ZeldaHLE: Comment on the differences between FSA/ZTP UCodes.
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@ -78,6 +78,9 @@ static const std::map<u32, u32> UCODE_FLAGS = {
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{ 0x2FCDF1EC, MAKE_DOLBY_LOUDER },
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// The Legend of Zelda: Twilight Princess / GC.
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// Donkey Kong Jungle Beat.
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//
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// TODO: These do additional filtering at frame rendering time. We don't
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// implement this yet.
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{ 0x6CA33A6D, MAKE_DOLBY_LOUDER },
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// The Legend of Zelda: Twilight Princess / Wii.
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{ 0x6C3F6F94, NO_ARAM | MAKE_DOLBY_LOUDER },
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