Fix more game list name encoding errors caused by 4.0-6419 (d7900b4)

4.0-6442 (a26cf63) didn't fix names read from INIs or titles.txt.
This commit is contained in:
JosJuice 2015-06-28 10:39:24 +02:00
parent 69b7296fc2
commit 66136fc710
1 changed files with 2 additions and 2 deletions

View File

@ -403,7 +403,7 @@ void CGameListCtrl::InsertItemInReportView(long _Index)
if (line.substr(0,rISOFile.GetUniqueID().size()) == rISOFile.GetUniqueID())
{
name = line.substr(rISOFile.GetUniqueID().size() + 3);
name = StrToWxStr(line.substr(rISOFile.GetUniqueID().size() + 3));
break;
}
}
@ -413,7 +413,7 @@ void CGameListCtrl::InsertItemInReportView(long _Index)
std::string title;
IniFile gameini = SCoreStartupParameter::LoadGameIni(rISOFile.GetUniqueID(), rISOFile.GetRevision());
if (gameini.GetIfExists("EmuState", "Title", &title))
name = title;
name = StrToWxStr(title);
int disc_number = rISOFile.GetDiscNumber() + 1;
if (disc_number > 1 && name.Lower().find(wxString::Format("disc %i", disc_number)) == std::string::npos