ZeldaHLE: Comment on the differences between FSA/ZTP UCodes.

This commit is contained in:
Pierre Bourdon 2015-08-09 21:38:57 +02:00
parent fcbed7483d
commit 9105a76eb1
1 changed files with 3 additions and 0 deletions

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@ -78,6 +78,9 @@ static const std::map<u32, u32> UCODE_FLAGS = {
{ 0x2FCDF1EC, MAKE_DOLBY_LOUDER },
// The Legend of Zelda: Twilight Princess / GC.
// Donkey Kong Jungle Beat.
//
// TODO: These do additional filtering at frame rendering time. We don't
// implement this yet.
{ 0x6CA33A6D, MAKE_DOLBY_LOUDER },
// The Legend of Zelda: Twilight Princess / Wii.
{ 0x6C3F6F94, NO_ARAM | MAKE_DOLBY_LOUDER },