D3D: Removed cull mode changes for lines and points

Fixed include order and whitespace
This commit is contained in:
Yuriy O'Donnell 2014-10-29 09:52:08 +01:00
parent 6e9226650d
commit 0e18e9e80d
4 changed files with 5 additions and 10 deletions

View File

@ -33,10 +33,10 @@ template<typename T> AutoState<T>::~AutoState()
state = nullptr;
}
StateManager::StateManager()
StateManager::StateManager()
: m_currentBlendState(nullptr)
, m_currentDepthState(nullptr)
, m_currentRasterizerState(nullptr)
, m_currentRasterizerState(nullptr)
, m_dirtyFlags(~0u)
{
memset(&m_pending, 0, sizeof(m_pending));
@ -97,7 +97,7 @@ void StateManager::Apply()
if (m_dirtyFlags & dirtyConstants)
{
if (m_current.pixelConstants[0] != m_pending.pixelConstants[0] ||
if (m_current.pixelConstants[0] != m_pending.pixelConstants[0] ||
m_current.pixelConstants[1] != m_pending.pixelConstants[1])
{
D3D::context->PSSetConstantBuffers(0, m_pending.pixelConstants[1] ? 2 : 1, m_pending.pixelConstants);

View File

@ -300,7 +300,7 @@ private:
ID3D11VertexShader* vertexShader;
ID3D11GeometryShader* geometryShader;
};
Resources m_pending;
Resources m_current;
};

View File

@ -7,8 +7,8 @@
#include "VideoBackends/D3D/D3DState.h"
#include "VideoBackends/D3D/D3DUtil.h"
#include "VideoBackends/D3D/FramebufferManager.h"
#include "VideoBackends/D3D/PSTextureEncoder.h"
#include "VideoBackends/D3D/PixelShaderCache.h"
#include "VideoBackends/D3D/PSTextureEncoder.h"
#include "VideoBackends/D3D/TextureCache.h"
#include "VideoBackends/D3D/TextureEncoder.h"
#include "VideoBackends/D3D/VertexShaderCache.h"

View File

@ -158,7 +158,6 @@ void VertexManager::Draw(u32 stride)
if (m_lineShader.SetShader(components, lineWidth,
texOffset, vpWidth, vpHeight, texOffsetEnable))
{
((DX11::Renderer*)g_renderer)->ApplyCullDisable(); // Disable culling for lines and points
D3D::stateman->setPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_LINELIST);
D3D::stateman->Apply();
@ -167,7 +166,6 @@ void VertexManager::Draw(u32 stride)
INCSTAT(stats.thisFrame.numDrawCalls);
D3D::stateman->setGeometryShader(nullptr);
((DX11::Renderer*)g_renderer)->RestoreCull();
}
}
else //if (current_primitive_type == PRIMITIVE_POINTS)
@ -185,8 +183,6 @@ void VertexManager::Draw(u32 stride)
if (m_pointShader.SetShader(components, pointSize,
texOffset, vpWidth, vpHeight, texOffsetEnable))
{
((DX11::Renderer*)g_renderer)->ApplyCullDisable(); // Disable culling for lines and points
D3D::stateman->setPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_POINTLIST);
D3D::stateman->Apply();
@ -195,7 +191,6 @@ void VertexManager::Draw(u32 stride)
INCSTAT(stats.thisFrame.numDrawCalls);
D3D::stateman->setGeometryShader(nullptr);
((DX11::Renderer*)g_renderer)->RestoreCull();
}
}
}