS_REQUIRED(glTexCoord3d),
|
||||
GLFUNC_ALWAYS_REQUIRED(glTexCoord3f),
|
||||
GLFUNC_ALWAYS_REQUIRED(glTexCoord3i),
|
||||
GLFUNC_ALWAYS_REQUIRED(glTexCoord3s),
|
||||
GLFUNC_ALWAYS_REQUIRED(glTexCoord4d),
|
||||
GLFUNC_ALWAYS_REQUIRED(glTexCoord4f),
|
||||
GLFUNC_ALWAYS_REQUIRED(glTexCoord4i),
|
||||
GLFUNC_ALWAYS_REQUIRED(glTexCoord4s),
|
||||
GLFUNC_ALWAYS_REQUIRED(glTexCoord1dv),
|
||||
GLFUNC_ALWAYS_REQUIRED(glTexCoord1fv),
|
||||
GLFUNC_ALWAYS_REQUIRED(glTexCoord1iv),
|
||||
GLFUNC_ALWAYS_REQUIRED(glTexCoord1sv),
|
||||
GLFUNC_ALWAYS_REQUIRED(glTexCoord2dv),
|
||||
GLFUNC_ALWAYS_REQUIRED(glTexCoord2fv),
|
||||
GLFUNC_ALWAYS_REQUIRED(glTexCoord2iv),
|
||||
GLFUNC_ALWAYS_REQUIRED(glTexCoord2sv),
|
||||
GLFUNC_ALWAYS_REQUIRED(glTexCoord3dv),
|
||||
GLFUNC_ALWAYS_REQUIRED(glTexCoord3fv),
|
||||
GLFUNC_ALWAYS_REQUIRED(glTexCoord3iv),
|
||||
GLFUNC_ALWAYS_REQUIRED(glTexCoord3sv),
|
||||
GLFUNC_ALWAYS_REQUIRED(glTexCoord4dv),
|
||||
GLFUNC_ALWAYS_REQUIRED(glTexCoord4fv),
|
||||
GLFUNC_ALWAYS_REQUIRED(glTexCoord4iv),
|
||||
GLFUNC_ALWAYS_REQUIRED(glTexCoord4sv),
|
||||
GLFUNC_ALWAYS_REQUIRED(glRasterPos2d),
|
||||
GLFUNC_ALWAYS_REQUIRED(glRasterPos2f),
|
||||
GLFUNC_ALWAYS_REQUIRED(glRasterPos2i),
|
||||
GLFUNC_ALWAYS_REQUIRED(glRasterPos2s),
|
||||
GLFUNC_ALWAYS_REQUIRED(glRasterPos3d),
|
||||
GLFUNC_ALWAYS_REQUIRED(glRasterPos3f),
|
||||
GLFUNC_ALWAYS_REQUIRED(glRasterPos3i),
|
||||
GLFUNC_ALWAYS_REQUIRED(glRasterPos3s),
|
||||
GLFUNC_ALWAYS_REQUIRED(glRasterPos4d),
|
||||
GLFUNC_ALWAYS_REQUIRED(glRasterPos4f),
|
||||
GLFUNC_ALWAYS_REQUIRED(glRasterPos4i),
|
||||
GLFUNC_ALWAYS_REQUIRED(glRasterPos4s),
|
||||
GLFUNC_ALWAYS_REQUIRED(glRasterPos2dv),
|
||||
GLFUNC_ALWAYS_REQUIRED(glRasterPos2fv),
|
||||
GLFUNC_ALWAYS_REQUIRED(glRasterPos2iv),
|
||||
GLFUNC_ALWAYS_REQUIRED(glRasterPos2sv),
|
||||
GLFUNC_ALWAYS_REQUIRED(glRasterPos3dv),
|
||||
GLFUNC_ALWAYS_REQUIRED(glRasterPos3fv),
|
||||
GLFUNC_ALWAYS_REQUIRED(glRasterPos3iv),
|
||||
GLFUNC_ALWAYS_REQUIRED(glRasterPos3sv),
|
||||
GLFUNC_ALWAYS_REQUIRED(glRasterPos4dv),
|
||||
GLFUNC_ALWAYS_REQUIRED(glRasterPos4fv),
|
||||
GLFUNC_ALWAYS_REQUIRED(glRasterPos4iv),
|
||||
GLFUNC_ALWAYS_REQUIRED(glRasterPos4sv),
|
||||
GLFUNC_ALWAYS_REQUIRED(glRectd),
|
||||
GLFUNC_ALWAYS_REQUIRED(glRectf),
|
||||
GLFUNC_ALWAYS_REQUIRED(glRecti),
|
||||
GLFUNC_ALWAYS_REQUIRED(glRects),
|
||||
GLFUNC_ALWAYS_REQUIRED(glRectdv),
|
||||
GLFUNC_ALWAYS_REQUIRED(glRectfv),
|
||||
GLFUNC_ALWAYS_REQUIRED(glRectiv),
|
||||
GLFUNC_ALWAYS_REQUIRED(glRectsv),
|
||||
GLFUNC_ALWAYS_REQUIRED(glVertexPointer),
|
||||
GLFUNC_ALWAYS_REQUIRED(glNormalPointer),
|
||||
GLFUNC_ALWAYS_REQUIRED(glColorPointer),
|
||||
GLFUNC_ALWAYS_REQUIRED(glIndexPointer),
|
||||
GLFUNC_ALWAYS_REQUIRED(glTexCoordPointer),
|
||||
GLFUNC_ALWAYS_REQUIRED(glEdgeFlagPointer),
|
||||
GLFUNC_ALWAYS_REQUIRED(glGetPointerv),
|
||||
GLFUNC_ALWAYS_REQUIRED(glArrayElement),
|
||||
GLFUNC_ALWAYS_REQUIRED(glDrawArrays),
|
||||
GLFUNC_ALWAYS_REQUIRED(glDrawElements),
|
||||
GLFUNC_ALWAYS_REQUIRED(glInterleavedArrays),
|
||||
GLFUNC_ALWAYS_REQUIRED(glShadeModel),
|
||||
GLFUNC_ALWAYS_REQUIRED(glLightf),
|
||||
GLFUNC_ALWAYS_REQUIRED(glLighti),
|
||||
GLFUNC_ALWAYS_REQUIRED(glLightfv),
|
||||
GLFUNC_ALWAYS_REQUIRED(glLightiv),
|
||||
GLFUNC_ALWAYS_REQUIRED(glGetLightfv),
|
||||
GLFUNC_ALWAYS_REQUIRED(glGetLightiv),
|
||||
GLFUNC_ALWAYS_REQUIRED(glLightModelf),
|
||||
GLFUNC_ALWAYS_REQUIRED(glLightModeli),
|
||||
GLFUNC_ALWAYS_REQUIRED(glLightModelfv),
|
||||
GLFUNC_ALWAYS_REQUIRED(glLightModeliv),
|
||||
GLFUNC_ALWAYS_REQUIRED(glMaterialf),
|
||||
GLFUNC_ALWAYS_REQUIRED(glMateriali),
|
||||
GLFUNC_ALWAYS_REQUIRED(glMaterialfv),
|
||||
GLFUNC_ALWAYS_REQUIRED(glMaterialiv),
|
||||
GLFUNC_ALWAYS_REQUIRED(glGetMaterialfv),
|
||||
GLFUNC_ALWAYS_REQUIRED(glGetMaterialiv),
|
||||
GLFUNC_ALWAYS_REQUIRED(glColorMaterial),
|
||||
GLFUNC_ALWAYS_REQUIRED(glPixelZoom),
|
||||
GLFUNC_ALWAYS_REQUIRED(glPixelStoref),
|
||||
GLFUNC_ALWAYS_REQUIRED(glPixelStorei),
|
||||
GLFUNC_ALWAYS_REQUIRED(glPixelTransferf),
|
||||
GLFUNC_ALWAYS_REQUIRED(glPixelTransferi),
|
||||
GLFUNC_ALWAYS_REQUIRED(glPixelMapfv),
|
||||
GLFUNC_ALWAYS_REQUIRED(glPixelMapuiv),
|
||||
GLFUNC_ALWAYS_REQUIRED(glPixelMapusv),
|
||||
GLFUNC_ALWAYS_REQUIRED(glGetPixelMapfv),
|
||||
GLFUNC_ALWAYS_REQUIRED(glGetPixelMapuiv),
|
||||
GLFUNC_ALWAYS_REQUIRED(glGetPixelMapusv),
|
||||
GLFUNC_ALWAYS_REQUIRED(glBitmap),
|
||||
GLFUNC_ALWAYS_REQUIRED(glReadPixels),
|
||||
GLFUNC_ALWAYS_REQUIRED(glDrawPixels),
|
||||
GLFUNC_ALWAYS_REQUIRED(glCopyPixels),
|
||||
GLFUNC_ALWAYS_REQUIRED(glStencilFunc),
|
||||
GLFUNC_ALWAYS_REQUIRED(glStencilMask),
|
||||
GLFUNC_ALWAYS_REQUIRED(glStencilOp),
|
||||
GLFUNC_ALWAYS_REQUIRED(glClearStencil),
|
||||
GLFUNC_ALWAYS_REQUIRED(glTexGend),
|
||||
GLFUNC_ALWAYS_REQUIRED(glTexGenf),
|
||||
GLFUNC_ALWAYS_REQUIRED(glTexGeni),
|
||||
GLFUNC_ALWAYS_REQUIRED(glTexGendv),
|
||||
GLFUNC_ALWAYS_REQUIRED(glTexGenfv),
|
||||
GLFUNC_ALWAYS_REQUIRED(glTexGeniv),
|
||||
GLFUNC_ALWAYS_REQUIRED(glGetTexGendv),
|
||||
GLFUNC_ALWAYS_REQUIRED(glGetTexGenfv),
|
||||
GLFUNC_ALWAYS_REQUIRED(glGetTexGeniv),
|
||||
GLFUNC_ALWAYS_REQUIRED(glTexEnvf),
|
||||
GLFUNC_ALWAYS_REQUIRED(glTexEnvi),
|
||||
GLFUNC_ALWAYS_REQUIRED(glTexEnvfv),
|
||||
GLFUNC_ALWAYS_REQUIRED(glTexEnviv),
|
||||
GLFUNC_ALWAYS_REQUIRED(glGetTexEnvfv),
|
||||
GLFUNC_ALWAYS_REQUIRED(glGetTexEnviv),
|
||||
GLFUNC_ALWAYS_REQUIRED(glTexParameterf),
|
||||
GLFUNC_ALWAYS_REQUIRED(glTexParameteri),
|
||||
GLFUNC_ALWAYS_REQUIRED(glTexParameterfv),
|
||||
GLFUNC_ALWAYS_REQUIRED(glTexParameteriv),
|
||||
GLFUNC_ALWAYS_REQUIRED(glGetTexParameterfv),
|
||||
GLFUNC_ALWAYS_REQUIRED(glGetTexParameteriv),
|
||||
GLFUNC_ALWAYS_REQUIRED(glGetTexLevelParameterfv),
|
||||
GLFUNC_ALWAYS_REQUIRED(glGetTexLevelParameteriv),
|
||||
GLFUNC_ALWAYS_REQUIRED(glTexImage1D),
|
||||
GLFUNC_ALWAYS_REQUIRED(glTexImage2D),
|
||||
GLFUNC_ALWAYS_REQUIRED(glGetTexImage),
|
||||
GLFUNC_ALWAYS_REQUIRED(glGenTextures),
|
||||
GLFUNC_ALWAYS_REQUIRED(glDeleteTextures),
|
||||
GLFUNC_ALWAYS_REQUIRED(glBindTexture),
|
||||
GLFUNC_ALWAYS_REQUIRED(glPrioritizeTextures),
|
||||
GLFUNC_ALWAYS_REQUIRED(glAreTexturesResident),
|
||||
GLFUNC_ALWAYS_REQUIRED(glIsTexture),
|
||||
GLFUNC_ALWAYS_REQUIRED(glTexSubImage1D),
|
||||
GLFUNC_ALWAYS_REQUIRED(glTexSubImage2D),
|
||||
GLFUNC_ALWAYS_REQUIRED(glCopyTexImage1D),
|
||||
GLFUNC_ALWAYS_REQUIRED(glCopyTexImage2D),
|
||||
GLFUNC_ALWAYS_REQUIRED(glCopyTexSubImage1D),
|
||||
GLFUNC_ALWAYS_REQUIRED(glCopyTexSubImage2D),
|
||||
GLFUNC_ALWAYS_REQUIRED(glMap1d),
|
||||
GLFUNC_ALWAYS_REQUIRED(glMap1f),
|
||||
GLFUNC_ALWAYS_REQUIRED(glMap2d),
|
||||
GLFUNC_ALWAYS_REQUIRED(glMap2f),
|
||||
GLFUNC_ALWAYS_REQUIRED(glGetMapdv),
|
||||
GLFUNC_ALWAYS_REQUIRED(glGetMapfv),
|
||||
GLFUNC_ALWAYS_REQUIRED(glGetMapiv),
|
||||
GLFUNC_ALWAYS_REQUIRED(glEvalCoord1d),
|
||||
GLFUNC_ALWAYS_REQUIRED(glEvalCoord1f),
|
||||
GLFUNC_ALWAYS_REQUIRED(glEvalCoord1dv),
|
||||
GLFUNC_ALWAYS_REQUIRED(glEvalCoord1fv),
|
||||
GLFUNC_ALWAYS_REQUIRED(glEvalCoord2d),
|
||||
GLFUNC_ALWAYS_REQUIRED(glEvalCoord2f),
|
||||
GLFUNC_ALWAYS_REQUIRED(glEvalCoord2dv),
|
||||
GLFUNC_ALWAYS_REQUIRED(glEvalCoord2fv),
|
||||
GLFUNC_ALWAYS_REQUIRED(glMapGrid1d),
|
||||
GLFUNC_ALWAYS_REQUIRED(glMapGrid1f),
|
||||
GLFUNC_ALWAYS_REQUIRED(glMapGrid2d),
|
||||
GLFUNC_ALWAYS_REQUIRED(glMapGrid2f),
|
||||
GLFUNC_ALWAYS_REQUIRED(glEvalPoint1),
|
||||
GLFUNC_ALWAYS_REQUIRED(glEvalPoint2),
|
||||
GLFUNC_ALWAYS_REQUIRED(glEvalMesh1),
|
||||
GLFUNC_ALWAYS_REQUIRED(glEvalMesh2),
|
||||
GLFUNC_ALWAYS_REQUIRED(glFogf),
|
||||
GLFUNC_ALWAYS_REQUIRED(glFogi),
|
||||
GLFUNC_ALWAYS_REQUIRED(glFogfv),
|
||||
GLFUNC_ALWAYS_REQUIRED(glFogiv),
|
||||
GLFUNC_ALWAYS_REQUIRED(glFeedbackBuffer),
|
||||
GLFUNC_ALWAYS_REQUIRED(glPassThrough),
|
||||
GLFUNC_ALWAYS_REQUIRED(glSelectBuffer),
|
||||
GLFUNC_ALWAYS_REQUIRED(glInitNames),
|
||||
GLFUNC_ALWAYS_REQUIRED(glLoadName),
|
||||
GLFUNC_ALWAYS_REQUIRED(glPushName),
|
||||
GLFUNC_ALWAYS_REQUIRED(glPopName),
|
||||
};
|
||||
|
||||
namespace GLExtensions
|
||||
|
|
Loading…
Reference in New Issue